Hidden Stuff From Newsletter #20

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that's a beginning...
 
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I smell a rat. The standard of living at Achenar should be higher. Anyone saying something else is some kind of infiltrator, and they go to the dungeons. A place with not-so high standards of living, most assuredly! :mad:
So that would account for the 4.5% drop in the standard of living then. Lots and lots of people in squalid dungeons.

Sounds about right for the Empire.
 
I Think insurance will most likely come from offical Pilot's Federation Sources, The Black Market, Some Independents and possibly Company's
 
Nice work OP. I think I, much like everyone else, didn't bother to examine the details of miniElite.

I'm a bit shocked at how small the cargo hold is for the Eagle. That is tiny.

I wonder if they are going to reset everything for the next release? If they don't those people who blatantly exploited will be able to buy up a top ship straight away.
 
Nice work OP. I think I, much like everyone else, didn't bother to examine the details of miniElite.

I'm a bit shocked at how small the cargo hold is for the Eagle. That is tiny.

I wonder if they are going to reset everything for the next release? If they don't those people who blatantly exploited will be able to buy up a top ship straight away.

I believe the Eagle is more of a combat ship, so storing your spare ammunition etc, Thats the impression it gave me anyway.
 
Nice work OP. I think I, much like everyone else, didn't bother to examine the details of miniElite.

I'm a bit shocked at how small the cargo hold is for the Eagle. That is tiny.

I wonder if they are going to reset everything for the next release? If they don't those people who blatantly exploited will be able to buy up a top ship straight away.

I can't see any good reason why they wouldn't reset it. The game loop from Alpha 3 appears to have nothing to do with Alpha 4 so back to square one naturally. Even the ship prices have changed.
 
I believe the Eagle is more of a combat ship, so storing your spare ammunition etc, Thats the impression it gave me anyway.

Well it may also seem small because we previously didnt make a difference between cargo space and equipment space.
its now[cargo hold]+n*[mounting hardpoints]
A bigger weapon did reduce your cago space, not anymore.
that equipment space is like already reservered now.
 
I'm a bit shocked at how small the cargo hold is for the Eagle. That is tiny.

Actually, it looks spot on. An Eagle in FE2/FFE had a 20t payload. Here is a standard outfitting for it:

1. Class 1 Hyperdrive 10t
2. Hydrogen Fuel 1t
3. Scanner 1t
4. Auto-pilot 1t
5. 1MW Pulse Laser 1t
6. NN500 Navy Missile x2 2t

That left the poor Eagle with sth like 4t for extra cargo. And all that without an atmospheric shielding of course.

Many tended to opt for a more expensive class 1 military drive that had a weight of 6t. Together with 1t of Military Fuel, it gave you the opportunity to upgrade your laser to 5MW Pulse or 1MW Beam variants, or use the extra space for 4t more cargo (bringing the total to 8t):

1. Class 1 Military Drive 6t
2. Military Fuel 1t
3. Scanner 1t
4. Auto-pilot 1t
5. Atmospheric Shielding 1t
5. 4MW Pulse Laser 3t
6. NN500 Navy Missile x2 2t

Which gave you a cargo space of 5t, enough for some limited trading OR a solitary passenger cabin.

Now, I don't know whether we are going to have the same amount of leeway regarding internal space in ED, since the ships are designed internally as accurately as possible. But we will have to see how the cargo holds look and whether some of the equipment we put in the ship gets installed there.
 
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My hope is that trading retains some difficulty even once you've built up to a substantial sum of credits and a decent sized ship.

An argument with previous versions, or frankly ALL trading games is that once you can afford large quantities of expensive goods, you can just keep making more and more money to the point where it isn't quite the same challenge to get the next ship or whatever.

One solution to that is limitations on how much of what good is available at any given time and place; just because you have 500t of space and you're on a planet producing robots, doesn't mean they have 500t of robots to sell you, right? (If a lot of people have been buying from there).

