Herbivores are too weak and carnivores too powerful

As said in the title I think carnivores are much too strong compared to herbivores.
it's not normal for a triceratops to die so easily against an allosaurus and even against a T-Rex! In reality a Triceratops was an extremely dangerous prey even for an adult T-rex. I also find it stupid that a Parasaurolophus gets slaughtered so easily by 2 or even a single isolated raptor! I think a dangerous pack must be at least 4, raptors. below the hadrosaurs should get by quite easily.

Another very important thing: carnivores (especially the big ones) are way too fast! They catch their prey far too often and it's both totally unrealistic and also very annoying. In the wild, the majority of hunts end in failure. it should be the same in the game!

paleontologists estimate that an Edmontosaurus could run at 60KM/h while a T-Rex could not exceed 30KM/h.

and again: seeing a carnivore run and catch a herbivore once in a while is great! seeing it succeed almost all the time is boring!!

It is imperative to rebalance the hunt to give the advantage to herbivres to better reflect reality. what I am saying is not that the success and failure rates should be equal, but that the failure rate should even be slightly higher than the success rate!

for that it is necessary :

nerf carnivore running speed (a lot for big ones and slightly for small ones. A Gallimimus should be able to outrun a Raptor fairly easily, not the other way around!)

to greatly increase the defense of herbivores and a little attack, for herbivores unable to fight.

to greatly increase the defense AND the attack of the herbivore able to fight.

that's what it takes to finally start having a realistic hunt in the game!

I can't bear to see herbivores being slaughtered like sheep in the slaughterhouse. it's ridiculous and unrealistic.
 
Normally, only a fool would underestimate Triceratops; its running charge can destroy almost everything as if it is an anti-tank weapon.

Given the size of all the horned herbivores in Jurassic World: Evolution 1 & 2, they should be able to fight back against all hunting carnivores.

Due to not being able to use the defense formation; dromaeosaurs are able to outsmart and flank pachycephalosaurs, Iguanodon, and stegosaurs.
 
Stegosaurus tends to be the exception, but yes, the herbivores are very underpowered compared to the carnivores. I understand perfectly why Frontier chose to keep the herbivore ratings fairly low, its a lot easier to keep them in huge herds and they won't cause as many problems as the carnivores, but why their combat stats are also substantially lower is beyond me. Even Therizinosaurus, Iguanodon, Ankylosaurus, etc. who you would think are easily Security Rating 5 beasts that could take on the large carnivores are wet noodles and can die so easily.

At least buff their Attack/Defense stats, so that they are somewhere close to their carnivore equivalents, so that they have some a chance of winning a fight or killing the carnivore instead of it being a foregone conclusion that the carnivore will win/kill the herbivore. It's just so strange how even the more aggressive/powerful herbivores like Theri or Deinocheirus which have unique kill animations struggle to ever use them due to their low stats and you usually have to modify the crap out of them and give the carnivores negative traits in order to get to see them more consistently.
 
Stegosaurus tends to be the exception, but yes, the herbivores are very underpowered compared to the carnivores. I understand perfectly why Frontier chose to keep the herbivore ratings fairly low, its a lot easier to keep them in huge herds and they won't cause as many problems as the carnivores, but why their combat stats are also substantially lower is beyond me. Even Therizinosaurus, Iguanodon, Ankylosaurus, etc. who you would think are easily Security Rating 5 beasts that could take on the large carnivores are wet noodles and can die so easily.

At least buff their Attack/Defense stats, so that they are somewhere close to their carnivore equivalents, so that they have some a chance of winning a fight or killing the carnivore instead of it being a foregone conclusion that the carnivore will win/kill the herbivore. It's just so strange how even the more aggressive/powerful herbivores like Theri or Deinocheirus which have unique kill animations struggle to ever use them due to their low stats and you usually have to modify the crap out of them and give the carnivores negative traits in order to get to see them more consistently.

Despite how big Stegosaurus is, all stegosaurs are the same as the dromaeosaurs would still use the "flank the stray" tactic on them.

I have not tried it in Jurassic World: Evolution 2, I did an experiment in Jurassic World: Evolution 1 seeing Iguanodon being capable of taking on small and medium-sized carnivores. It is doubtful that Iguanodon can take on large carnivores.

