Help with Nublar North

I'm stuck on how to even start Jurassic difficulty Nublar north as it seems to have been tweaked and given a higher starting fee than it first had and even fencing in all the dinos leaves at a negative fee this is a bit frustrating and I would like to know if any has some tips or can help.
 
Heyo!

So in challenge mode, the hammond fees corelate to your park ratings, which includes dinosaur ratings. Sorna and Nublar North are unique in which they have dinosaurs from the start, so hammond fee's are a bit higher in that regard, but should not be too expensive for you not to earn an income.

I recommend to start with constructing a gallery and small exhibit, and transporting one of the dinosaurs to that exhibit, like a gallimimus (i believe they are there in Nublar North). Once the dinosaur is visible, you should start getting an income, even if all the other dinosaurs are out of sight. So do not sell the dinosaurs at all so that your park rating does not dip, and end up having the hammond fees eat your money away.

Then I recommend building your park as usual, but introduce some higher quality dinosaurs, so that when the Nublar North dinosaurs do indeed die off, you would have a steady population to survive challenge mode. And I recommend doing a lot of missions, as those missions would give you a good source of income until you get the expedition upgrades.

At least that is my strategy with Sorna and Nublar North, as the living dinosaurs effectively raise the hammond fees in those maps. Have you tried a similar method? And where do you find yourself struggling, to which were you able to reach a 1 star rating before you need to reset? let us know!
 
Heyo!

So in challenge mode, the hammond fees corelate to your park ratings, which includes dinosaur ratings. Sorna and Nublar North are unique in which they have dinosaurs from the start, so hammond fee's are a bit higher in that regard, but should not be too expensive for you not to earn an income.

I recommend to start with constructing a gallery and small exhibit, and transporting one of the dinosaurs to that exhibit, like a gallimimus (i believe they are there in Nublar North). Once the dinosaur is visible, you should start getting an income, even if all the other dinosaurs are out of sight. So do not sell the dinosaurs at all so that your park rating does not dip, and end up having the hammond fees eat your money away.

Then I recommend building your park as usual, but introduce some higher quality dinosaurs, so that when the Nublar North dinosaurs do indeed die off, you would have a steady population to survive challenge mode. And I recommend doing a lot of missions, as those missions would give you a good source of income until you get the expedition upgrades.

At least that is my strategy with Sorna and Nublar North, as the living dinosaurs effectively raise the hammond fees in those maps. Have you tried a similar method? And where do you find yourself struggling, to which were you able to reach a 1 star rating before you need to reset? let us know!
My struggle is that no matter what dinosaurs I put in mto exhibits it never brings me out of a negative fee but I saw that in the past the fee was in the 100,00$ but now it's automatically 200,000 instead the only thing I need help with is getting a positive income going and then I'll be fine as I've completed other islands on Jurassic already.
 
I'm stuck on how to even start Jurassic difficulty Nublar north as it seems to have been tweaked and given a higher starting fee than it first had and even fencing in all the dinos leaves at a negative fee this is a bit frustrating and I would like to know if any has some tips or can help.
The reasoning for the low fee right from the start is because it (and base game Sorna) have dinos on them already, so the Hammond Foundation Fee starts right away. It doesn't start until a dino is placed on the map. And since two islands have them already, it's really going to be a big pain right from the get-go.

Regarding eras, I personally know more of the Jurassic Era (which is available in the Return to Jurassic Park PDLC, or, if you have the Complete Edition game for the Nintendo Switch) than Jurassic World Era, because I found it so easy to complete Jurassic Difficulty with it, and it's the only era I used to complete all but one island as of this post. So, I have way more expertise on the JP era for Jurassic Challenge Mode myself.


Assuming you do play Nublar North on Jurassic Era, this is my advise for you:

Right when you start off, place the Arrival Point structure, a Park Tour with a complete trackway (assuming one of your starting contracts involves getting dinosaur visibility up) and a geothermal station to power the latter up right in the middle section where all of the starting dinos are at, so that you can start really close to them to also prevent unnecessary cash spending if placed on the other two sections. You don't have to build anything else (not even any fences, because they're all herbivores), not until you feel like you have or you've gained enough money. I recommend saving per every finished contract because you never know what contract you may not be able to do easily after finishing another, and if you continuously decline them, the more expensive declining them will become. It's best to try to get and complete easy contracts like fossil expeditions for example, so the other structure you will likely need right away is the Visitor Center to help you with that.

Continue doing easy contracts and expeditions over and over if needed to gain enough cash from both and you should be golden, but also be sure to place and research whatever you feel you can or need to along the way. It will be more difficult than on islands with no dinosaurs on them from the start, but it's a strategy that can still work. By the time I was in the mid-early hours of my playtime on the said map, I didn't need to worry about my money as much as I would from the beginning.
 
Last edited:
The reasoning for the low fee right from the start is because it (and base game Sorna) have dinos on them already, so the Hammond Foundation Fee starts right away. It doesn't start until a dino is placed on the map. And since two islands have them already, it's really going to be a big pain right from the get-go.

Regarding eras, I personally know more of the Jurassic Era (which is available in the Return to Jurassic Park PDLC, or, if you have the Complete Edition game for the Nintendo Switch) than Jurassic World Era, because I found it so easy to complete Jurassic Difficulty with it, and it's the only era I used to complete all but one island as of this post. So, I have way more expertise on the JP era for Jurassic Challenge Mode myself.


