PvP Hi guys. Little question about those you engage.

  • Thread starter Deleted member 110222
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The Git Gud Guide to Trading in Open covers most of it, but doesn't cover FSD reboot missile avoidance explicitly or avoiding/surviving station rammers if there's a queue for landing pads.

With regards to Stitch's comment Rinzler is also a much better pilot than your average player, so I take it with a pinch of salt (building my own Type 7 identically to see if his piloting skill made any difference)

EDIT: horrible connection caused a double post, idk how the heck that happened.
 

Deleted member 110222

D
The Git Gud Guide to Trading in Open covers most of it, but doesn't cover FSD reboot missile avoidance explicitly or avoiding/surviving station rammers if there's a queue for landing pads.

With regards to Stitch's comment Rinzler is also a much better pilot than your average player, so I take it with a pinch of salt (building my own Type 7 identically to see if his piloting skill made any difference)

EDIT: horrible connection caused a double post, idk how the heck that happened.

This is true.
 
This is true. Unfortunately, I know a lot of people who outright refuse to watch his frankly brilliant video, simply because of who he is.

Their loss, but still. :/

I watched the video and think it's great. Why do you think I rarely see PvP in Open at all? It's because of his knowledge.

Knowledge that most "1%ers" of respective games would NEVER share. I hope you understand my meaning here, which is entirely meant to be a compliment to Rinzler's knowledge of the game.

As I say though, SDC hatred on Xbox is also strong. A lot just won't watch him out of spite. Like I said, their loss.

Rinzler doesn't showcase anything l337 in his video. It covers simple turn back/boost past enemy and high waking out.

I think it is safe to say players intending to escape PvP death machines should learn fundamental handling moves. There can be nothing but positive gains from spending a little time honing your flight skills: every good PvP player does it, and aside from the technical ability it is a real confidence booster to have some control over your ship.

In few other games involving guns would I expect to do little more than run in a straight line from an enemy and survive, even in PvE. That Elite offers NPCs that are sanitary in ability is a huge part of this; if players got shot down by NPCs more on interdiction perhaps we would have a little sense, and stop blaming dat nasty PvP crowd for players failing to escape based on minimal evasion effort.

I suspect for some, the issue is also entering panic mode when interdicted. Have confidence in your ship and knowledge of steps to take when the worst comes at you, and your escape will be far more fluid.
 
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ALGOMATIC

Banned
Successful escapes will typically be the result of strong engineering, making compromises between defense and cargo, and high waking. Ideally your SC route to destination won't just be a straight line. In busy areas this gives the chance for the attacker to turn his attention elsewhere.

Tbh though Rinzler has this one covered. His own open survival vid for traders covers it all but engineering, and he still escapes a total death machine.

Here is my version with engineering:

https://youtu.be/zj3bezCBsz4
 

ryan_m

Banned
I suspect for some, the issue is also entering panic mode when interdicted. Have confidence in your ship and knowledge of steps to take when the worst comes at you, and your escape will be far more fluid.

The problem, of course, is that they don't have confidence in their ship, because they didn't build it to do anything other than blindly jump from A to B with the max possible cargo they could fit.
 
Stick to the hypothetical situation where they survive the initial onslaught. It's what they do next that's important.

Well, whatever you do don't come back into the system right away. Recharge your shields, repair, all that stuff. Then come back and immediately put you butt against the star and look around. No hollow squares, or at least no griefer-like ships? Good. Then start towards your destination, always being ready to drop down and then high wake somewhere else if you get targetted
 
I pirate traders quite a bit, and have spent a lot of time blockade running CGs in my own trade ship. In my experience all a trader needs to do to survive in open is watch rinzler's video on how to high wake and *here's the crazy part* sacrifice some cargo for shields and banks.

My multirole python is built with a 5a prismatic, 1 HD and 2 RA boosters, and a 6a SCB with rapid charge. I've escaped wings of fully engineered gankers in it multiple times no sweat. You get to half shields? pop a heat sink and double bank, then enjoy your high wake.

The problem I've noticed in reddit comments etc. is that traders can't deal with the idea of dropping a c6 slot for some banks, instead wondering why they should have to compromise their min/maxed cargo build on account of some nasty players. If you're complaining about lack of immersion because people kill you with no hailing, if you were in this universe would you trade in a weakly protected ship? I know I wouldn't. Shields first, then fill in what's left with cargo racks. Easy.
 
I generally consider it poor form to attack Eagles and Sidewinders, as there's simply no way those encounters can ever turn against you. If they do, you are in such thourough trouble that you may as well self destruct. I also don't attack traders unless they are wanted, it's usually clear that they are running trade missions and killing them is rather unfair as they have no way to cover cargo insurance. There is an exception to the latter rule however when I see a novice in an Annie, or something similarly egregious. Even experts in Vultures get me stroking my chin and wondering which credit farming tactic they used to acquire a ship they have no business flying in.
 
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The problem, of course, is that they don't have confidence in their ship, because they didn't build it to do anything other than blindly jump from A to B with the max possible cargo they could fit.

Exactly. Why players think it's normal to forfeit all defensive capability, not have an escape plan, and make it through alive ten times out of ten is mind boggling.
 
Even experts in Vultures get me stroking my chin and wondering which credit farming tactic they used to acquire a ship they have no business flying in.

An A-rated Vulture is only about twenty five million space bucks. How would it be unusual that someone with Expert combat rank could not earn that?
 
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Traders never escape. Never. Simply because they have paper thin shields and are dead before 15 sec cool down. Some of them also fight the intrediction and always lose which is a certain death.

The only ships that escape are pve condas, T10 or stealth dbx.


Uhhh...I've never lost a PVP interdictions in courier, conda, python, fdl, clipper, aspx, or dbx.
 
I do not pirate or gank others however, from a victim's point of view, if I am running a mission of some sort I try not to let an interdiction, from anyone, human or NPC distract me from my mission and so I will usually try my best to escape back into SC or hi-wake. If I am just taxiing through space, depending on who is attacking me and their ship's capability versus my own I might run, or I might fight. Generally though I feel it is in my best interest to simply leave whenever possible and hi-wake or escape back into SC. o7
 

Deleted member 115407

D
I do not pirate or gank others however, from a victim's point of view, if I am running a mission of some sort I try not to let an interdiction, from anyone, human or NPC distract me from my mission and so I will usually try my best to escape back into SC or hi-wake. If I am just taxiing through space, depending on who is attacking me and their ship's capability versus my own I might run, or I might fight. Generally though I feel it is in my best interest to simply leave whenever possible and hi-wake or escape back into SC. o7

It's my mission in life to hatchbreak someone who's carrying mission cargo.

I don't care if they're carrying Biowaste... it would be the sweetest black market turn-in, ever.
 
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