It is possible that the Therizinosaurus can fend off almost all carnivores, but a pack of dromaeosaurs can surely take one down. I am not sure if it is un-believable: in Jurassic World: Dominion film, the Therizinosaurus killed the Giganotosaurus. I always have the believe that Giganotosaurus is one such large carnivore that no other dinosaur can kill.
 
Despite how big Stegosaurus is, all stegosaurs are the same as the dromaeosaurs would still use the "flank the stray" tactic on them.

I have not tried it in Jurassic World: Evolution 2, I did an experiment in Jurassic World: Evolution 1 seeing Iguanodon being capable of taking on small and medium-sized carnivores. It is doubtful that Iguanodon can take on large carnivores.

It is possible that the Therizinosaurus can fend off almost all carnivores, but a pack of dromaeosaurs can surely take one down. I am not sure if it is un-believable: in Jurassic World: Dominion film, the Therizinosaurus killed the Giganotosaurus. I always have the believe that Giganotosaurus is one such large carnivore that no other dinosaur can kill.

Not sure why you specifically focused on the dromaeosaur pack hunting, as this is a more general problem for herbivores when it comes to carnivores. Having said that it would be nice if we had more group defense formations, but I'd suffice with just having high enough Dominance stats to cause a pack to disperse. Doesn't look as organic, but its functional and at least sauropods in JWE2 don't instantly die to pack hunts anymore, still isn't ideal but they are far more resilient now.

Herbivores lack representation in the higher Security Ratings, Iguanodon can still compare to medium carnivores more evenly and just somewhat be outmuscled by large carnivores of the Security 5+ variety. I have a thread where I have classified every species in the game by Security Rating for reference:

https://forums.frontier.co.uk/threads/iterative-fencing-design-improvements.595062/

Therizinosaurus has higher stats than most herbivores in JWE2, so it can kill large carnivores, but its fairly rare and more up to random chance unless you modify its stats quite a bit. The subsequent issue is that if you modify a carnivore equivalent you'll find their max Dominance range will always outpace a herbivore of an equal degree of modification. This disparity is where I take the most issue.
 
Not sure why you specifically focused on the dromaeosaur pack hunting, as this is a more general problem for herbivores when it comes to carnivores. Having said that it would be nice if we had more group defense formations, but I'd suffice with just having high enough Dominance stats to cause a pack to disperse. Doesn't look as organic, but its functional and at least sauropods in JWE2 don't instantly die to pack hunts anymore, still isn't ideal but they are far more resilient now.

Herbivores lack representation in the higher Security Ratings, Iguanodon can still compare to medium carnivores more evenly and just somewhat be outmuscled by large carnivores of the Security 5+ variety. I have a thread where I have classified every species in the game by Security Rating for reference:

https://forums.frontier.co.uk/threads/iterative-fencing-design-improvements.595062/

Therizinosaurus has higher stats than most herbivores in JWE2, so it can kill large carnivores, but its fairly rare and more up to random chance unless you modify its stats quite a bit. The subsequent issue is that if you modify a carnivore equivalent you'll find their max Dominance range will always outpace a herbivore of an equal degree of modification. This disparity is where I take the most issue.

Surely, medium-sized and large carnivores rely on brute strength, but that is not in the case of dromaeosaurs.

Though dromaeosaurs are not large in size, they rely on numbers and higher intelligence against herbivores. Group defense formations have been used by ceratopsians and that would counter dromaeosaur pack-hunting. In Jurassic World: Camp Cretaceous Season 3, Ankylosaurus used group defense formation against the monster Scorpius Rex. Do anyone here want to see ceratopsians and ankylosaurs (not nodosaurs) being able to use the group defense formation?

A lot of us want to see sauropods being able to fight.

In Late Jurassic Portugal, Tanzania, and Montana to New Mexico; a pack of Allosaurus can take down a sauropod.

Originally, stegosaurs can counter medium-sized and large carnivores.

Shall we call it an understatement? With the exception of Triceratops, the security requirement of all herbivores is low.

As of Jurassic World: Evolution 1 & 2, shall we say that all combat-capable herbivores require medium security? Does the Therizinosaurus require high security?
 
Surely, medium-sized and large carnivores rely on brute strength, but that is not in the case of dromaeosaurs.

Though dromaeosaurs are not large in size, they rely on numbers and higher intelligence against herbivores. Group defense formations have been used by ceratopsians and that would counter dromaeosaur pack-hunting. In Jurassic World: Camp Cretaceous Season 3, Ankylosaurus used group defense formation against the monster Scorpius Rex. Do anyone here want to see ceratopsians and ankylosaurs (not nodosaurs) being able to use the group defense formation?

