Here's another idea for rank 5 in Powerplay

People very often call getting to and staying in rank 5 of Powerplay... difficult.
But in fact it is not.
It just is insanely time consuming.
Time many of us just do not have.
And it is also extremely monomanic and demanding as it forces you to do only PP and nothing much else.

A few weeks ago I have been getting involved in PP for a second time, after I gave up he first time... depressed and disheartened.
I got to rank 5 this time and am struggling very hard to stay there, and I can just feel it slipping through my fingers and there's nothing I can do.

I know in advance that in perhaps another week... or two, I just won't be able to do this any longer.
The merit decay mechanism will break my spirit eventually. There is no way to escape this.
So failure, or the perception thereof, is guaranteed and this is depressing and disheartening.
It leaves you with a bad taste in your mouth and for a game this is very wrong.
For a game this is a bad mechanism, because it puts people off.

Of course I decided to do undermining, as I just can't see how other PP activities would earn me enough merits at all.
Within the time I spend playing FD everyday I have no time to do anything else if I want to keep my rank 5.
There is no time for varied gameplay and frolicking around. I am on the job now.
I must set and reach daily targets to keep up with the decay. It has become a time consuming, all absorbing job!

I thought would it not be better to make it less time consuming and just more difficult, more challenging?
I do play mostly in solo.
I am exclusively undermining, so I will talk about that.

The current level of merit decay, I have said it before, is just insane.
First: Why not create a more lenient merit decay system that leaves some breathing room at higher ranks?
Second: Instead make it so the PP activities scale in difficulty and danger with the ranking of the player. I feel this is more in the spirit of Elite.

For example the ships I encounter while undermining, in my case Kumo transports and Kumo Watch, are mostly weak and not well defended.
It does not matter what rank I am, the difficulty does not change. It is easy and not challenging most of the time. The only factor that determines attainability of a rank is the excruciating time consumption because of merit decay. There is nothing else to it.

I propose to make targets scale with the ranks of the players. Instead of encountering for example Haulers with two expert Sidewinder guards, make me encounter elite Dropships with 2 elite Vulture guards, or well armed T9's with 5 elite eagles, or an Anaconda with a bunch of Vipers.
Scale it up. Create a challenge instead instead of a demotivating and depressing merit decay black hole.
 
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People very often call getting to and staying in rank 5 of Powerplay... difficult.
But in fact it is not.
It just is insanely time consuming.
Time many of us just do not have.
And it is also extremely monomanic and demanding as it forces you to do only PP and nothing much else.

A few weeks ago I have been getting involved in PP for a second time, after I gave up he first time... depressed and disheartened.
I got to rank 5 this time and am struggling very hard to stay there, and I can just feel it slipping through my fingers and there's nothing I can do.

I know in advance that in perhaps another week... or two, I just won't be able to do this any longer.
The merit decay mechanism will break my spirit eventually. There is no way to escape this.
So failure, or the perception thereof, is guaranteed and this is depressing and disheartening.
It leaves you with a bad taste in your mouth and for a game this is very wrong.
For a game this is a bad mechanism, because it puts people off.


Of course I decided to do undermining, as I just can't see how other PP activities would earn me enough merits at all.
Within the time I spend playing FD everyday I have no time to do anything else if I want to keep my rank 5.
There is no time for varied gameplay and frolicking around. I am on the job now.
I must set and reach daily targets to keep up with the decay. It has become a time consuming, all absorbing job!

I thought would it not be better to make it less time consuming and just more difficult, more challenging?
I do play mostly in solo.
I am exclusively undermining, so I will talk about that.

Merit decay, I have said it before, is just insane.
First: Why not create a more lenient merit decay system that leaves some breathing room at higher ranks?
Second: Instead make it so the PP activities scale in difficulty and danger with the ranking of the player. I feel this is more in the spirit of Elite.

For example the ships I encounter while undermining, in my case Kumo transports and Kumo Watch, are mostly weak and not well defended.
It does not matter what rank I am, the difficulty does not change. It is easy and not challenging most of the time. The only factor that determines attainability of a rank is the excruciating time consumption because of merit decay. There is nothing else to it.

I propose to make targets scale with the ranks of the players. Instead of encountering for example Haulers with two expert Sidewinder guards, make me encounter elite Dropships with 2 elite Vulture guards, or well armed T9's with 5 elite eagles, or an Anaconda with a bunch of Vipers.
Scale it up. Create a challenge instead instead of a demotivating and depressing merit decay black hole.
I'm not against rank 5 becoming more challenging, but I'd also like to mention that this is a personal problem.