Assuming you do play Nublar North on Jurassic Era, this is my advise for you:

Right when you start off, place the Arrival Point structure, a Park Tour with a complete trackway (assuming one of your starting contracts involves getting dinosaur visibility up) and a geothermal station to power the latter up right in the middle section where all of the starting dinos are at, so that you can start really close to them to also prevent unnecessary cash spending if placed on the other two sections. You don't have to build anything else (not even any fences, because they're all herbivores), not until you feel like you have or you've gained enough money. I recommend saving per every finished contract because you never know what contract you may not be able to do easily after finishing another, and if you continuously decline them, the more expensive declining them will become. It's best to try to get and complete easy contracts like fossil expeditions for example, so the other structure you will likely need right away is the Visitor Center to help you with that.

Continue doing easy contracts and expeditions over and over if needed to gain enough cash from both and you should be golden, but also be sure to place and research whatever you feel you can or need to along the way. It will be more difficult than on islands with no dinosaurs on them from the start, but it's a strategy that can still work. By the time I was in the mid-early hours of my playtime on the said map, I didn't need to worry about my money as much as I would from the beginning.
So only build the power plant arrival pint and tour right where the starting dinos and just have to the tour go around the dinos starting dinosaurs don't build fences or anything?
 
So only build the power plant arrival pint and tour right where the starting dinos and just have to the tour go around the dinos starting dinosaurs don't build fences or anything?
And yeah I bought every dlc I know how this all works it's just starting this island is frustrating me because I can't get into the positive income so I keep getting at a loss of what am I gonna do but I can try what you said to do.
 
Hey Trexhunter22, I went ahead and tried to earn a profit in Jurassic difficulty Nublar North.

Jurassic World Evolution_20210529213515.jpg


Like how you mentioned, the hammond fee is at -$200,000. And I went ahead and tried to build an operational exhibit with a gallimimus in it, as usually a single dinosaur being visible would get profits up. But that is not the case, as it does help by increasing the ticket sales, the hammond fee jumps up a bit, so we are still in the red.

Jurassic World Evolution_20210529214526.jpg


However, I did notice that once I have built the gift shop and fast food restaurant nearby, not only did I start earning a profit, but the park went up to reach a 1 star rating.

Jurassic World Evolution_20210529215258.jpg



I then use this time to sell whatever fossil I could find and complete any possible missions to earn an income. I then brought in the other 5 gallimimus to the same enclosure, and raised the price of the food and gift store enough to earn a profit, but not to lower guest rating.

Jurassic World Evolution_20210529221216.jpg


Now I went and used the money to research for the dig yield, and used the upgrade to get as many treasures as possible. Which allowed me to build the ranger station, all of the laboratory facilities, and have enough money to build a hammond lab to incubate new species.

See below what the park looks like now, it only took 17 min to earn a profit, and 35 min to have a substantial income to get money flowing and start constructing.

Jurassic World Evolution_20210529221208.jpg


So I would say try to get an attraction running with a visible dinosaur, it just needs to be 1 dinosaur for it to be registered as an operational attraction. Then give that attraction the default gift shop, fast food, and restroom, and you should earn a positive profit and a 1-star park rating to get the necessary dig yield upgrade.

I hope this helps 🦖
 
I can do that I have all dlc
Hey Trexhunter22, I went ahead and tried to earn a profit in Jurassic difficulty Nublar North.

View attachment 233706

Like how you mentioned, the hammond fee is at -$200,000. And I went ahead and tried to build an operational exhibit with a gallimimus in it, as usually a single dinosaur being visible would get profits up. But that is not the case, as it does help by increasing the ticket sales, the hammond fee jumps up a bit, so we are still in the red.

View attachment 233714

However, I did notice that once I have built the gift shop and fast food restaurant nearby, not only did I start earning a profit, but the park went up to reach a 1 star rating.

View attachment 233715


I then use this time to sell whatever fossil I could find and complete any possible missions to earn an income. I then brought in the other 5 gallimimus to the same enclosure, and raised the price of the food and gift store enough to earn a profit, but not to lower guest rating.

View attachment 233716

Now I went and used the money to research for the dig yield, and used the upgrade to get as many treasures as possible. Which allowed me to build the ranger station, all of the laboratory facilities, and have enough money to build a hammond lab to incubate new species.

See below what the park looks like now, it only took 17 min to earn a profit, and 35 min to have a substantial income to get money flowing and start constructing.

View attachment 233717

So I would say try to get an attraction running with a visible dinosaur, it just needs to be 1 dinosaur for it to be registered as an operational attraction. Then give that attraction the default gift shop, fast food, and restroom, and you should earn a positive profit and a 1-star park rating to get the necessary dig yield upgrade.

I hope this helps 🦖
I will try this thank you
 
I

Thank you I did exactly what you said and have positive profit and reached one start with the Gallis now my question is when can I start putting the trikes, brach's and stubs in enclosures?

Hey! I am glad it worked out.

Tbh, you could leave them as be if you want, as I think it would be better to incubate new dinosaurs. The ones in the wild I believe do not have as high of a base dinosaur rating, and you could incubate new species to raise your overall rating.

Then if you grow you park high enough, I guess you could place them in a larger exhibit, or sell them if you could sustain a high enough incubated dinosaur roster and profit, as these wild dinosaurs will eventually die relatively soon. 👋
 
So only build the power plant arrival pint and tour right where the starting dinos and just have to the tour go around the dinos starting dinosaurs don't build fences or anything?
No, because the starting dinos on Nublar North are all herbivores. Herbivores don't become a threat to guests unless stressed or if they inadvertently wonder extremely too close to connected paths. Herbivores in the game, depending on their surrounding environment, tend to stay close to water and food sources, rather than just wonder off blindly around all corners of a map.

So you won't have to worry about them wondering off to guest areas too much, but if they do (e.g. the gallimimus as one or two did in my playthrough), you can build a ranger outpost to transport them. However, building the structure and every shot made from the ranger team's rifle will cost extra cash, so another option is to just wait for them to get moving to a water or food source whenever they get thirsty or hungry.
 
Back
Top Bottom