Hit NPC in RES with 1 pulse laser shot - 8100cr bounty for murder?!

It looks like that the guy was already in bad shape, and you were unlucky enough to give the coup the grace.

Sometimes a ship takes a few seconds to go boom, so perhaps you were fined first for hitting it (bringing it to zero HP), and then again for murder, after it finally blew up in Result of that shot.

And I believe that fines increase in time if you don't pay them promptly.

At least you had enough to pay the bounty, you can make the money and lost rep back in no time.
Actually, they could have been a completely healthy Wanted NPC (who was then done in by the rozzers). If you shoot a Wanted NPC without scanning them and confirming that they're Wanted, you get fined for shooting them.

Which makes no logical sense to me. Fix it, please, devs! :p
 
There is already an accidental damage system in place, you just happened to get bad luck.

I've hit a few cops accidentally since the release of the accident system and I have not been fined or wanted.


THOUGH YOU SHOULD STILL PRACTICE TRIGGER DISCIPLINE REGARDLESS
 
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That NPC probably had an NPC spouse and little NPC kids - maybe even an NPC baby, that depended on them. And your moment of sloppy fire control ruined all their lives. In an instant. All ruined. Gone. Vaporized. How would you feel if someone vaporized your loved ones because they couldn't restrain themselves in a firefight? Oh, the humanity!!! It's a tragedy, and all you care about is a pathetic 8,000credits?

Somebody think of the children, Doesn't anyone think of the children. Those poor NPC orphans. Maybe we should start a charity ONPC (Orphans of NPCs) :)

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Originally Posted by Rankaze

I hit him ONCE with pulse lasers

Maybe you clipped him and his shields were down. :S
 
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Somebody turn the record over, the needle's got stuck.

So has yours, in your earlier post you stated that you had loads of fine for friendly fire so you really do need some fire discipline, you know the rule if you ignore them that is your choice, I have claimed over 18 million in bounties and have had a total of 4 fines for hitting NCPs and 3 for firing on wanted ships before my scanner had tagged them. It does happen but that is one of the risks of bounty hunting, other ships have as much right to be in space as you and most have higher morals (they do not kill for money) so keep an eye on what it happening around you and stop getting tunnel vision and target fixation (you would make a lousy fighter pilot).
 
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Then you ought to have good enough fire control not to hit NPCs. And, if you're whacking Anacondas so easily you can certainly afford that whopping big 8000cr fine you're so upset about.

Since you clearly have not read most of what I have said, or are choosing to ignore it (or you would know it isn't rhe credits I am unhappy about!) I shall not bother responding to you any further.
 
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It's a bounty, not a fine.

As for the OP, say what you like but your shots finished the ship off. If it died from a single burst from your lasers then chances are that it was pretty much totally shot up prior to that, and fleeing. Bad luck that it crossed your path at an inopportune moment is all.

It was clearly not fleeing. It was moving toward the wanted ship.

And if it was that shot up, whatever put it in that state contributed far more to its death than I, and should have gotten the murder.

- - - Updated - - -

There is already an accidental damage system in place, you just happened to get bad luck.

I've hit a few cops accidentally since the release of the accident system and I have not been fined or wanted.


THOUGH YOU SHOULD STILL PRACTICE TRIGGER DISCIPLINE REGARDLESS

I do practice trigger discipline, but there is nothing you can do about a ship entering your field of view in the same instant you squeeze the trigger.

But again, what I am upset about is having a murder on my CMDR's stats when I contributed at most 7% damage to its death.
 
Have you seen men in black, OP? Remember that time all these aliens were popping out and Will Smith didn't shoot any of them? Be like the mighty Will Smith, OP. This isn't Halo where you PEW PEW the world.

And there is something you can do in the situation you describe. Do not fire with other ships close to yours. You have 3d radar, you should be aware of what happens around your ship, including incoming friendly vessels.
 
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Have you seen men in black, OP? Remember that time all these aliens were popping out and Will Smith didn't shoot any of them? Be like the mighty Will Smith, OP. This isn't Halo where you PEW PEW the world.

See my previous post.
 
See my previous edit!

Have you ever been in a crowded RES?

If you don't fire when other ships are close to yours, you will never fire.

When 10 police ships, 2 miners, and you are all engaging the same wing of three pirates, there are no moments when other ships are not close to yours!

This is an aside to the core issue, though. The murder bounty shohld go to the individual who did the most damage to the target, not the guy who hit it with one burst of stray fire for less than 7% damage just because he happens to be a CMDR.
 
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Not sure what to tell you. I guess bounty hunting isn't for you?

I think out of all the millions I made bounty hunting I got a (non-murder) bounty maybe .. once? I use a pretty busy RES in empire space. Have you raided in WoW, by any chance? This seems analogous to tunnel vision on your dps target and standing in fire. Situational awareness avoids 99% of accidental friendly fire for me (not foolproof but good enough to make bounty hunting an efficient past time).
 
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Not sure what to tell you. I guess bounty hunting isn't for you?

I think out of all the millions I made bounty hunting I got a (non-murder) bounty maybe .. once? I use a pretty busy RES in empire space. Have you raided in WoW, by any chance? This seems analogous to tunneling your dps target and standing in fire. Situational awareness avoids 99% of accidental friendly fire for me (not foolproof but good enough to make bounty hunting an efficient past time).