Once I abandoned my completionist attitude (the same one that demanded I use A rated gear if I could afford it), I found the game as a whole much more enjoyable. Similarly, if you abandon your need to achieve rank 5, you too will find that powerplay becomes much more enjoyable I think.

I understand the perceived failure bit. Players have to learn that failure is just part of ED. If you enjoy rogue-likes, apply some of that attitude to ED and everything suddenly gets bathed in a new light.
 
I'm not against rank 5 becoming more challenging, but I'd also like to mention that this is a personal problem.

Once I abandoned my completionist attitude (the same one that demanded I use A rated gear if I could afford it), I found the game as a whole much more enjoyable. Similarly, if you abandon your need to achieve rank 5, you too will find that powerplay becomes much more enjoyable I think.

I understand the perceived failure bit. Players have to learn that failure is just part of ED. If you enjoy rogue-likes, apply some of that attitude to ED and everything suddenly gets bathed in a new light.


Yes I agree failure is part of ED. No problem with that. I know how to enjoy this type of game.
I have been gaming for at least 35/40 years. I am not one of the younger generations that needs to be told what to do and where to go all the time.

But I do not like it when failure is not because you yourself failed, made a mistake or a blunder, or are simply not skilled enough, but feels like a setup against which you can't do anything.
The merit decay at rank 5 feels like it is constructed as a spirit breaking machine.
As I said it leaves a bad taste in your mouth and ultimately turns Powerplay into a disheartening, negative experience.
And my point was that this is totally unnecessary.

I have no need to reach rank 5, but the problem is that when I want to it will force me to play the game in a very negative and totally unsustainable manner.

The problem with the current merit decay at rank five is that it is bound to break your spirit, because that is the way it is designed... designed badly.
The only thing you can do to counter the merit decay is pour in an excessive amount of time and play the game in a single minded and mind numbing way.
It feels like a trap out of which there's no way out.
I can not use my skill to fight it, because in the undermining example I gave very little skill is required to kill those weak Kumo transports. It makes no difference which rank you are. I think it should.

I feel FD should get rid of this time devouring, spirit breaking merit decay mechanism and turn it into a more positive experience that makes rank 5 more dangerous, more demanding but not so ridiculously time consuming.
This will make the player feel like they actually accomplished something, instead of being braindead after having been 3 weeks at rank 5 of PowerPlay.

Currently you always end up fighting the decay. It overshadows everything.
Saying that one just should not want to climb the ranks is absurd.
People like to climb ranks, like to feel some achievement.
That is why ranking in games is there in the first place.
There are many games with positive, encouraging ranking systems that are great fun.
PowerPlay is the opposite.

I love Powerplay for many things it brings to the Elite universe, but this part of it is so bad.
 
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Yes I agree failure is part of ED. No problem with that. I know how to enjoy this type of game.
I have been gaming for at least 35/40 years. I am not one of the younger generations that needs to be told what to do and where to go all the time.

But I do not like it when failure is not because you yourself failed, made a mistake or a blunder, or are simply not skilled enough, but feels like a setup against which you can't do anything.
The merit decay at rank 5 feels like it is constructed as a spirit breaking machine.
As I said it leaves a bad taste in your mouth and ultimately turns Powerplay into a disheartening, negative experience.
And my point was that this is totally unnecessary.

I have no need to reach rank 5, but the problem is that when I want to it will force me to play the game in a very negative and totally unsustainable manner.

The problem with the current merit decay at rank five is that it is bound to break your spirit, because that is the way it is designed... designed badly.
The only thing you can do to counter the merit decay is pour in an excessive amount of time and play the game in a single minded and mind numbing way.
It feels like a trap out of which there's no way out.
I can not use my skill to fight it, because in the undermining example I gave very little skill is required to kill those weak Kumo transports. It makes no difference which rank you are. I think it should.

I feel FD should get rid of this time devouring, spirit breaking merit decay mechanism and turn it into a more positive experience that makes rank 5 more dangerous, more demanding but not so ridiculously time consuming.
This will make the player feel like they actually accomplished something, instead of being braindead after having been 3 weeks at rank 5 of PowerPlay.

Currently you always end up fighting the decay. It overshadows everything.
Saying that one just should not want to climb the ranks is absurd.
People like to climb ranks, like to feel some achievement.
That is why ranking in games is there in the first place.
There are many games with positive, encouraging ranking systems that are great fun.
PowerPlay is the opposite.

