Hit all Titans to secure your decals and items.

Hey everyone,

Our small group decided to hit the remaining Titans today. We swapped a HRM for a fuel scoop and just went solo to each one. Took a few hours, but now we're done. For those with work and other commitments that might conflict with doing one Titan at a time, you can do them all in a few hours. Now we can help with hearts for ARX or just to get them done and not worry about timing.

Once you have your plan of attack down, you'll take very little hull damage. We swapped the bigger storage for a 3E (8 was enough for repair limpets), put on a fuel scoop and did one Titan after the other. We needed to repair/restock once, which was after 4 Titans for Caustic Sinks. It seemed easier in solo. We did get interdicted quite a bit for the Titans far from the main star, like Hadad.

Just a suggestion for those looking to hit all 8 (7 left) to get the rewards locked down. You can do it in one long play session.

Here is one of the runs for Cojico, the Titan with the Maximum damage resistance and 118 controlled systems. Seemed the same as the others (maybe less damage and less money earned?). I messed it up a little and still got the core to 88% with only 4 vents. I repeated this 4 or 5 times per Titan.

 
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Hey everyone,

Our small group decided to hit the remaining Titans today. We swapped a HRM for a fuel scoop and just went solo to each one. Took a few hours, but now we're done. For those with work and other commitments that might conflict with doing one Titan at a time, you can do them all in a few hours. Now we can help with hearts for ARX or just to get them done and not worry about timing.

Once you have your plan of attack down, you'll take very little hull damage. We swapped the bigger storage for a 3E (8 was enough for repair limpets), put on a fuel scoop and did one Titan after the other. We needed to repair/restock once, which was after 4 Titans for Caustic Sinks. It seemed easier in solo. We did get interdicted quite a bit for the Titans far from the main star, like Hadad.

Just a suggestion for those looking to hit all 8 (7 left) to get the rewards locked down. You can do it in one long play session.

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Nice - this was my plan too actually. Just register some nominal damage on each exposed Titan cores in order to at least get my name on the "decal" list for each one. My hunch is that you only qualify if you get some combat bonds awarded. From your experience at the other Titans (which are better fortified) is it still possible in solo to do at least 1% or 2% damage to the core and get some bonds?
 
Absolutely. I can get 4 to 5 vents if I boost and time it right. I can get the core down to about 85% with 3 Enhanced AX Multi-Cannons. You can get 15% or so damage in. You get combat bonds for each run solo in the $250K to $450K range depending on damage. With a group, that goes up to 1.5 mil or so.

Just to be sure, I did 4 or 5 runs per Titan. Bonds were awarded each time, so I made about 1.5 mil per Titan I think. Credits aren't important, just wanted to be sure I had several registered, bond awarded runs. I also captured each run and Titan in case it didn't register so I can show Frontier later if needed lol.

I didn't notice any difference in enemies or less damage on the core for any of the Titans.
 
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From your experience at the other Titans (which are better fortified) is it still possible in solo to do at least 1% or 2% damage to the core and get some bonds?
From what I've seen the resistance doesn't change the mechanics, just scales the overall damage accumulated on the heart. You still get paid something so presumably it counts.
 
Well, after four quick send outs to the rebuy screen, I give up.

Yes, it's a player skill issue. No build I've tried seems to sustain caustic damage long enough to get me through to the titan. There's too much going on at the same time, too many things to be constantly aware of, constantly checking, adjusting, correcting: heatsinks, caustic sinks, limpets, neutralizer, speed, direction, fire groups, PIPs, I... I can't, I just don't have it in me.

Guess I'll just watch it on YouTube.

Good luck all and thank you for your service, Cmdrs. o7
 
Well, after four quick send outs to the rebuy screen, I give up.

Yes, it's a player skill issue. No build I've tried seems to sustain caustic damage long enough to get me through to the titan. There's too much going on at the same time, too many things to be constantly aware of, constantly checking, adjusting, correcting: heatsinks, caustic sinks, limpets, neutralizer, speed, direction, fire groups, PIPs, I... I can't, I just don't have it in me.

Guess I'll just watch it on YouTube.

Good luck all and thank you for your service, Cmdrs. o7
Sounds to me like you're just overthinking it and sending yourself into a panic. Build something cold, point yourself at the center of the big dark cloud, go silent and move in full throttle. you only need to watch your heat/caustic sink and the neutralizer.
 
