Hired crew should be compulsory for larger ships

IMO large ships should require 4 crew (including the player, so 3 npcs and the player), medium ships 2, and small ships 1. And they should be balanced so that a ship is generally about as effective as the number of crew in it. So a medium ship is twice as effective as a small, a large twice as effective as a medium (and by large I don't mean landing pad size. I would count the clipper as a medium ship in terms of crew count for example, same with the t7). However, to balance this, players could hire and equip npc wingmen as well, with a cap of 3 npc's total across all ships. So a small ship pilot could hire up to 3 other small ships to fly with him, or a medium and a small. A medium ship could hire another medium ship or two small ships, and large ships would have to make do with SLF.

By effectiveness I don't just mean firepower and hp, I also mean various other factors like jump range, speed, staying power, ect. So a player leading a wing of 4 vultures wouldn't be able to do everything a player flying an FDL with a wingman FDL would be able to and to the same extent, they would have their differences, but generally both groups of ships would have as many relative advantages as disadvantages when compared to the other.

This would make it viable to fly all ship sizes without having to worry about losing some critical advantage by going down a size or two, while still making large ship distinguishable from the rest.

I don't think this is going to happen though, as it would require a lot of work to program and balance and probably would upset quite a few people. Plus I don't know if fdev would be happy with wings 4 player and 12 NPC small ships being a thing, as cool as that might be.
 
seriously, we need money sinks anyway,

No.We. Don't.

If you have to much money, then stop doing stuff that makes heaps of money, simple as that!

I have been playing for two years, I have around 300m in the bank and a half dozen small/medium, ships, and you want to start taking my money away by forcing me to put a crewman in my T6?

I just don't get peoples obsession with taking away my hard earned money, little as it is, you just keep your money grubbing fingers away from it!
 
No.We. Don't.

If you have to much money, then stop doing stuff that makes heaps of money, simple as that!

I have been playing for two years, I have around 300m in the bank and a half dozen small/medium, ships, and you want to start taking my money away by forcing me to put a crewman in my T6?

I just don't get peoples obsession with taking away my hard earned money, little as it is, you just keep your money grubbing fingers away from it!

Huh, I've been playing for three years, have about 300m in the bank and a half dozen small/medium ships and I haven't even been TRYING to make money (no exploits or anything).

BTW, a T6 doesn't have seat for a crew member. A Keelback (what I fly) will in the update. I'd like a chance to put a body in it, even if it's just my SLF pilot.

I don't think anyone is suggesting filling up your ship with pointless crew, only filling seats if there are seats to be filled. The main bones of contention are the context of them. Seatwarmers only? Added functionality? Do they scale like SLF pilots?

When I said we need money sinks, I never said mandatory. I'm all for someone still flying their Corvette solo (silly as that might seem to me). But by the time you're flying a Corvette you've probably got more money than you know what to do with, and odds are the prospect of a crew member taking 10% off the top isn't actually going to slow you down all that much. Plus, if the crew provide some little perk that's non gamebreaking PvP wise (see my suggestions above), then why not have the option?
 
I wouldn't like extras in the cockpit unless they add some function, at the moment you do not need extras to fly a big ship, it flys the same way as a small ship. This is the way it should be. IRL a ship does not need 4 people to man the bridge, you would only add people to the bridge as roles are needing filling.

As some of the posts above have suggested, benefits could come from having extra crew members.
1. Mining engineer, able to spot / identify rich asteroids.
2. Explorer / surveyor.
3. Personnel manager, to assist recruiting all these extra roles. :)
 
Back
Top Bottom