For those clamoring for ship interior gameplay, I agree that they should to an extent. I just don't see much of a reason for it to expand beyond the cockpit. Realistically, if a pilot leaves the cockpit, its either to strap down cargo, or perform maintenance on something, and there would usually be an actual airframe technician on deck for that anyway. A realistic, or plausible way they can at least start adding ship interior gameplay is by adding gameplay that is akin to what is called a Flight Engineer in real life. In some aircraft, like the Boeing 727 or a C-5 Super Galaxy, you have three crew members, the captain, first officer, and flight engineer. This is the role of the flight engineer in a nutshell:
With this, we can see that there is a LOT more to operating an airplane than just flying it. I should know with my experience as a flight dispatcher. Using this as inspiration to expand the ship gameplay would make flying itself a lot more interesting and an actual challenge like it actually would. So, you'll have the pilot flying the ship, while another player is watching the flight systems to make sure everything is on point. And if there is something to actually fix, either he or another crew member, namely the one operating some of the weapons, can physically leave the cockpit to examine and fix whatever is damaged. Or, imagine the player actually has to monitor the Fame Ship Drive systems during hyper space or super cruise flight to make sure it doesn't go overboard. This would make for some awesome gameplay never really seen before in any game. Here are some images of a Flight Engineer panel in real life aircraft, to give you some perspective of just how much actually goes into flying. Its definitely not as straight forward as the average joe assumes it is, and I want to see some of this in Elite Dangerous and Star Citizen as well going forward.
C-5 Super Galaxy:
Boeing 727:
"The flight engineer ("air engineer" in the Royal Air Force) is primarily concerned with the operation and monitoring of all aircraft systems,[3] and is required to diagnose, and where possible rectify or eliminate, any faults that may arise."
With this, we can see that there is a LOT more to operating an airplane than just flying it. I should know with my experience as a flight dispatcher. Using this as inspiration to expand the ship gameplay would make flying itself a lot more interesting and an actual challenge like it actually would. So, you'll have the pilot flying the ship, while another player is watching the flight systems to make sure everything is on point. And if there is something to actually fix, either he or another crew member, namely the one operating some of the weapons, can physically leave the cockpit to examine and fix whatever is damaged. Or, imagine the player actually has to monitor the Fame Ship Drive systems during hyper space or super cruise flight to make sure it doesn't go overboard. This would make for some awesome gameplay never really seen before in any game. Here are some images of a Flight Engineer panel in real life aircraft, to give you some perspective of just how much actually goes into flying. Its definitely not as straight forward as the average joe assumes it is, and I want to see some of this in Elite Dangerous and Star Citizen as well going forward.
C-5 Super Galaxy:
Boeing 727:
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