Hit NPC in RES with 1 pulse laser shot - 8100cr bounty for murder?!

Seriously.... I had an NPC cut between me and my target (when I was within 1 km of my target) just as I squeezed the trigger. I hit him ONCE with pulse lasers. It tagged me with a 300 CR bounty for assault, and then a few seconds later he died (I have no idea why, I was already turned around and boosting my way to the edge of the RES already so I could avoid the massive influx of cops that happens anytime you accidentally pick up a bounty) I got tagged with another 5000 CR bounty for murder.

Then when I got to an outpost to pay it off, it had jumped to 8100 CR for no apparent reason?!

Seriously, what the heck. Even if I happened to hit with all four of them - and I'm pretty sure I didn't in this case, as the NPC went across at a very oblique angle - my pulse lasers can't one-shot a Harmless Sidewinder. So why am I being tagged for murder? Someone else had to have done more damage to him than me.

The NPC went by so fast I don't even know what kind of ship he was - I didn't get a clear look at him, just a blur shooting past me from the right side to the top of my screen. I don't mind the bounty for assault, even though it was an accident (and realistically, the NPC flew into my line of fire on a target I was engaged with, which is really bad flying), but why should I take the rap for murder when an NPC shoots someone up and I happen to have landed one shot on them along the way?

That's a bit excessively punitive.
 
I hit him ONCE with pulse lasers

That NPC probably had an NPC spouse and little NPC kids - maybe even an NPC baby, that depended on them. And your moment of sloppy fire control ruined all their lives. In an instant. All ruined. Gone. Vaporized. How would you feel if someone vaporized your loved ones because they couldn't restrain themselves in a firefight? Oh, the humanity!!! It's a tragedy, and all you care about is a pathetic 8,000credits?
 
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It looks like that the guy was already in bad shape, and you were unlucky enough to give the coup the grace.

Sometimes a ship takes a few seconds to go boom, so perhaps you were fined first for hitting it (bringing it to zero HP), and then again for murder, after it finally blew up in Result of that shot.

And I believe that fines increase in time if you don't pay them promptly.

At least you had enough to pay the bounty, you can make the money and lost rep back in no time.
 
Bounties are assessed an automatic 50% increase if you pay them off. This was confirmed by the Devs back around release in a different thread.
 
It looks like that the guy was already in bad shape, and you were unlucky enough to give the coup the grace.

Sometimes a ship takes a few seconds to go boom, so perhaps you were fined first for hitting it (bringing it to zero HP), and then again for murder, after it finally blew up in Result of that shot.

And I believe that fines increase in time if you don't pay them promptly.

At least you had enough to pay the bounty, you can make the money and lost rep back in no time.

It's not the bounty that annoys me; I made 3 million in bounties tonight, the creds are trivial. Even having to leave the RES was trivial because it was a pretty crappy RES anyway. What annoys me is my CMDR now has a murder on her record, because some idiot NPC with no shields cut her off while she was engaging her target. So now whenever I'm playing that CMDR, when I look at her stats, there's a murder there.

I'm extremely careful about friendly fire. Almost never happens. It is, in fact, the reason I prefer pulse lasers over bursts or beams - they allow me more precise control over when I am firing and when I am not. But there is nothing I can do to prevent an NPC from flying into my line of fire from off the side of my ship (and bear in mind, I play in 5760x1080! He basically had to come from BEHIND me and cut me off. Which would make sense, because I was turning inside my target and therefore throttled back).

I tested later on a Mostly Harmless Sidewinder bounty target - if I hit with all four pulse lasers when I have full capacitors, it takes off about 7% of a Sidewinder's hull.

So I got a murder bounty for doing 7% or less hull damage to an NPC. That kinda seriously annoys me.

Also, why do NPC's with no shields fight? I can understand why a trader NPC might have no shields (but if he gets attacked, he should run!), but why do PIRATE NPC's have no shields? It implies that NPC's have an incredible lack of intelligence. Especially when those NPC's are running around in Anacondas and Pythons. I mean, man, sell the Anaconda, buy a Python, kit it out like mad, and HAVE SHIELDS!
 
Although the op is complaining about mechanics, I am sure you are happy with security doing in an annaconda and you are at last minute to get the bounty. Cuts both ways im afraid.
 
I'm afraid you're a victim of all the people who complained about 'kill stealing' and last shot claims the bounty. You must have grazed the NPC, but that meant you owned that ship if he/she got killed by another NPC within the 10 seconds.
 
