Ok, but is that how the real world legal systems work? Killing blow = murder charge. Beating the crap out of someone = assault.
Why should the elite legal system work based on damage? Have you thought through all the consequences of that system other than your immediate convenience in this incident? If you have a misfire with a big gun but do not kill you can suddenly be liable for murder if someone plinks a ship to death. If you want to rack up a big bounty you could run around tagging ships, etc. etc.
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It sounds to me like you don't get what avoiding these accidents is about in RES. It's not about superhuman accuracy but awareness of stuff around you. I think you just tunneled your target, honestly, and are now salty about it. Don't tunnel?
I've had one friendly fire incident in the last, oh... 7 or 8 million credits worth of bounty hunting I've done. ONE. I think I know plenty about avoiding these kinds of accidents. You yourself have admitted that you've had some, therefore by your own logic you don't know anything about avoiding them either.
And since you've brought real world law into this discussion, in a real world legal system, killing someone with stray fire isn't murder anyway - it's manslaughter, or some other lesser crime. Legally, murder requires
intent. And SOMEONE in that fight had enough intent to do 93+% hull damage to that target, and it wasn't me.
And in any real world circumstance, there is no such thing as "I have 7% health remaining", so that's a pointless comparison anyway.
PLUS, if there WAS such a thing, what kind of idiot would be charging into combat when he was in that state?
Get over yourself.