Hey folks, is there any way to determine if you have enough fuel to reach a station?

So basically, I'm at Anduliga and just refuelling before I start towards the station (20 minutes at least at 630K LS away).

I arrived at the star almost empty. So, for these extra-long transits from the star to the station, how do you know if you've got enough fuel? I'm talking Hutton Orbital-level distances.

Cheers
 
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If you're concerned, turn off non-essential modules to lower your fuel usage per hour.

If you had the exact distance to your destination, and you advise us what your fuel usage/h is on your ships HUD on the right, you would be able to work it out. (The thin line is 1 Tonne of fuel, your active fuel, and the thicker line is what's in your main fuel tank)
 
Yep, with Math.

Check your usage per hour and your distance and math them.

Totally agree, math is awesome! But the game likes to provide information without resorting to a calculator. I'm not complaining, but perhaps the devs "might" consider adding a graphic of some sort to indicate whether or not a ship can reach a station at its current fuel burn. It's a QOL sort of thing.

Cheers.
 
I’ve been through this already. Not just simple math.

In supercruise fuel is burned at a constant rate. Full throttle, half throttle, closed throttle is all the same number. This is the simple part.

Speed, however, depends on throttle setting and your proximity to a gravity well, such as a star or a planet. Funny thing about the frame shift drive is it’s counter intuitive to normal Newtonian mechanics. The frame shift decelerates heading toward a massive body and accelerates heading away from same. Gravity apparently affects its ability to shift your position in space with higher gravity bogging it down.

When you head out from the system entry point sun toward that far remote station, your acceleration gradually increases as you move away from and out of the star’s gravity. Your speed peaks at 2001c or whatever speed you attaine before you enter the gravity influence of the planet the destination station is orbiting. At that point the frame shift drive starts bogging down again and your speed starts dropping as you approach the destination. Math wise for the simplest case, we have an initial varying acceleration to max speed, a possible constant speed leg, then varying deceleration to the destination. And that’s only if there are no other massive bodies between you and your destination, which only further complicates the situation. So not simple math. And, regretfully, not an answer to your question.

Fortunately, in the game this is rarely an issue. But there are strategies to minimize fuel burn when heading to the distant edges of a system. Use a route that arcs above the systems orbital plane. In general, all a systems planets orbit in the same plane, so flying an arc above the orbital plane allows most of the flight to occur in free space clear of any of the other planets gravity influence. This allows the frame shift to best achieve and sustain maximum velocity. You end up flying farther, but at a much higher average speed resulting in a shorter flight and thus less fuel burned.
 
Look at the thin line above the fuel gauge, as well. That represents the ready fuel, being burned (theoretically 10%).

Divide your fuel tankage by your hourly use rate, to determine endurance.

Since all systems have different orbital elements/mechanics, there is no one method to determine the number of Microsoft Minutes it will take you to go a particular distance. Turn off all but the most essential systems. Approach from above/below the plane of the ecliptic, to minimize gravity effects.
 
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