That being said, "Escort for hire" missions, where it's your job to fly alongside and protect traders (or other soft targets), has long been an ideal FD have aimed for; I believe one of the training missions runs along those lines. Winging up with NPCs has, sadly, not yet been included in the main game.
Sooo can I hire NPCs to fly trader ships for me? Would be rather nice to have 3-4 npcs fly trader ships and me escorting them.
Think you'll find that conflicts pretty strongly with Fdev's philosophy of the game being about YOU flying a ships, and it NOT being about fleet/business management.
Though simple fleet management would be fun and should be on the to do list... just not a priority.
Given that Braben's been asked about it and he gave a very strong, definite "NO!" I don't like your chances of seeing it any time soon.
It's not about what Braben wants. It's about what we want. He'll do whatever keeps the playerbase here, and he'll like it.
Yeah, coz that argument's been proved right so many times.
I'm not saying you're wrong, it's a fairly reasonable idea though I'd suggest employer other players rather than NPCs. I just.doubt they'll go for it.
No doubt. It's not a deal breaker for me but I'd like to see a very simplistic expansion on the Trade profession. Kind of bland right now. Even compared to exploration... and well the rest of the game.
Thinking about it you might have a better chance of getting it through with other players driving your ships... sort of like a trucking company with contracted drivers. If you split the profits and losses 50/50 with "your drivers" you'd make more money than if your Type 9 was sitting in the hangar, and a newbie driver would make more than he could from his Hauler, and it would get around Fdev's demand that it's about players in ships and not spreadsheets. Win win. Plus you could always escort your own ships. You'd have to sort something out along the lines of the driver putting the insurance buyback into a holding account to avoid ship loss by griefers etc but how hard could that be to code?
Seems very hard and what if you had a griefer blow up your trade ship for the lolz.
I just don't understand this future where I can be a multi-billionaire but still be unable to find any help decent enough to take a cargo ship from a to b for me, all while I sip exotic mixed drinks from some far flung tropical moon. I'd of course emerge to exact revenge on anyone who interfered with my smugg... I mean shipping business.
Why these artificial boundaries? Maybe I can't own the ship, fine! Let me invest in someone else's cargo buy then get some of the profit. They get jacked then I get a mission to kill something in return. Sounds like fun!
I'm not really sure if they know what game they're building anymore.Because they are "building the game they want to play" and that's not the game they want to play. It's about game design philosophy.
Sooo can I hire NPCs to fly trader ships for me? Would be rather nice to have 3-4 npcs fly trader ships and me escorting them.