Here is a suggestion: Your bounty ticket system is crap. Period.

But the cloud isn't really a cloud it is a server connected to wires that deliver data.
Radio waves travel at or below the speed of light and have no way of attaching a jump drive to them. Even if you are only 1LY away from the security office you will probably be waiting for that cloud update for quite some time.

LoL Well the game already demonstrates communication technology befitting the time, how else do all those starports and outposts get news feed updates on what's going on around the empire/Fed etc, traffic updates on how many ships go through the system etc... or is that news you read while sitting in dock actually years old.... Or maybe it's just the ships we fly that have an old ham radio for comms.
 
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LoL Well the game already demonstrates communication technology befitting the time, how else do all those starports and outposts get news feed updates on what's going on around the empire/Fed etc, traffic updates on how many ships go through the system etc... or is that news you read while sitting in dock actually years old.... Or maybe it's just the ships we fly that have an old ham radio for comms.

I assumed that either by micro waves at the speed of light or every ship that flys the cosmos carries the news in it's computer...sort of pony express for the 34th century
We as pilots travel at much greater speeds than that of mere light so would get back to a station before our bounties had even been reported via radio/micro waves
 
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I assumed that either by micro waves at the speed of light or every ship that flys the cosmos carries the news in it's computer...sort of pony express for the 34th century
We as pilots travel at much greater speeds than that of mere light so would get back to a station before our bounties had even been reported via radio/micro waves

Therefore our bounty and exploration data can be sent along with all the other data. But I think it would be a bit sad if there comms solution was based on 1800's pony express. If they have the ability to accelerate matter (ie a physical ship) faster than light then I think they would have probably managed to send data faster than light before a ship. As we can send data now at near light speed, but not even close to having a vehicle get anywhere near it.

Sigh.... things need to be improved. I don't want to bang my head against a brick wall instead of enjoying the game......

Same sort of thread is going on here https://forums.frontier.co.uk/showthread.php?t=87142
 
Bottom line is that having to go to a station to collect bounties and weighing up the risk of just one more fight against the possibility of losing what you already have is by design and working as intended.
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Duplicate threads usually get merged
 
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Yep, also works the same for explorers, why can't I go and fly across the galaxy and "beam back" my cartography ? In fact why can't I have a big button that says "scan galaxy" - not being facetious just trying to put some perspective on it.

I had my first 160K CR kill last night and if I'd died at the hands of the spaceport I'd have been gutted - not had a terminal lapse of concentration yet but I have flown in with no docking permissions on more than one occasion
 
The battle recordings are stored in your ships memory. They won't pay you bounty money just because you say you killed some pirates. As a game mechanic, it gives meaningful risk and excitement.
 
Well.. the Kill Warrant scanner can verify warrants in other systems within 10 seconds (so it's not a speed of light thing). Think of it more like they can't trust radio reported kills, they need to physically verify the integrity of your scanner and computer systems to be sure that you really did kill who you claim you did.
 
Well.. the Kill Warrant scanner can verify warrants in other systems within 10 seconds (so it's not a speed of light thing). Think of it more like they can't trust radio reported kills, they need to physically verify the integrity of your scanner and computer systems to be sure that you really did kill who you claim you did.

I doubt the Kill Warrant Scanner verifies anything with any external party. It almost certainly just reads the target ship's log which stores all outstanding legal issues applicable to the ship, regardless of jurisdiction - after all, the ship was there when any crime was committed, so it knows what transgressions occurred, and against whom.

The cargo scanner is doubtless similarly set up, not scanning futuristic RFID tags or doing spectral analysis of canister contents, just scanning the target ship's log, which lists cargo bay contents.

I would imagine that security cargo scans are doing the same thing, matching logged cargo contents against logged trades and flagging up any anomalies as evidence of smuggling.
 
Ahh one careless moment and you pay the price, OP many pilots have very similar stories. Me included.

I think the lesson to be learned from this is next time, dock first, then worry about going for a ciggy.
 
How about an annoying audible alarm when that happens, or when anything potentially destructive is about to happen. I didn't even realize I had a cracked canopy until I docked once. I know there's an audio trigger for it, but I honestly was so invested in the combat I never realized at the time.

Y'know allot of modern aircraft and naval vessles have audible damage alarms. It doesn't have to be overtly loud or ear splitting, but a nice little warning alarm would be nice to know that you've got a problem.
 
You have my sympathy, because I have done something similar in the past. We probably all have.

But, looking back, I whip the rug of sympathy from under you.

THIS WAS ALL YOUR FAULT.

Not the games...

You must have known when your were racking up the bounties, that one little slip up, and you were dead, and all that cash would go poof....

This is a very well established game mechanic. Risk, it was a gamble, you thought one more bounty, one more bounty....

In this case, they way you died was the surprise, a mistake, a foobar. But this was your fault. You'd agree?

I know, I sound like a preachy git, but really you had 1,000,000 in bounties and you did not bank it earlier?

Frontier HAVE to put some downsides into the game, otherwise, its not a game. So we all have to learn the rules, play and take the rough with the smooth.

Good luck in your future forays, and make a point of banking more frequently in future eh ;)
 
I think the ticket system is fine, why would they pay out immediately when there is every chance you will not make it back to collect. It is the same as losing your progress since the last save in any other game. Back in the good old days when bounties were all the rage in the real world you had to return to the sheriffs office (or wherever) to collect and bring evidence too! People are just getting too used to the no consequences nature of games like CoD (not that I don't love those myself). Could be mistaken but I believe it was the same in Privateer as well.
 
Apologies if this has been said before, but I was under the impression this is for balance reasons as well as lore reasons. There's no 'instant traffic' communications so you're carrying back literal evidence that you took a kill (some sort of kill cam evidence perhaps).

More importantly, compare this with a trading run. You pick up some expensive goods, fly out, get interdicted by pirates, blown up, you lose all those goods. If bounty hunting did not lose stuff on death, it would be like the cargo being insured. Same goes for exploration data for explorers.

In short, all three main trades lose stuff on death.

Get ye to a station.
 
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