A lot of us want to see sauropods being able to fight.

In Late Jurassic Portugal, Tanzania, and Montana to New Mexico; a pack of Allosaurus can take down a sauropod.

Originally, stegosaurs can counter medium-sized and large carnivores.

Shall we call it an understatement? With the exception of Triceratops, the security requirement of all herbivores is low.

As of Jurassic World: Evolution 1 & 2, shall we say that all combat-capable herbivores require medium security? Does the Therizinosaurus require high security?

Looking at Update 6 and how it made sauropods more resilient to pack hunts, pretty sure stat changes to the herbivores would cause their "Dominance" rating to spike which would give them the option to thwart a pack hunt dromaeosaur or otherwise. This being the general idea and it can be accomplished easier and quicker than waiting for a new behavior and animations for group formations which is just a more natural way of dissuading the dromaeosaurs to attack.

Right now its just a matter of practicality in terms of what we are likely to get. I think the stat boost would help more herbivores sooner and be easier to implement then down the line we would get stuff like sauropod combat animations, group defense, and all the other flare we have requested. Essentially, Frontier seems to go after the low hanging fruit first then add the more complicated stuff later. One thing they could do for dromaeosaurs is take the fence climbing away from the other species except the Indoraptor to make them a more unique family of species.

Medium/Large Carnivore pack hunting would fall into the same category as the defensive formations, it'll involve a lot more work and would have to come in tandem with sauropod combat animations otherwise we'll just repeat the current sauropod problem, but make it worse. Medium/Large Carnivores have way higher stats than Small Carnivores and that would demolish the sauropods who would need to have the highest stats in the game to compete against all that stacked damaged staggered or otherwise.
I would, the carnivores have Security Ratings that are universally "too high" and the herbivores have Security Ratings that are universally "too low." It doesn't respect or convey how dangerous these animals actually are at least in the fossil record. Triceratops should easily be Security Rating 5 and the Rex should also be dropped from 6 to 5 as these two are classic arch rivals. Therizinosaurus, Ankylosaurus, Triceratops, Stegosaurus, probably Deinocheirus, Brachiosaurus, Alamosaurus could all easily be Security Rating 5 no problems and I might even put Dreadnoughtus at Security Rating 6 due to its sheer size and the meaning of its name. The game feels lopsided and carnivores already have way higher appeal than all but the most dangerous solitary herbivores like Theri or the needy Brachi and even then top herbivore versus top carnivore the carnivore will still have higher appeal.
I made a gargantuan point about guest management (in a separate thread) being a factor in park builds that would help remedy this problem in tandem with the stat/security rating tweaks. Basically, use the guest types to tailor the overall appeal and direction of your park to help incentivize some species over others that way not every park comes down to spamming large carnivores as your end game. Herbivores just lose out in too many areas to be competitive right now, if they could legitimately fight back against the carnivores on more even footing, the Security Ratings appropriately conveyed the balance in effort to contain herbivores-carnivores, and you had more incentives to choose herbivores over carnivores it would even out.

Right now it feels like Frontier is scared of overshadowing the carnivores which tend to be more solitary or in small groups over the herbivores that tend to be cheaper to incubate and dropped in large herds. I think they need to pull back on that and do a proper pass and rebalance the species stats. Triceratops with a Security Rating 5 and high combat stats wouldn't otherwise be different from now, but you are taking a way bigger risk to keep them in lower security fencing now or if they get fussy with other species in their enclosures. The game would balance itself out by then by giving them back that edge even if they are mostly calm and collected.

Theri, surprisingly, is Security Rating 5, but its stats don't back it up. Higher than most other herbivores, yes, but not nearly good enough to make it really threatening to most carnivores. It's also a pain since it hates everything and everything hates it, so you need a big solitary exhibit for Theri which while annoying doesn't make it the worst herbivore since it has shockingly high appeal over 1200 putting it safely in large carnivore territory.
 
Looking at Update 6 and how it made sauropods more resilient to pack hunts, pretty sure stat changes to the herbivores would cause their "Dominance" rating to spike which would give them the option to thwart a pack hunt dromaeosaur or otherwise. This being the general idea and it can be accomplished easier and quicker than waiting for a new behavior and animations for group formations which is just a more natural way of dissuading the dromaeosaurs to attack.