You don't read, do you?

As I said more than once, I almost never have friendly fire incidents. Before this, I hadn't had one since I stopped using gimbaled weapons..That isn't even what I am upset about. Even though I don't think there is anything I could have done to avoid this particular incident (I do agree most incidents are avoidable!), I'd have accepted the assault bounty.

What I am upset about is having a murder on my CMDR's record when I dealt only a very small amount of the total damage necessary to destroy that ship! Quit trying to divert from the actual issue I am raising here to make yourself feel good about your superhuman accuracy!
 
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Ok, but is that how the real world legal systems work? Killing blow = murder charge. Beating the crap out of someone = assault.

Why should the elite legal system work based on damage? Have you thought through all the consequences of that system other than your immediate convenience in this incident? If you have a misfire with a big gun but do not kill you can suddenly be liable for murder if someone plinks a ship to death. If you want to rack up a big bounty you could run around tagging ships, etc. etc.

---

It sounds to me like you don't get what avoiding these accidents is about in RES. It's not about superhuman accuracy but awareness of stuff around you. I think you just tunneled your target, honestly, and are now salty about it. Don't tunnel?
 
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Ok, but is that how the real world legal systems work? Killing blow = murder charge. Beating the crap out of someone = assault.

Why should the elite legal system work based on damage? Have you thought through all the consequences of that system other than your immediate convenience in this incident? If you have a misfire with a big gun but do not kill you can suddenly be liable for murder if someone plinks a ship to death. If you want to rack up a big bounty you could run around tagging ships, etc. etc.

---

It sounds to me like you don't get what avoiding these accidents is about in RES. It's not about superhuman accuracy but awareness of stuff around you. I think you just tunneled your target, honestly, and are now salty about it. Don't tunnel?

I've had one friendly fire incident in the last, oh... 7 or 8 million credits worth of bounty hunting I've done. ONE. I think I know plenty about avoiding these kinds of accidents. You yourself have admitted that you've had some, therefore by your own logic you don't know anything about avoiding them either.

And since you've brought real world law into this discussion, in a real world legal system, killing someone with stray fire isn't murder anyway - it's manslaughter, or some other lesser crime. Legally, murder requires intent. And SOMEONE in that fight had enough intent to do 93+% hull damage to that target, and it wasn't me.

And in any real world circumstance, there is no such thing as "I have 7% health remaining", so that's a pointless comparison anyway.

PLUS, if there WAS such a thing, what kind of idiot would be charging into combat when he was in that state?

Get over yourself.
 
You yourself have admitted that you've had some, therefore by your own logic you don't know anything about avoiding them either.

Get over yourself.

Well, it does happen on occasion, as I am not perfect. But you know what I do then? I go pay it off, and keep going. I don't come on the forums and make a big whiny thread asking for changes. It's not clear your proposed damage-based justice system would be better and wouldn't have other corner cases someone else might make a big whiny thread about.
 
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Well, it does happen on occasion, as I am not perfect. But you know what I do then? I go pay it off, and keep going. I don't come on the forums and make a big whiny thread asking for changes. It's not clear your proposed damage-based justice system would be better and wouldn't have other corner cases someone else might make a big whiny thread about.

Personally, I think you're just looking for excuses to insult people to make yourself feel better. Since that's what you've been doing for pretty much every post you've made in this thread.

But it doesn't matter. I no longer need to be concerned with it, as I've discovered that the crime tracking stats are broken anyway! (Lifetime bounty value - 0?! Lifetime fine value - 1000 CR?! Ha! I have more than that in parking tickets... er, docking fines). So, until that's fixed, I no longer have a reason to care about it.
 
Not sure what to tell you. I guess bounty hunting isn't for you?

I think out of all the millions I made bounty hunting I got a (non-murder) bounty maybe .. once? I use a pretty busy RES in empire space. Have you raided in WoW, by any chance? This seems analogous to tunnel vision on your dps target and standing in fire. Situational awareness avoids 99% of accidental friendly fire for me (not foolproof but good enough to make bounty hunting an efficient past time).

How incredibly arrogant. Where the heck is the negative rep button?
 
I was trying to take out an elite Anaconda. I wasn't nearly ready for him.

My trick was to lure him slowly from the USS toward the nearest nav beacon so the other ships could help me beat him up since he had a bounty. It seemed to work! It took me a 20 minute flight with regular thrusters to get there, but I got there. The problem was that an electrical surge knocked out my joystick -- I had very limited flight control!!

I finally got him there and managed to figure out how to shoot with the mouse and strafe with the keyboard. It's REALLLLY hard to hit a target when you can only strafe, but thankfully there were enough npc's at the nav beacon that I didn't have to do much.

The `conda was down to about ~20% hull left. I wanted to try out the torpedo I had just fitted. So... I targeted, lined up, and hits away!! Unfortunately the tracking of the torpedo got a bit confused. It turned and hit a system patrol ship. I hit my boosters and retreated! As I was leaving, the `conda blew up. I didn't get credit. 20 minutes leading him there and trying to get the killshot, nothin at all! Then I had that bounty for the stray torpedo and everyone was after me. I finally got to SC and managed to save and exit.

*sigh*
 
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