High metal worlds

I'm probably wrong, or the hoohah around atmosphere landings and space legs have gotten to me, but on my way back from the colonies, as I've been fss-ing the bejaysus out of every system, I've noticed a large number of High Metal Worlds with a gravity ~1g, and atmospheres matching earths (70-80% nitrogen, 10% oxygen, 8%CO2) and I wondered, would they be useful in the near future?
 
Depends on the atmospheric pressure and temperature I guess.
Those oxygen levels are quite low and CO2 levels are really high for humans though.
 
This is one of them, if it works:
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Useful how? From an in-universe perspective, if they are terraforming candidates, sure.
From an in-game perspective, likely not, but who knows.
 
In the sense of atmospheric landings and space legs, of course in game. Atmospheric pressure, atmosphere, surface gravity etc.

I thought I'd ask here because this is where the knowledgable people reside
 
Ah, I see. In that case, we're in the "who knows?" territory, since we know nothing about those planned features.
Although they'd certainly be safer than those planets with 15g and/or atmospheres of hundreds of atm and thousands of Kelvins. I do wonder what Frontier plans to do about such bodies, seeing that ships which land there might not be able to take off - without the game engine cheating in some minimum acceleration, of course.
 
I have wondered about the aerodynamic shortfalls in ships like the T6 and t7...the t7 in particular would fly like a breeze block in an atmosphere, I've often thought...
 
Again, we don't know exactly how the ships will be rendered for atmospheric flight. Some of the ships, at least, seem to have hinges and hydraulics that imply some reconfiguration might be possible. Perhaps a T7 will sprout a pointy nose and huge wings, or the locust-wings on the Diamondbacks swing out, or the Kraits will retract those delicate-looking wingtip-antennae.

Or maybe the whole aerodynamics thing will be handled by handwavium-powered shield-shaping technology, so the ships themselves can be shaped like bricks and still soar like a bird.

As for the planets themselves generally, again, we don't know how FD are going to handle it. There are some pretty wild, extreme-edge-case planets in ED, with millions of atmospheres pressure and/or thousands of degrees. I'm assuming that, rather than a blanket "they're all going to become landable" rule, there's going to have to be some kind of cutoff, at which point the game will say "nope, this planet's too extreme, you can't land here". They might even put in some kind of extreme-environment grading of the planetary landing suite: Basic will let you land on Earth, Intermediate will let you land on Titan, and Advanced will let you land on Venus.

For your example planet specifically, you'll see that the temperature is rather low - the planet has an average temperature of 220 K, that's Antarctica-in-midwinter temperatures. You go spacelegging around down there, you're gonna need a thermal suit.
 
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