Right now its just a matter of practicality in terms of what we are likely to get. I think the stat boost would help more herbivores sooner and be easier to implement then down the line we would get stuff like sauropod combat animations, group defense, and all the other flare we have requested. Essentially, Frontier seems to go after the low hanging fruit first then add the more complicated stuff later. One thing they could do for dromaeosaurs is take the fence climbing away from the other species except the Indoraptor to make them a more unique family of species.

Medium/Large Carnivore pack hunting would fall into the same category as the defensive formations, it'll involve a lot more work and would have to come in tandem with sauropod combat animations otherwise we'll just repeat the current sauropod problem, but make it worse. Medium/Large Carnivores have way higher stats than Small Carnivores and that would demolish the sauropods who would need to have the highest stats in the game to compete against all that stacked damaged staggered or otherwise.
I would, the carnivores have Security Ratings that are universally "too high" and the herbivores have Security Ratings that are universally "too low." It doesn't respect or convey how dangerous these animals actually are at least in the fossil record. Triceratops should easily be Security Rating 5 and the Rex should also be dropped from 6 to 5 as these two are classic arch rivals. Therizinosaurus, Ankylosaurus, Triceratops, Stegosaurus, probably Deinocheirus, Brachiosaurus, Alamosaurus could all easily be Security Rating 5 no problems and I might even put Dreadnoughtus at Security Rating 6 due to its sheer size and the meaning of its name. The game feels lopsided and carnivores already have way higher appeal than all but the most dangerous solitary herbivores like Theri or the needy Brachi and even then top herbivore versus top carnivore the carnivore will still have higher appeal.
I made a gargantuan point about guest management (in a separate thread) being a factor in park builds that would help remedy this problem in tandem with the stat/security rating tweaks. Basically, use the guest types to tailor the overall appeal and direction of your park to help incentivize some species over others that way not every park comes down to spamming large carnivores as your end game. Herbivores just lose out in too many areas to be competitive right now, if they could legitimately fight back against the carnivores on more even footing, the Security Ratings appropriately conveyed the balance in effort to contain herbivores-carnivores, and you had more incentives to choose herbivores over carnivores it would even out.

Right now it feels like Frontier is scared of overshadowing the carnivores which tend to be more solitary or in small groups over the herbivores that tend to be cheaper to incubate and dropped in large herds. I think they need to pull back on that and do a proper pass and rebalance the species stats. Triceratops with a Security Rating 5 and high combat stats wouldn't otherwise be different from now, but you are taking a way bigger risk to keep them in lower security fencing now or if they get fussy with other species in their enclosures. The game would balance itself out by then by giving them back that edge even if they are mostly calm and collected.

Theri, surprisingly, is Security Rating 5, but its stats don't back it up. Higher than most other herbivores, yes, but not nearly good enough to make it really threatening to most carnivores. It's also a pain since it hates everything and everything hates it, so you need a big solitary exhibit for Theri which while annoying doesn't make it the worst herbivore since it has shockingly high appeal over 1200 putting it safely in large carnivore territory.
Yes it is, and that's the intention. It's based on the depiction of Therizinosaurus in Jurassic World Dominion, in which Therizinosaurus is fiercely territorial and will attack pretty much anything that comes into its territory.

I believe I forgot to tell you that in the original novel version of The Lost World: Jurassic Park, a Triceratops herd had used defense formation to thwart an attack from a Velociraptor pack before those predators turned to Howard King (one of the BioSyn looters) finding him an easier prey.

Any way; large carnivores are expensive and dangerous. Their popularity rating are 4 to 5 stars. Acrocanthosaurus, Allosaurus, and Carcharodontosaurus can live in small groups. The confined-space adaptation is required.

Small herbivores are cheap and their popularity range from 1 to 3 stars. In Jurassic Park: Operation Genesis, Pachycephalosaurus can counter Ceratosaurus. But in Jurassic World: Evolution 1 & 2, Ceratosaurus was depicted to be larger to the extent of being able to hunt Pachycephalosaurus.

Shall we say the Therizinosaurus' popularity rating is around 3 stars? Honestly, Therizinosaurus liking scavengers and Lystrosaurus does not sit right with me. Therizinosaurus should at least tolerate Gallimimus due to the fact that they were discovered in the Nemegt Formation. But Frontier intended to depict Therizinosaurus as a hateful dinosaur.
 
