Does anyone know--in case I had overlooked a setting--how to make my NPC Crew pilot shut up or at least tone down the hysterical, second-by-second ceaseless voice comms? It's annoying the heck out of me in High Intensity CZ situations.
Aside from not using or equipping Fighter bays, the overactive voice acting is ridiculously overdone. If it's "telepresence" the script should be more consistent with today's remote UAS operators, instead of pretending to be flying an actual fighter and being actually blown up when the fighter gets destroyed.
I would be just as happy to turn off the NPC voice traffic altogether, if it's not too much to ask.
Also, does anyone else having performance issues--2.2.03 not 2.3 Beta build--during peak intensity sequences? Game starts to stutter, then hour glass before black screen with the soundtrack continue to play in the background.
Aside from not using or equipping Fighter bays, the overactive voice acting is ridiculously overdone. If it's "telepresence" the script should be more consistent with today's remote UAS operators, instead of pretending to be flying an actual fighter and being actually blown up when the fighter gets destroyed.
I would be just as happy to turn off the NPC voice traffic altogether, if it's not too much to ask.
Also, does anyone else having performance issues--2.2.03 not 2.3 Beta build--during peak intensity sequences? Game starts to stutter, then hour glass before black screen with the soundtrack continue to play in the background.