They've stated repeatedly that the mission generation system operates through the local factions, so Powers cannot offer missions directly.
Then every control system needs an invisible local government added, set to 0% influence which can't be seen, and this faction will be used to generate missions in a separate menu, like the separate passenger missions menu.
I haven't heard FDevs comments on this before, but ofcourse it can be implemented, its just a matter of allocating personnel to do it.
Better yet, there should be a local faction with the same name as the Power, that takes control of the local system in all control systems. This solves all sorts of illogical questions, like if Torval has a Federal system as a control system of hers, why do Torval players not get a bounty for killing Hudson pledged players in this federal system?
Ofcourse having PP local factions kick out normal local factions from their control systems would just start a new river of salt on the forums.
And, yeah, that video makes power play look enjoyable, but I wonder if part of the problem stems from the concept of 'pledging'. If the idea is these are all mercenary contracts and none of the powers encourage loyalty, then why are we pledging at all? We should be equally available to run missions for Patreus against Antal one hour, and missions for Delaine against Hudson in the next hour.
This is a common complaint from players who want to play PP "casually". Why can't they just do some missions (even if they are just fortification or undermining) and get their rewards?
Right now you need to do some work for the first week, then you get your rating for that week, applied to the next week, and at the end of this second week you get the cr rewards.
Also the cr rewards for handing in undermining merits is just an insult, it should be 0, not the nominal amount it is right now.
Either that, or reduce the weekly rewards and increase the per handed in merits rewards, so they are the same at the end of the next week, but if players leave before then, they still get half the reward.
Personally I like the idea of delaying rewards, such as waiting for the next week for your rating 2 bonus and higher rating cr rewards, and waiting 4 weeks to unlock the module reward, but I think the Elite community at large hates this and is one of the easy to fix reasons PP is so unpopular.
I also don't know if delaying rewards actually makes more players stay pledged for longer, which is why I assume the delay exists.
Are there currently many new players who pledge to a power just to get their module, and after 4 weeks decide to stay, or do they just move on to the next power to get their module?