Haha thanks for reminding me, bits like the booster are leftovers from the current build that I'm forgetting to upgrade so thanks for pointing that out
Engineer access is definitely the first priority and will let me use her as a Bubble runabout to get to grips with her again, hence the more multi-role focus. I might even damn the missiles and shove something else on that hardpoint (another rail? The small hardpoint convergence isn't that great but then I could eventually have one super-pen and one feedback) but it's a starting point innit!
EDIT: I know what you're saying and I can't wait to try out some dirty drives with that insane roll rate, and I haven't flown a lot of ships so I've not got many comparisions but I've never been a fan of twitchy controls so the Keelie's lazy, almost stately movement suits me fine so far. Of course, when I'm having rings run around me in a furball I might change that opinion...![]()
While the Keelie will never be a 'twitchy' ship you can have fun throwing it around