I love Powerplay for many things it brings to the Elite universe, but this part of it is so bad.
I agree with this bit.
Some people spend several hours a day on ED and one hour a day to maintain rank 5 is just worth it to them. Personally I think they should reinstate the 'only 10 people per power can become rank 5 thing' as this was exactly the kind of turn off needed to prevent people from feeling bad about having to fight the system.

Rank 5 is simply not for everyone. It was designed to be for 10 people per power, if you ask me. Hence the commitment required.
 
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People very often call getting to and staying in rank 5 of Powerplay... difficult.
But in fact it is not.
It just is insanely time consuming.
Time many of us just do not have.
And it is also extremely monomanic and demanding as it forces you to do only PP and nothing much else.

A few weeks ago I have been getting involved in PP for a second time, after I gave up he first time... depressed and disheartened.
I got to rank 5 this time and am struggling very hard to stay there, and I can just feel it slipping through my fingers and there's nothing I can do.

I know in advance that in perhaps another week... or two, I just won't be able to do this any longer.
The merit decay mechanism will break my spirit eventually. There is no way to escape this.
So failure, or the perception thereof, is guaranteed and this is depressing and disheartening.
It leaves you with a bad taste in your mouth and for a game this is very wrong.
For a game this is a bad mechanism, because it puts people off.

Of course I decided to do undermining, as I just can't see how other PP activities would earn me enough merits at all.
Within the time I spend playing FD everyday I have no time to do anything else if I want to keep my rank 5.
There is no time for varied gameplay and frolicking around. I am on the job now.
I must set and reach daily targets to keep up with the decay. It has become a time consuming, all absorbing job!

I thought would it not be better to make it less time consuming and just more difficult, more challenging?
I do play mostly in solo.
I am exclusively undermining, so I will talk about that.

Merit decay, I have said it before, is just insane.
First: Why not create a more lenient merit decay system that leaves some breathing room at higher ranks?
Second: Instead make it so the PP activities scale in difficulty and danger with the ranking of the player. I feel this is more in the spirit of Elite.

For example the ships I encounter while undermining, in my case Kumo transports and Kumo Watch, are mostly weak and not well defended.
It does not matter what rank I am, the difficulty does not change. It is easy and not challenging most of the time. The only factor that determines attainability of a rank is the excruciating time consumption because of merit decay. There is nothing else to it.

I propose to make targets scale with the ranks of the players. Instead of encountering for example Haulers with two expert Sidewinder guards, make me encounter elite Dropships with 2 elite Vulture guards, or well armed T9's with 5 elite eagles, or an Anaconda with a bunch of Vipers.
Scale it up. Create a challenge instead instead of a demotivating and depressing merit decay black hole.

If this is indeed the case (I didn't think getting to rank 5 and keeping it would be that bad) I am indeed staying away from rank 5, might even leave my power when I got the Imperial Hammers. I honestly just joined Arissa to make money from other than trading and to get the sexy railguns. I guess it is back to trading to make money.. sigh.
 
If this is indeed the case (I didn't think getting to rank 5 and keeping it would be that bad) I am indeed staying away from rank 5, might even leave my power when I got the Imperial Hammers. I honestly just joined Arissa to make money from other than trading and to get the sexy railguns. I guess it is back to trading to make money.. sigh.

The salary you get at rank 5 is of course considerable and very enticing. You might try it for a few weeks. 50 million is nothing to sneer at.
It is possible to stay at rank 5 for a few weeks, but I just don't see how one could do it for longer periods of time.
It just is not sustainable, because it forces you into a mind numbing, single minded, time devouring behavior.

I do not mind losing rank because of personal failure, but the merit decay system is all about investing excessive amounts of time in fighting merit decay itself.
It does not feel as something you accomplish.
It feels as if you are desperately trying to resist punishment and you know in advance that you will fail eventually, because that is the way the system is designed.

Rank 4 is much easier to sustain. There is a weird big gap between rank 4 and 5.
 
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[...]There is a weird big gap between rank 4 and 5.

This is bugging me, too. It might be an idea to introduce another rank for 5k merits with a reward of 25 milion credits so that the top rank would be rank 6 with 10k merits.
 
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This is bugging me, too. It might be an idea to introduce another rank for 5k merits with a reward of 25 milion credits so that the top rank would be rank 6 with 10k merits.

Yes indeed, I am totally with you.
I'd like to see even more ranks, because climbing ranks is something I (and many others) like to do.
But in that case the merit decay system should be improved to become less demotivating and more sustainable.
 
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