Well, after four quick send outs to the rebuy screen, I give up.

Yes, it's a player skill issue. No build I've tried seems to sustain caustic damage long enough to get me through to the titan. There's too much going on at the same time, too many things to be constantly aware of, constantly checking, adjusting, correcting: heatsinks, caustic sinks, limpets, neutralizer, speed, direction, fire groups, PIPs, I... I can't, I just don't have it in me.

Guess I'll just watch it on YouTube.

Good luck all and thank you for your service, Cmdrs. o7
With a reasonble build it is actually pretty easy. Your ship needs to be fast, and ideally able to permaboost. Boost as much as you can - the faster you are, the shorter the trip, the less caustic. Yes, your temperature will rise, just stay clear of the fart boxes. Don't follow the jumpy nav marker, go straight for the angry red cloud in the center.

For the pulse it is important to have four pips in sys, and ideally to have an engineered distributor. Don't fire it when it makes the sound, fire AND HOLD it when you see the wave coming towards you. Hold the button until your distro is depleted.

In my engineered Krait, which permaboosts to 530 with two pips, I bring two caustic sink launchers and have to purge them twice to get to the Titan, i.e. I use up four sinks and start a fifth. If you bring two engineered caustic sinks you should have ample time to make it to the Titan.
 
Yep, slowly getting the hang of it now. Glad just to have tagged (got a shot landed on) the Leigong core - 8 rebuys later since starting at Taranis.
Unsure if I landed one on Taranis however, as I got bonds, but each time I went round to the core, it was retracting and I shot but don't know if it hit.

Yes, the Titan target jumps around so I just fly without boost until the Pulse goes off avoiding the mine things, when it goes off (not before) press and hold the Pulse Neutraliser and you get through OK then boost, boost, boost. If you now ignore the target, but go in a straight line or roughly to the target, go straight for the red cloud with (sometimes) lightning (not the systems Star shining through the dust) and if in open you may see other CMDR's laser fire.

When you see asteroids floating about you are in the correct direction (almost there) so keep going and you will see the Titan appear (you will also hear it).

NOTE on exit, easier to relog and you are outside the Titan without getting killed by more caustic as they could have bee all used up on the way in.
Also good to get back to base and sell UC (so you don't have to rescan the Titan system to find the Titan) and Bonds if required.
 
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That's great Spaceman. Only gets easier now.

Couple things that might help.

1. When the pulse goes off, align to the center or origin of the pulse. That is the Titan.
2. If you boost all the way to the Titan from the start, you can get there with only using 4 Caustic charges. If you have two Caustic Sink Launchers equipped, let both fill up before releasing, then you only need to release 2 times (using 4 charges). Hope that makes sense.
3. When first coming to the cloud from super cruise, just ram into the cloud facing the initial Titan marker as you are super cruising towards it. Don't drop from super cruise first. Then just stay on that course, and like others have mentioned, ignore the bouncing around marker.
4. If you get any Thargoids on you when near the Titan, just fly away towards the asteroid field. They seem to give up after 10 to 15 seconds. Use a heat sink here if you need it.
5. To get more vents, immediately head to the next vent after firing a torpedo. No need to stay facing it or aligned. The torpedo locks on and will curve and make sure to hit the vent. You can get 5 vents this way comfortably, 6 if you are lucky and time your boosts right. The more vents you get, the longer the core stays up. Although, I think if you do any damage at all, get a bond for it, you are set and it counts.
6. When the pulse goes off, wait a second. Let it grow a little so you know it will hit you as you are pressing the pulse neutralizer. If you do it immediately after the pulse, sometimes it's a hair too early and the pulse will send you flying.

Sounds like you have it, so that's great.
 
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Well, after four quick send outs to the rebuy screen, I give up.

Yes, it's a player skill issue. No build I've tried seems to sustain caustic damage long enough to get me through to the titan. There's too much going on at the same time, too many things to be constantly aware of, constantly checking, adjusting, correcting: heatsinks, caustic sinks, limpets, neutralizer, speed, direction, fire groups, PIPs, I... I can't, I just don't have it in me.

Guess I'll just watch it on YouTube.

Good luck all and thank you for your service, Cmdrs. o7

I totally get you. I guess even if you worked off the hints and manuals here it would still be a struggle.

