High Intensity Ground Conflicts

They MUST add more High Intensity ground combat zones. A LOT more. I use Inara and EDDB for things, and *neither has a way to tell what planets, or moons, the settlements are on, or the intensity.
Unless I'm missing something, you have to go in to the concourse and find out which zones are what intensity. Short of landing on the planet itself and driving up to the settlement in combat.
My Dominator suit is G5 and engineered. The majority of my weapons are G5 and engineered. It is a total, 100% complete waste of my time and 100% complete total BOREDOM to go into any ground combat zones that isn't High in intensity. Yet... I just came from a system with 14 ground combat zones AND NOT A SINGLE ONE OF THEM is high intensity.
They need to fix this, among about four dozen other things they broke with this last update.
 
I think the problem is the on foot CZs and the high intensity ones in particular have the absolute worst framerates. I suspect until they can improve they are wary of having lots of them annoy players.

I'd argue the whole current iteration of CZs need to be banished to just be a mode of the CQC interface (where they feel more like that sort of gameplay with the capture the flag type thing). I'd like to see actual combat zones redone from scratch with more logical objectives and different mission types offered by frontline, e.g. be a sniper, or be a saboteur, in addition to just be a grunt attacking/defending. Other actual objectives should leverage the settlement assets that are there, such as defend from incoming waves and repair any damage to defences and power, or attack and overcome defences to take things down.

The "conflicts" over meaningless poles in the ground that pop on an off in different areas are meaningless and are not engaging.
 
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