"hidden" planet quality setting - video

So I noticed people talking about Ultraforcapture, and the performance impact. At first I thought it was some 3rd party capturing app, but it turns out it is a new setting in EDO. @Erei kindly provided the following shot:

Honestly, the results are pretty darn great. To the point that I figured that if I hadn't heard of it, maybe others didn't either and this little nugget of wisdom doesnt need to be buried too deep in an other topic. Performance impact seems benign. FWIW:
4k, SS=.65, shadows low, 2070s, i5 9400f, 32GB DDR4, SSD.
Source: https://youtu.be/wfQyiKKsJWY
 
It's not hidden at all, it's perfectly visible when opening the drop-down menu for that setting. And generally it doesn't really affect the main issues people are having with planetary detail and rendering.
 
Alright negative Nancy...

I also stumbled on this setting a bit confused as to its purpose, so yeah it is buried in a sense, and I agree with the OP it does look sharp, thanks for bringing it to attention here!
It's not negative Nancy, it's facts. Setting the game to Ultraforcapture is not going to magically fix all the planet generation technology issues that have been plaguing the game.
 
Ultraforcapture is intended to be used more for screen shots. I use it quite a lot. You do get a Frames Per Second Hit with it, although as said, its not much. If you enable it and then change to Ultra, for example, the effect won't change until you quit to main menu and relog I believe.
 
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OP didn't say it would and the setting isn't designed to 'magically fix planet generation issues'. It does look nice though.
It's amusing: if any other game could render a virtually unlimited number of planets in this quality the community would create a global holiday around it in celebration.

Go to the DD forums and it's "hot garbage", "worst planets ever", "looks like 2010", with "lazy incompetent devs" "ruining the game" et cetera. Can't even tell which year it is, half these comments are from chronically outraged Conic Book Guy dudes who have been raging about the game for over half a decade.

If I were FD I'd focus on the park games and leave the "special space community" to others... :D
 
It does fix some issues at time, it seems using this setting for terrain quality forces the loading of the textures most of the time. I probably wouldn't try it in 4k that's for sure. But you could go the other way, and upscale 1440p to 4k and see if that's better then downscaling at 4k.
 
It does fix some issues at time, it seems using this setting for terrain quality forces the loading of the textures most of the time. I probably wouldn't try it in 4k that's for sure. But you could go the other way, and upscale 1440p to 4k and see if that's better then downscaling at 4k.
Thing is that settlements hit way harder than this; you need to set it so settlements work and at whatever settings those are you can just enable forcapture. I could do this in 4k without SS but I couldn't really do anything surface side anymore. :p
 
Thing is that settlements hit way harder than this; you need to set it so settlements work and at whatever settings those are you can just enable forcapture. I could do this in 4k without SS but I couldn't really do anything surface side anymore. :p
Yeah, that still is a problem, and FD needs to somehow fix that, because that is not a render problem :D Settlements hit your fps when they are mega meters from your location. I would say on a 20xx series card in 1080p and higher, when you are doing exploration, I would leave it on. Because it clearly is the quality they aimed for. And it really is night and day.
 
I have some hope U6 will allow me to put SS at .85 (relatively, I assume it will be at 1 with a new set of settings for FSR). That, plus planets on ultra at 4k with Forcapture on will be pretty much fine with me!
 
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