I believe I forgot to tell you that in the original novel version of The Lost World: Jurassic Park, a Triceratops herd had used defense formation to thwart an attack from a Velociraptor pack before those predators turned to Howard King (one of the BioSyn looters) finding him an easier prey.

Any way; large carnivores are expensive and dangerous. Their popularity rating are 4 to 5 stars. Acrocanthosaurus, Allosaurus, and Carcharodontosaurus can live in small groups. The confined-space adaptation is required.

Small herbivores are cheap and their popularity range from 1 to 3 stars. In Jurassic Park: Operation Genesis, Pachycephalosaurus can counter Ceratosaurus. But in Jurassic World: Evolution 1 & 2, Ceratosaurus was depicted to be larger to the extent of being able to hunt Pachycephalosaurus.

Shall we say the Therizinosaurus' popularity rating is around 3 stars? Honestly, Therizinosaurus liking scavengers and Lystrosaurus does not sit right with me. Therizinosaurus should at least tolerate Gallimimus due to the fact that they were discovered in the Nemegt Formation. But Frontier intended to depict Therizinosaurus as a hateful dinosaur.

I honestly have no idea why you constantly keep bringing up the point of dromaeosaurs when I have addressed this point twice now, so I'll ask you to refer to my prior points for details relating to that particular subject. Its a nice bit of trivia, but not sure how much it adds to the conversation topic.

Personally, I was referencing "appeal" which is that number associated with each species you can quickly reference in the genome library, so I hope Security Ratings aren't getting mixed up with the appeal of the animals. The Security Rating merely let's you know the threat level and necessary fencing to properly house a particular animal. However, herbivores like Theri despite being of that high tier security status don't have combat stats that make them as threatening as the carnivore counterparts.

Herbivores should be equally as dangerous, just because they aren't carnivorous shouldn't automatically mean they are treated as domesticated and friendly creatures. They should have the potential to be very powerful and dangerous to bring a degree of parity in your parks. All dinosaurs can be dangerous, but you'll still be incentivized to use variou species and not feel penalized choosing herbivores over carnivores.

Not all the animal sizes are accurate in JWE/JWE2, much of this is also dependent on their film counterparts similarly not aligning with their paleontological equivalents. Having said that, I do think its fine for a game to take some creative liberties so long as its not so divorced from reality that they stop resembling the animals they are intended to represent. Triceratops, as we frequently discuss, looks the part but doesn't live up to the animal of its namesake as its a pretty weak animal that is easily destroyed by animals it should both be able to overpower or compete against. So while I don't expect a Pachy to take on a Ceratosaurus, I do expect it to punch above its weight class and pose a serious threat to say an Australovenator and put up a fight against a Metriacanthosaurus. Further in requiring a higher security fence than its in-game size might suggest, I think a Security Rating 3 works really well for Pachycephalosaurus.

Honestly couldn't tell you off the top of my head if the game treats Theri as a 5 star attraction, its appeal being so high suggest it might be though I can't confirm as of this moment. I do find Theri's intolerance a problem, but it might be something we can work around through genetic modification, but admittedly I have been too lazy to test this to see if its a viable solution. Yeah, I can get around this in Sandbox, but it means disabling certain behaviors I might want because everything but Theri would place nice with those settings.
 
I honestly have no idea why you constantly keep bringing up the point of dromaeosaurs when I have addressed this point twice now, so I'll ask you to refer to my prior points for details relating to that particular subject. Its a nice bit of trivia, but not sure how much it adds to the conversation topic.

Personally, I was referencing "appeal" which is that number associated with each species you can quickly reference in the genome library, so I hope Security Ratings aren't getting mixed up with the appeal of the animals. The Security Rating merely let's you know the threat level and necessary fencing to properly house a particular animal. However, herbivores like Theri despite being of that high tier security status don't have combat stats that make them as threatening as the carnivore counterparts.

Herbivores should be equally as dangerous, just because they aren't carnivorous shouldn't automatically mean they are treated as domesticated and friendly creatures. They should have the potential to be very powerful and dangerous to bring a degree of parity in your parks. All dinosaurs can be dangerous, but you'll still be incentivized to use variou species and not feel penalized choosing herbivores over carnivores.

