Yeah, I'm not sure what I was thinking with that particular bit, to be honest. I think I was just plain misinformed on that. I will say I have researched and learned a bunch about this stuff since I made that post, and I have learned about the things you've just pointed out

Still, a 95% oxygen atmosphere?? I'm not sure what pressure it was at, to be fair, but I'm telling you, the Stellar Forge is making some strange planets, at least ones that are supposed to be human habitable.
Particularly puzzling are planets that have supposedly been terraformed - most of them don't seem very friendly to humans, and they were made to be! I understand what you're saying about tidally-locked planets, by the way, and I don't contest any of it, but this actually directly relates to something I just found out with all of this. Let me explain...
I looked into this stuff last night, specifically to try to investigate this issue further. I went into the Galaxy Map, and limited the systems shown by population. That option is mixed in with the trade route visualization options, by the way, in case anybody wants to double-check my findings, which I would welcome. Anyways, I set the population parameters to weed out systems with lower populations. I set the minimum in the middle of the fifth hash mark from max, and I left the Max setting at, well... max, lol

. My thinking on this was thus: If it has a population higher than a few million, it either has multiple big stations (i.e. not outposts) or has inhabited planets. In fact, over 100 million seems like a safe bet that there's a human-inhabited planet, as it seems even big stations can only hold a few million people a piece (a lot of assumptions here, I know, but I can only work with the tools that are given me. Feel free to test my hypotheses yourself, please!). Anyways, I know this might filter out planets with lower populations that might be habitable (Chango in i Bootis, for instance), but think about it: If the systems have a fairly large population, then not only are the planets habitable, but one would think they'd be somewhat comfortable, right? To have so many people living there? Anyways, limiting it to large populations, in my mind, should assure that at least some of the results have decently Earth-like planets. Florida has a higher population than Alaska for a reason, after all, and it's not just socio-political and economic factors and such.
What I found was pretty stunning. Out of all the results, I found three systems - three - with planets I wouldn't mind living on for any substantial period of time. Some of my criteria were personal, but even by laxer standards, the pickings were few. Yeah, most of them were
livable, but not comfortable, methinks. Most surprising to me, however, were how many
terraformed worlds were barely liveable, and how many seem to be poor choices for terraforming in the first place. In terms of this last point, I'm particularly thinking of all the planets that were... tidally-locked. I ruled out so many worlds on this characteristic alone. Admittedly, this was because of personal criteria, but, honestly, can you blame me? I know worlds like this could conceivably be habitable, or made habitable, by humans, but what would living on a planet like this really be like? One side in permanent day, the other in permanent night, a narrow band along the border between the two in permanent twilight - the weather patterns alone would be wacky as all get-out, right? How many of you, taking all the data into account, would want to live on any of these worlds for any considerable amount of time?
I guess what really sticks in my craw, in the end, thinking about all of this - Is it that hard, in the ED universe, not just to find a truly 'Earth-like' world, but to even engineer a truly 'Earth-like' world? Are planets we could live on without considerable technological assistance and personal adaptation (from 'Earth-normal', at least) that unbelievably rare, even when that's what we're trying to engineer?