hide all/a part visitors

Have the possibility in the settings to hide all visitors or a percentage of them in order to limit performance losses when our zoo becomes very popular.
I don’t know, but I think most of the performance drop is due to pathfinding for visitors rather than rendering them…. Since pathfindibg seems to be the basis for how each guest ‘acts’ (money spent, where, when, etc) I don’t think making guests invisible would affect performance all that much. Why not just reduce the number of guests (as you can already do).
 
When I get to an area with a lot of guests it does lag slightly. But I would like this for plants/trees. Sometimes I struggle to find animals because of all the foliage.
 
I don’t know, but I think most of the performance drop is due to pathfinding for visitors rather than rendering them…. Since pathfindibg seems to be the basis for how each guest ‘acts’ (money spent, where, when, etc) I don’t think making guests invisible would affect performance all that much. Why not just reduce the number of guests (as you can already do).
I tried to reduce (to the minimum) but didn't see a difference. Should we wait until people have finished visiting the zoo? If I reduce the number of people, I will inevitably sell less tickets and it will become complicated to make money right?
 
I tried to reduce (to the minimum) but didn't see a difference. Should we wait until people have finished visiting the zoo? If I reduce the number of people, I will inevitably sell less tickets and it will become complicated to make money right?
We’ll yes, but $ isn’t really an issue after the first couple of habitats are in anyway…. In my experience guests only really affect performance if paths are too congested: try widening paths, making more optional routes, spreading out amenities and exhibits.
 
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