Historical Question - When and why did the word 'player killer' change to the word 'griefer'?

Back when I played a lot of UO we talked back then about player killers, where did the word griefer come from and when did it start to replace PK?

i am not a subscriber to the notion that all player killers are griefers.. just getting that out there from the get go.

however i think people use it as a way to distinguish between player killers who either attack players in a game progression supported manner OR who kill players who are like minded etc

as opposed to players who use every exploit in the book - holes in game mechanics like hiding in a blind spot of the station defences, or rocket spamming from inside the station and doing it continually till they forced a player out of open, or ramming ships with a 1% hull eagle, or exploiting the wing system to create lob sided player groups bigger than 4 and use against others, or 1 member of a wing blocking the only station landing pad and then the rest of the wing blowing them up (this was far worse a few years back), exploiting fast travel when the wingman lock did not work properly to fast travel to attack folk, using mass lock in a wing to 1 at a time jump out and magic recharge shields whilst destroying another player. ... these are the ones i personally would consider griefers... and these tactics have been used by many of the players in this forum. FD have fixed some of the loopholes but not all..

others use the term when it is a player blows up a standard ship with a ship so well engineered that it is literally invincible........unless the other ship is literally invincible too - and even then it will take 10 mins of deliberately shooting each other. Reports of some players leaving a turreted ship in a Res, going for tea, then coming back 15 mins later with 1 ring down of shields and a bunch of bounties. Personally I would not call them griefers myself... but they ARE people i choose not to play with!.

Of course some consider ALL forms of PvP in open as griefing... and well, people are entitled to an opinion, but i do not agree... if you click on open you are essentially accepting the fact that this can happen

I am not 100% sure what the score is with the block lists for 2.3, whether it just blocks from multicrew or if it literally account blocks from ever instancing. Depending on the answer to that may change the future of the game.

The problem with ED is it is not balanced as a PvP game. it is hugely asymmetric with 1 build of ship useless at everything in the game except blowing hollow boxes, can be used practically consequence free to run amok with players.

And it is not JUST the anti PvP people at fault in this either.... IF FD implemented a plausible crime and punishment system as well as the "hell mode" which was to instance like minded players who abused exploits together.... which we WERE told was going to happen back in the day.... you can bet your left nut some of the players currently yelling carebear would be thowing toys out of prams.

call em griefer, psycho, ganker, serial killer, terrorist (probably the most apt in game description perhaps) or what ever, if they want to play the role, then let them play the role, but the game needs to push back, and, like real world terrorists they should be on the outskirts of society, hated by most, and embraced by a few of fringe systems.
 
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About the same time that new gamers became entitled whiney brats I think.

Yeah that one.

Some point, people got this idea that you are never supposed to die or something. I mean, people actually submit bug reports to recover lost finances from legit deaths. And they're often honoured. Says all you need to know.
 
Player killer is a pretty neutral term to objectively describe players who kill other players, obviously.

Players who fell victim to a player killer probably wanted them to appear more evil and so decided to call all player killers griefers.

In the long run they are probably inadvertantly helping the real griefers by devaluating the term "griefer" by incorrect use, making them harder to seperate from the vast majority of player killers who are not griefers.
 
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According to yon internet the term started in the late 90's and started getting real traction in the 00's but the type of activity has existed as long as multiplayer games have. Can't put my feelings a lot better than Mike did, I have no issue with PvP but some action's are clearly just destroy other ships without any possibility of consequences against the attacker. When the fight's that one sided I really can't see the point.

And it is not JUST the anti PvP people at fault in this either.... IF FD implemented a plausible crime and punishment system as well as the "hell mode" which was to instance like minded players who abused exploits together.... which we WERE told was going to happen back in the day.... you can bet your left nut some of the players currently yelling carebear would be thowing toys out of prams.

Interestingly wikipedia says this about Greifing

Wikipedia said:
Space sims like Eve Online and Elite: Dangerous* have incorporated activities typically considered griefing as part of the gameplay mechanism. Corporate spying, theft, scams, gate-camping, and PVP on non-PVP players are all part of their gaming experience.

* https://community.elitedangerous.com/en/galnet/uid/24b4879ab903fec195b76ecfdc77ee226406825d

from:
https://en.wikipedia.org/wiki/Griefer
 
I dont mind player killers, we have them in the real world so why not elite, they just make every player encounter more exciting by not knowing wether to thrust that player or run. But i hate griefers, like when im outside a station waiting for landing permissions, they just ram me too death in their uber rnginered f.a.g de lance ship, just to avoid repercussions from the station...

BTW, is it possible to block a player so i never encounter them again? Tired of these idiots that ram me outside stations on purpose...
 
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