Thanks, everyone, for the welcomes and thoughts.
Yeah, it's the kind of thing that puts people squarely in camps. So, to me, it wouldn't be skin off anyone's nose to have visibility of the avatar be an option switch and would make both camps happy. That would be nice: happy campers.
And/or (but preferably and), some level of customization would be nice. Being able to choose even just the colors of the suit and gloves, the fabric, and the weight of the avatar -- how 'thin or fat' it is, etc. would be an interesting experience. On your first play, loading up an option screen like that and being able to choose how you're going to look, even to a small degree, would trigger a personal engagement that would contribute something to immersion. I'd also imagine that female players (I've heard there are such things) would be appreciative of having something that's more anatomically in their ballpark to look down at than some dude's chest.
Additionally, an upgrade path of some sort for the suit would also make it a more immersive (yup, that's twice so far, jabokai
) element by making it a more integral and living gameplay component than just this graphical object that's only there because looking at an empty seat is weird to some. Suits can maybe take wear and tear over time and you have to purchase a new one every so often to prevent, I don't know, let's say G-force pressurization issues or breathing-gear equalization issues. Higher quality, more expensive suits can last longer, with top of the range suits lasting months or years. When the land and disembark expansion arrives, disembarking on certain types of planets with exotic atmospheres will require a specific type of suit only available at certain stations/shipyards or the like, and you're a goner if you disembark with just a normal suit.
To me, that level of personalization and narrative-generating gameplay will help make this avatar thing perhaps a bit more immersive (that's 3
), and not something that, like Isinona says, dates the game and distances you from this unchanging figure that's supposed to be you.
Thanks, everyone, for your thoughts.
And just for jabokai, here's a 4x4 grid of immersion
:
immersion immersion immersion immersion
immersion immersion immersion immersion
immersion immersion immersion immersion
immersion immersion immersion immersion
Yeah, it's the kind of thing that puts people squarely in camps. So, to me, it wouldn't be skin off anyone's nose to have visibility of the avatar be an option switch and would make both camps happy. That would be nice: happy campers.
And/or (but preferably and), some level of customization would be nice. Being able to choose even just the colors of the suit and gloves, the fabric, and the weight of the avatar -- how 'thin or fat' it is, etc. would be an interesting experience. On your first play, loading up an option screen like that and being able to choose how you're going to look, even to a small degree, would trigger a personal engagement that would contribute something to immersion. I'd also imagine that female players (I've heard there are such things) would be appreciative of having something that's more anatomically in their ballpark to look down at than some dude's chest.
Additionally, an upgrade path of some sort for the suit would also make it a more immersive (yup, that's twice so far, jabokai
To me, that level of personalization and narrative-generating gameplay will help make this avatar thing perhaps a bit more immersive (that's 3
Thanks, everyone, for your thoughts.
And just for jabokai, here's a 4x4 grid of immersion
immersion immersion immersion immersion
immersion immersion immersion immersion
immersion immersion immersion immersion
immersion immersion immersion immersion
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