Not all the animal sizes are accurate in JWE/JWE2, much of this is also dependent on their film counterparts similarly not aligning with their paleontological equivalents. Having said that, I do think its fine for a game to take some creative liberties so long as its not so divorced from reality that they stop resembling the animals they are intended to represent. Triceratops, as we frequently discuss, looks the part but doesn't live up to the animal of its namesake as its a pretty weak animal that is easily destroyed by animals it should both be able to overpower or compete against. So while I don't expect a Pachy to take on a Ceratosaurus, I do expect it to punch above its weight class and pose a serious threat to say an Australovenator and put up a fight against a Metriacanthosaurus. Further in requiring a higher security fence than its in-game size might suggest, I think a Security Rating 3 works really well for Pachycephalosaurus.

Honestly couldn't tell you off the top of my head if the game treats Theri as a 5 star attraction, its appeal being so high suggest it might be though I can't confirm as of this moment. I do find Theri's intolerance a problem, but it might be something we can work around through genetic modification, but admittedly I have been too lazy to test this to see if its a viable solution. Yeah, I can get around this in Sandbox, but it means disabling certain behaviors I might want because everything but Theri would place nice with those settings.

Appeal and security rating are two different things. I find the appeal hardly correspond with the popularity star ratings.

Shall we say Pachycephalosaurus is territorial? Whereas Dracorex and Stygimoloch are docile to the point of not attacking humans unless provoked?

Normally, the hypsilophodonts and Homalocephale are no threat to humans. As for ornithomimids and hadrosaurs, just do not let them run over visitors. Diplodocid-type sauropods, stegosaurs, ankylosaurs, and ceratopsians attack only when provoked. Also, do not let the sauropods crush the visitors with their feet.

Regarding Triceratops, it is best to have it modified with Tooth and Claw Hardness. I am not sure if that helps in Jurassic World: Evolution 2.

In ARK: Survival Evolved, Therizinosaurus attacks any human who set foot on its territory. In Jurassic World: Evolution 2, feel free to play around with it in the Sandbox gameplay.

I still have a lot of research to do on the new dinosaur species (especially the ones in DLCs) exclusive in Jurassic World: Evolution 2.

Here are the popularity ratings of the dinosaur species available in my database and the popularity concept originated from Jurassic Park: Operation Genesis:

1 star - Aren't dinosaurs meant to be really big?

  • Compsognathus
  • Dryosaurus

2 stars - I have somehow read about them somewhere

  • Archaeornithomimus
  • Chungkingosaurus
  • Crichtonsaurus
  • Dracorex
  • Dreadnoughtus
  • Gigantspinosaurus
  • Homalocephale
  • Huayangosaurus
  • Kronosaurus
  • Majungasaurus
  • Megalosaurus
  • Metriacanthosaurus
  • Nasutoceratops
  • Nigersaurus
  • Olorotitan
  • Pentaceratops
  • Polacanthus
  • Proceratosaurus
  • Sauropelta
  • Sinoceratops
  • Styxosaurus
  • Suchomimus
  • Tylosaurus

3 stars - These dinosaurs are real classics

  • Albertosaurus
  • Baryonyx
  • Camarasaurus
  • Cearadactylus
  • Ceratosaurus
  • Chasmosaurus
  • Coelophysis
  • Corythosaurus
  • Deinonychus
  • Dimorphodon
  • Dilophosaurus
  • Gallimimus
  • Geosternbergia
  • Edmontosaurus
  • Euoplocephalus
  • Herrerasaurus
  • Ichthyosaurus
  • Iguanodon
  • Kentrosaurus
  • Maiasaura
  • Muttaburrasaurus
  • Nodosaurus
  • Ouranosaurus
  • Oviraptor
  • Pachycephalosaurus
  • Pachyrhinosaurus
  • Plesiosaurus
  • Quetzalcoatlus
  • Struthiomimus
  • Stygimoloch
  • Styracosaurus
  • Torosaurus
  • Troodon
  • Tsintaosaurus

4 stars - If I have to name my favorite

  • Acrocanthosaurus
  • Allosaurus
  • Ankylosaurus
  • Carcharodontosaurus
  • Carnotaurus
  • Diplodocus
  • Giganotosaurus
  • Mamenchisaurus
  • Mosasaurus
  • Parasaurolophus

5 stars - They're more like movie stars than dinosaurs

  • Apatosaurus
  • Brachiosaurus
  • Pteranodon
  • Spinosaurus
  • Stegosaurus
  • Triceratops
  • Tyrannosaurus Rex
  • Velociraptor
 
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