I could set up my own little business, especially with those new carriers coming out next year.
I could use this little business to supply players that are more interested in combat than I am. (This would also be a great opportunity to meet other players in-game.)
I could use the profits the business creates to pay for security to cover me against the pie rats said business would inevitably attract.
You see what I'm getting at here? All this can happen just by giving players the ability to trade the stuff they craft to other players for money. I mean, this is an ability Freelancer players have. Why not us?
Economic RP is a massive content creation driver. One person running a little business can hire gatherers, crafters, sales and security, all while attracting the players that want to trade as well as the players who, God love 'em, just wanna rob people.
But first I need this simple ability, one that the NPCs themselves have. I get paid instantly for jobs I do for them. Why not for the players?
I could use this little business to supply players that are more interested in combat than I am. (This would also be a great opportunity to meet other players in-game.)
I could use the profits the business creates to pay for security to cover me against the pie rats said business would inevitably attract.
You see what I'm getting at here? All this can happen just by giving players the ability to trade the stuff they craft to other players for money. I mean, this is an ability Freelancer players have. Why not us?
Economic RP is a massive content creation driver. One person running a little business can hire gatherers, crafters, sales and security, all while attracting the players that want to trade as well as the players who, God love 'em, just wanna rob people.
But first I need this simple ability, one that the NPCs themselves have. I get paid instantly for jobs I do for them. Why not for the players?