Hi all,
I was taken some Alt-F10 screenies in VR and the HighRes seems to work in term of actuall quality (hasn't for me before, it just enlarged the mirrored view on the monitor)
However I need to keep my head perfectly still otherwise it seems get shifts in the image parts, somehow similar to a first rendering of lets say 1000 pixel wide area was the same
and then apparently I moved my head and the next band is shifted
For I high res screenshot I need to take the vive off and put it on the desk (which is still better than switching between 2D and VR).
Do you guys have any tips or is this the way it is with SteamVR currently?
I read it might have something to do with the rendering between GPU --> SteamVR --> pushing to Vive
Cheers
Him-Self
I was taken some Alt-F10 screenies in VR and the HighRes seems to work in term of actuall quality (hasn't for me before, it just enlarged the mirrored view on the monitor)
However I need to keep my head perfectly still otherwise it seems get shifts in the image parts, somehow similar to a first rendering of lets say 1000 pixel wide area was the same
and then apparently I moved my head and the next band is shifted
For I high res screenshot I need to take the vive off and put it on the desk (which is still better than switching between 2D and VR).
Do you guys have any tips or is this the way it is with SteamVR currently?
I read it might have something to do with the rendering between GPU --> SteamVR --> pushing to Vive
Cheers
Him-Self