Hero Ferrari Still bugged?

You need to make sure you're turning your combat bonds in after each one. Beyond that logging and relogging normally triggers is.

However iirc unless for some reason you actually wanted headshot damage there is nothing in that chain you can't elsewhere.
 
When I unlocked her, I only did low czs and relogged after each one. Took me 11 to get the unlock for some reason.

Also, make sure you're not cheesing the czs by just killing everyone with a missile rack on your ship. I tried that early on, it doesn't work. :p
 
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You need to make sure you're turning your combat bonds in after each one. Beyond that logging and relogging normally triggers is.

However iirc unless for some reason you actually wanted headshot damage there is nothing in that chain you can't elsewhere.
One of best mods for weps.

This with stabilty + mag size is standard for me. For last slot either stowed reloadin or scope.

Well, headshot damage is on all of my g5 weps, even at L-6. And yes, AOE blast can actually score a headshot, and due of high dmg already at G5, even 1.5 modifer does makes noticable diffrence. Similar as with lasers, this mod gives a reason to actually try aim at heads... G5 aphelion can kill even high cz enforcer with almost full mag, and its very easy to score headshots in this game, especially with hitscan lazor weps. It does kill other players as well very good... even if they move erractially or flying around with artemis, lazors dont care, it will take them down within mag or two, even if they are using G5 suits with damage resist.

For kinetics, a small burst into any head, npcs or other players, does end them quicker before they can attemt to evade, if caught without shields. No matter again, if they got resists mod and G5 suit, but it can tricky to land headshots constantly on moving targets, especially if they using erratic movements, due of lag+travel time for kinetics projectiles. But from double to triple damage increase, well, not using headshot dmg on kinetics its plain blasphemy.
 
Thanks for all the tips guys, I will keep redoing them then. My codex shows 14 low intensity wins, but I will do another counting 10 manually (relogging each time) and see if that does anything. If not I will raise a ticket. Thanks!
 
One of best mods for weps.

This with stabilty + mag size is standard for me. For last slot either stowed reloadin or scope.

Well, headshot damage is on all of my g5 weps, even at L-6. And yes, AOE blast can actually score a headshot, and due of high dmg already at G5, even 1.5 modifer does makes noticable diffrence. Similar as with lasers, this mod gives a reason to actually try aim at heads... G5 aphelion can kill even high cz enforcer with almost full mag, and its very easy to score headshots in this game, especially with hitscan lazor weps. It does kill other players as well very good... even if they move erractially or flying around with artemis, lazors dont care, it will take them down within mag or two, even if they are using G5 suits with damage resist.

For kinetics, a small burst into any head, npcs or other players, does end them quicker before they can attemt to evade, if caught without shields. No matter again, if they got resists mod and G5 suit, but it can tricky to land headshots constantly on moving targets, especially if they using erratic movements, due of lag+travel time for kinetics projectiles. But from double to triple damage increase, well, not using headshot dmg on kinetics its plain blasphemy.
Outside of CZ no npc have enough health to survive a g5 plasma pistol. In a cz most can't take 2. This is the health not shields as shields don't receive a bonus from headshots.

A g5 kinetics weapon also drops unshielded enemies extremely quickly even in high CZ the bonus you get from headshots doing little to practically help.

This is all if we take the effect at face value. In practice it's much worse.

Solo the hit registration for headshots is passable but still not great. The second you get a second player in the instance however...
 
Note: Station services won't be available immediately after the engineer is unlocked. Please re-log to make them available.
 
I would try jumping to another system.
I know relog should solve that, but I vaguely recall that this actually was what made invitation appear for me.
 
I have done more than 10 LOW CZ's and still have no unlock for Hero Ferrari, is it still bugged? Do I need to do 10 CZs at differnet sites?
i am now up to 37 combat missions and STILL NO UNLOCK!!!!
Like what FDEV... its not that hard to count to 10... unless you are a fdev project years in the making, million of pounds spent on it...GET A GRIP OF THIS SHOW
 
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