I want to see people forced to move around and look for trading opportunities rather than go to the same old places and know they will be there.
 
Looks like Nicomak and I had the same idea.. took me a little while longer to make this though

Watch in 1080p to read the names
http://youtu.be/w2pKpMMigSA

If anyone actually has a secondlife account and wants a copy of the starmap ingame just send me a PM with your SL name
 
My hope is that trading retains some difficulty even once you've built up to a substantial sum of credits and a decent sized ship.

An argument with previous versions, or frankly ALL trading games is that once you can afford large quantities of expensive goods, you can just keep making more and more money to the point where it isn't quite the same challenge to get the next ship or whatever.

One solution to that is limitations on how much of what good is available at any given time and place; just because you have 500t of space and you're on a planet producing robots, doesn't mean they have 500t of robots to sell you, right? (If a lot of people have been buying from there).

I want to see people forced to move around and look for trading opportunities rather than go to the same old places and know they will be there.

milk run are supposed to dry out according to the newsletter.
 
Looks like Nicomak and I had the same idea.. took me a little while longer to make this though

Watch in 1080p to read the names
http://youtu.be/w2pKpMMigSA

If anyone actually has a secondlife account and wants a copy of the starmap ingame just send me a PM with your SL name

yours definitely better though :D

how did you do it?

i though about making some opengl little software to map things, but i havent started yet.
 
Is that a black hole in the header?
Newsletter20.1.jpg

I could be wrong but I dont think that is a black hole in the header. Yes it is black and it is a hole but black holes in astronomy are essentially invisible. By the time in which the game is set its not unreasonable to assume that there will be technology available to see these holes directly but I don't think this will be in the game. I think this 'black hole' in the header is more likely what we'll see when we make a jump into or out of a planetary system.
You're wrong. ;-)

Black holes are highly visible in this way when in their active state - consuming interstellar gas, which they superheat in the process. Here's an animation of star falling into a black hole and being superheated in the process - it's essentially what is being portrayed very realistically in the header image:
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Black holes can be active for a very long time and thus be easily observed indirectly like this. Indeed, quiet black holes are invisible by definition, but they could in theory be detected directly by an instrument that can measure gravitational radiation.
 
They are usually detected by the bending of light. Their gravity is so strong it is capable of bending light around each side so that if there was a black hole between you and a distant star...you would see two stars next to each other. It's rare to catch on swallowing a star and much of the other radiation released is outide the visual range.

Doesn't matter to me though. I don't want "realistic space views". I want Hollywood space views. It's pretty so it works for me
 
They are usually detected by the bending of light. Their gravity is so strong it is capable of bending light around each side so that if there was a black hole between you and a distant star...you would see two stars next to each other.
Indeed, if you were close to a black hole the probability is that there will be a reasonable bright source behind it, the light from which would be amplified by the gravitational lensing effect, resulting in a fairly bright, but very narrow, Einstein ring around the black hole. However, it would be so narrow, I doubt it would be that obvious several AU away and it would appear to slowly flicker if you were in orbit with respect to the black hole.

It's rare to catch on swallowing a star and much of the other radiation released is outide the visual range.
There are many active black holes in the galaxy at any point in time; there are several X-ray binaries, which as the name suggests emit a lot of X-rays, but are darn bright in the visible spectrum too (if you were close to them, i.e. not on the other side of the galaxy) and remain active for decades. Though the numbers of these systems is tiny compared to the total number of star systems in the galaxy, and who knows how many quiet black holes there are. The supermassive black hole in the centre of our galaxy is very active too, it's currently swallowing up some interstellar gas, which is bright enough for us to see from Sol and will continue for several years - this is not a special time.

Essentially, I think the header image of the newsletter is far more realistic than say all these bright colourful interstellar nebulae I'm seeing in the alpha screenshots - these would be far too tenuous to be that bright at any distance. We only see them from great distances due to a combination of line-of-sight column density effects and using instruments much more sensitive than the human eye.
 
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