As said in the title I think carnivores are much too strong compared to herbivores.
it's not normal for a triceratops to die so easily against an allosaurus and even against a T-Rex! In reality a Triceratops was an extremely dangerous prey even for an adult T-rex. I also find it stupid that a Parasaurolophus gets slaughtered so easily by 2 or even a single isolated raptor! I think a dangerous pack must be at least 4, raptors. below the hadrosaurs should get by quite easily.
Another very important thing: carnivores (especially the big ones) are way too fast! They catch their prey far too often and it's both totally unrealistic and also very annoying. In the wild, the majority of hunts end in failure. it should be the same in the game!
paleontologists estimate that an Edmontosaurus could run at 60KM/h while a T-Rex could not exceed 30KM/h.
and again: seeing a carnivore run and catch a herbivore once in a while is great! seeing it succeed almost all the time is boring!!
It is imperative to rebalance the hunt to give the advantage to herbivres to better reflect reality. what I am saying is not that the success and failure rates should be equal, but that the failure rate should even be slightly higher than the success rate!
for that it is necessary :
nerf carnivore running speed (a lot for big ones and slightly for small ones. A Gallimimus should be able to outrun a Raptor fairly easily, not the other way around!)
to greatly increase the defense of herbivores and a little attack, for herbivores unable to fight.
to greatly increase the defense AND the attack of the herbivore able to fight.
that's what it takes to finally start having a realistic hunt in the game!
I can't bear to see herbivores being slaughtered like sheep in the slaughterhouse. it's ridiculous and unrealistic.
it's not normal for a triceratops to die so easily against an allosaurus and even against a T-Rex! In reality a Triceratops was an extremely dangerous prey even for an adult T-rex. I also find it stupid that a Parasaurolophus gets slaughtered so easily by 2 or even a single isolated raptor! I think a dangerous pack must be at least 4, raptors. below the hadrosaurs should get by quite easily.
Another very important thing: carnivores (especially the big ones) are way too fast! They catch their prey far too often and it's both totally unrealistic and also very annoying. In the wild, the majority of hunts end in failure. it should be the same in the game!
paleontologists estimate that an Edmontosaurus could run at 60KM/h while a T-Rex could not exceed 30KM/h.
and again: seeing a carnivore run and catch a herbivore once in a while is great! seeing it succeed almost all the time is boring!!
It is imperative to rebalance the hunt to give the advantage to herbivres to better reflect reality. what I am saying is not that the success and failure rates should be equal, but that the failure rate should even be slightly higher than the success rate!
for that it is necessary :
nerf carnivore running speed (a lot for big ones and slightly for small ones. A Gallimimus should be able to outrun a Raptor fairly easily, not the other way around!)
to greatly increase the defense of herbivores and a little attack, for herbivores unable to fight.
to greatly increase the defense AND the attack of the herbivore able to fight.
that's what it takes to finally start having a realistic hunt in the game!
I can't bear to see herbivores being slaughtered like sheep in the slaughterhouse. it's ridiculous and unrealistic.