I just wish the SAVs,feddys, and imps wouldn't try to end you if they fly into your fire and get grazed by a beam... it's not fun trying to run from 3 Anacondas, and like 10 Eagles.
 
Although the op is complaining about mechanics, I am sure you are happy with security doing in an annaconda and you are at last minute to get the bounty. Cuts both ways im afraid.

I don't need police help to kill Anacondas, thanks. I can already pop an Anaconda's powerplant in my Viper with only pulse lasers in less time than it takes 6 authority vessels flailing semi-helplessly at it to knock 40% off the hull. When I get a few more million and upgrade to a Vulture, it will be even easier.

In fact, I would LOVE to see fewer authority vessels in RES. A few are kind of nice to have around--they soak up some aggro, which is convenient in a way--but it quickly devolves into a massive swarm of cops who mostly just get in the way and make it hard to find targets.

Don't presume to think you know what I do and don't want. Clearly, you do not.

Besides, this isn't even about the friendly fire thing. As I said before, I am fine with the assault bounty. I just think it's stupid that you can get a murder rap for a ship you only did a small amount of damage to.

For what it's worth, I think it's pretty stupid that you can barely damage a ship and still collect the bounty, too... but it's probably good that it's that way since half the time I have to hold my fire on a target so I can finish my warrant scan before CopSwarm (TM) kills it (mostly a problem with smaller targets).
 
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I don't need police help to kill Anacondas, thanks. I can already pop an Anaconda's powerplant in my Viper with only pulse lasers in less time than it takes 6 authority vessels flailing semi-helplessly at it to knock 40% off the hull.

Then you ought to have good enough fire control not to hit NPCs. And, if you're whacking Anacondas so easily you can certainly afford that whopping big 8000cr fine you're so upset about.
 
Agree with OP. I've had loads of fines and "wanted" status by pinging an NPC flying in front of me in heavy RES activity. I thought the penalties for friendly fire had been made more forgiving? Don't see any evidence of that.

Of course, the real, manly, hard space commanders will start fuming - "you should learn trigger control", and "how dare you fly an FDL when you can't control it", and "how stupid of you to make one small mistake, you should never play this game again!", and all that adolescent angry bigoted guff.
 
Agree with OP. I've had loads of fines and "wanted" status by pinging an NPC flying in front of me in heavy RES activity. I thought the penalties for friendly fire had been made more forgiving? Don't see any evidence of that.

Of course, the real, manly, hard space commanders will start fuming - "you should learn trigger control", and "how dare you fly an FDL when you can't control it", and "how stupid of you to make one small mistake, you should never play this game again!", and all that adolescent angry bigoted guff.

friendly fire incidents were made more forgiving , but only if the ship in question has shields , if there are no shields and the target takes damage , instant fine.
 
Nice shot skywalker!
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50% increase? If you pay them off? Is that why whenever I go to pay off my 200cr fine, it is always 300cr? That doesn't make any sense.

Sure it does. Bounties are not fines. Bounties are 'We want this SOB's head on a pike. If you kill him for us, we'll pay you this much.' If you go in to pay it off yourself, the extra 50% is graft. You're paying someone to look the other way and clear your record for you.

That said, the FF system could probably stand to be tweaked a little more. Perhaps tweak it to issue fines for smaller infractions, and bounties for the more aggressive offenses, with bounties being automatically issued if you exceed a certain number of fined infractions in a given time window, or if the value of those fines exceeds a certain threshold.
 
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50% increase? If you pay them off? Is that why whenever I go to pay off my 200cr fine, it is always 300cr? That doesn't make any sense.

It's a bounty, not a fine.

As for the OP, say what you like but your shots finished the ship off. If it died from a single burst from your lasers then chances are that it was pretty much totally shot up prior to that, and fleeing. Bad luck that it crossed your path at an inopportune moment is all.
 
Also, why do NPC's with no shields fight? I can understand why a trader NPC might have no shields (but if he gets attacked, he should run!), but why do PIRATE NPC's have no shields? It implies that NPC's have an incredible lack of intelligence. Especially when those NPC's are running around in Anacondas and Pythons. I mean, man, sell the Anaconda, buy a Python, kit it out like mad, and HAVE SHIELDS!

I totally agree here. Even with the reduced repair cost (before tha t fighting withough shields was simply insane) it still makes no sense for a ship with repair costs like a clipper etc to be hunting naked. IMO all assault craft should have at least basic shields from a believable POV but esp expensive ships
 
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