Hi everyone i Need some help here .

It's enough if you rotate the whole building (group of objects).
You have to click on the group.
Press the "m" button
Then press the "z" button to start rotating.

You also need to check that you have rotation enabled at a fixed angle.
If this option is enabled, then you need to turn it off to rotate the group more simply. So that the building stands in relation to the path evenly.
 
Okay, if I'm understanding the problem ... your building pieces aren't lining up with your path?

So - in PZ, the 'default' when you place a grid item in the world - that item is aligned to the world grid - not any nearby paths. The world grid is an invisible grid all over the zoo, you can see it's alignment in the entrance building (which is built on the world grid). The building pieces do not automatically align with your paths, unless you have kept your path aligned to the world grid.

If you want the pieces to align with your paths there are a couple of options:
  • you keep the paths on the world grid - you do this by using 'align to grid' when creating your first path when building your zoo and selecting part of the path in the entrance building behind the tongue that sticks out. If you freeform create your path, especially if you have angle snap off, it will no longer relate to the world grid and when you place a gridded object down, it won't line up with your path.
  • The other option is to create the building first, angled to where you want it, then open up the path function, activate 'align to grid' then click on one of the gridded building pieces. Your path will then be aligned to the grid of the building and everything should line up. You'll need to fiddle with the paths to get them to hook up with other paths that are not aligned to the same grid but that's ... moderatly doable.
  • The hardest option is to attempt to manually line up your building by turning off angle snap and manually rotating it to match your path.
 
Okay, if I'm understanding the problem ... your building pieces aren't lining up with your path?

So - in PZ, the 'default' when you place a grid item in the world - that item is aligned to the world grid - not any nearby paths. The world grid is an invisible grid all over the zoo, you can see it's alignment in the entrance building (which is built on the world grid). The building pieces do not automatically align with your paths, unless you have kept your path aligned to the world grid.

If you want the pieces to align with your paths there are a couple of options:
  • you keep the paths on the world grid - you do this by using 'align to grid' when creating your first path when building your zoo and selecting part of the path in the entrance building behind the tongue that sticks out. If you freeform create your path, especially if you have angle snap off, it will no longer relate to the world grid and when you place a gridded object down, it won't line up with your path.
  • The other option is to create the building first, angled to where you want it, then open up the path function, activate 'align to grid' then click on one of the gridded building pieces. Your path will then be aligned to the grid of the building and everything should line up. You'll need to fiddle with the paths to get them to hook up with other paths that are not aligned to the same grid but that's ... moderatly doable.
  • The hardest option is to attempt to manually line up your building by turning off angle snap and manually rotating it to match your path.
Thank you so much for taking your time to write a detailed and precise answer . I am very much appreciate of it .
 
Back
Top Bottom