Yes, it feels like total chaos out there (and it should). I would probably also get really lost as yes, you do have to pay attention to a lot of things and do a lot of adjustments quickly compared to whatever else is available in Elite. My first 2 runs or so also did not go well. However, what has helped me is the standard Thargoid interceptor hunting as it improved both my Thargoid battle skills as well as staying calmer and focusing on what to do (I even practice this more often now, might come in handy in real life too). I hunted some ints the other day and was surprised at myself how routine it became. I mean, it already was but compared to Titans it feels like I can do this with closed eyes.

Since there is plenty of Titans and hence time left you could try your luck on interceptors first perhaps. I recommend starports on planets as those are much easier to handle (no Thargons around) and in open there are usually enough players (check inara for the systems that have most commanders active and find a suitable ground starport).

And if not, well, Thargoids are meant to be the ultimate challenge (though hunting ints got a lot easier, almost too easy now with that amount of firepower available). That's good in a way as those who are ready would get bored otherwise (such as myself). ;) Yet it also means not everyone might be ready for that. The Titan is an even bigger challenge. At the end of the day, one should enjoy it and not get stressed too much (we got real life for that already). Everyone started out small(er), so perhaps that could be an option for you. Personally, I think Titans are made for people that already have experience with Thargoids but that's just me.

P.S.:
In case you might merely enjoy the immersion and watching as I did as a start you can also try to boost near the Titan with lots of caustic sink launchers. There is an area around the Titan that feels like sitting at the eye of a storm: total chaos in front of you but all calm and silent where you are. It is the area between the Titan and the "outer" cloud area (where the pushback waves go through). When getting closer to the Titan you start seeing asteroids. Once the caustic damage is no longer happening then you are in the eye of the storm. No Thargoids or anything will attack you there. Great just for watching as well as for recovering from the fight for those that engage.
 
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Hey everyone,

Our small group decided to hit the remaining Titans today. We swapped a HRM for a fuel scoop and just went solo to each one. Took a few hours, but now we're done. For those with work and other commitments that might conflict with doing one Titan at a time, you can do them all in a few hours. Now we can help with hearts for ARX or just to get them done and not worry about timing.

Once you have your plan of attack down, you'll take very little hull damage. We swapped the bigger storage for a 3E (8 was enough for repair limpets), put on a fuel scoop and did one Titan after the other. We needed to repair/restock once, which was after 4 Titans for Caustic Sinks. It seemed easier in solo. We did get interdicted quite a bit for the Titans far from the main star, like Hadad.

Just a suggestion for those looking to hit all 8 (7 left) to get the rewards locked down. You can do it in one long play session.

Here is one of the runs for Cojico, the Titan with the Maximum damage resistance and 118 controlled systems. Seemed the same as the others (maybe less damage and less money earned?). I messed it up a little and still got the core to 88% with only 4 vents. I repeated this 4 or 5 times per Titan.

Hmmm... see... I did that just that with Taranis.... I got no bond :/
 
I've successfully tagged all the Titan core's now, quite a fun little exercise. Re: bugged instances and things ... I have to say I've never experienced any issues in solo so perhaps that's the best way to go for folks who just want to get their name down for the decals?
 
I've successfully tagged all the Titan core's now, quite a fun little exercise. Re: bugged instances and things ... I have to say I've never experienced any issues in solo so perhaps that's the best way to go for folks who just want to get their name down for the decals?
Word on the street is, the bigger the instance, the worse it gets. I've seen issues with instances with 10+ people in it, I've had little to no issues with only 3 people in an instance, and it was rock solid for me in Solo. Generally, trying to do this in open seems to be a bad idea.
 
As far as I can tell it seems to be triggered by people arriving in the instance during the "exposed core" stage - they're not getting sent the full state information and disagreeing about which stage is next. As soon as the bad clients leave the instance the Titan goes back to behaving properly, but the longer it spends "stuck" the wider the window is for more players to arrive and add to the problem.
Obviously this can't happen in solo, and if you're in a PG you can typically arrange for nobody to hit any vents until everyone has reached the Titan.
 
As above, I've only done a few runs and have seen the bug twice, on both occasions it was a busy instance in Open. I tagged three Titans in Open yesterday and didn't experience any bugs, but I was alone each time, no other Cmdrs around.
 
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