Ho Ho I wish for a 50 hour story campaign for christmas

Please Santa, I wish for a interesting twisty lengthy story campagin in ED. That is really involving and takes you from Sol to dangerous Thargoid space.
Thanks!
 
If you are looking for a campaign then i'm sorry to say that you purchased the wrong game, history dictates that no Elite game has ever had a campaign so you are asking for the impossible.
 
If you are looking for a campaign then i'm sorry to say that you purchased the wrong game, history dictates that no Elite game has ever had a campaign so you are asking for the impossible.
Is that totally true though? Didn't Frontier First Encounters have some linear series of missions related to articles in the in-game newspapers (starting with the Wiccan Ware Race, followed by shipping medicines to an outbreak system, etc.), which could be considered to be a campaign?
 
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Is that totally true though? Didn't Frontier First Encounters have some linear series of missions related to articles in the in-game newspapers (starting with the Wiccan Ware Race, followed by shipping medicines to an outbreak system, etc.), which could be considered to be a campaign?

yep totally..... whilst i am not expecting wing commander levels of story i honestly see no reason why we cant have a series of "stories" periodically added in.... and indeed that video linked a few weeks back hint that it may not be as wild a pipedream as some may thing.
 
Is that totally true though? Didn't Frontier First Encounters have some linear series of missions related to articles in the in-game newspapers (starting with the Wiccan Ware Race, followed by shipping medicines to an outbreak system, etc.), which could be considered to be a campaign?
FFE had some custom one-off missions, but most of them were just "things which happened" and there wasn't a lot of connection between them in terms of a big overarching story. You could do none, any or almost all [1] of them as you chose ... and with the exception of the final one were just reskinned courier/passenger/assassination missions.

There was also a big overarching story about the disappearance/return of the Thargoids, but only two of the custom missions were tied to it (including the big final one): mainly it was something you read about in the newspapers.

You can get the same sort of experience in Elite Dangerous by reading Galnet and then doing all the related CGs when they occur. There's also the tutorials [2] and the intro mission chain, I suppose ... plus things like Ram Tah's mission or the Thargoid fight cycle which have custom missions not tied to specific timed events.



[1] Given the timings and locations you'd need a *really* fast ship to do all of them, and the "assassinate this guy" and "assassinate the guy who assassinated that guy" missions were of course mutually exclusive. (If you tried taking the second one having completed the first, then they thanked you for making their investigation a lot easier, and then executed you.)

[2] Given all the complications of trying to run a single-player story in a persistent multiplayer galaxy, the tutorials would probably be the best place to put a Freespace-style campaign. There's bits of one there already - if they extended the tutorials to cover some of the other in-game basics then they could probably do it.
 
While we're talking about the Pie in the Sky™, I want procedurally generated story threads that can lead me on an hours long adventure through space and across planets, meeting people, seeing sights and doing things that matter on a commander level, complex and varied enough that I will never recognize the design patterns.
 
3.3's scenarios could be the beginning stage of more involved "radiant quests" generation. Also instead of just "tip off" to search wreck missions that generate in the message board, maybe there could be alert missions for cmdrs having reached a certain naval rank, powerplay aligned missions to defend or escort a structure.
 
I would like see the entire federation/empire ranking up be a series of missions, that fills your codex with the lore and story behind the ships, why the systems we gain permits are locked, and missions to actually will make us visit those places, etc, etc.
 

Jenner

I wish I was English like my hero Tj.
I'd love a campaign. And yes - there were some interesting bits data mined that suggest there may be more coming along these lines, but who can say for sure?

Not FD, certainly. :p
 
Funnily enough EVE online had campaign-esque storylines called Epic Arcs. They were 50 mission connected campaign. Most of the missions were "go here, kill this dungeon full of npc's and retrieve black box from the last npc" and like. But the main catch was storyline which was told via mission text, journal marks etc.

the Sisters of eve (eve onlines Red Cross) epic arc: Blood-stained stars had the player to criss-cross across the high sec systems. It was epic and felt like a campaign although it was a collection of missions with text that resembled a continuity :}

Aakkonen
 
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Please Santa, I wish for a interesting twisty lengthy story campagin in ED. That is really involving and takes you from Sol to dangerous Thargoid space.
Thanks!

Now go use google and read up about Elite and why it doesn't have a silly story/campaign and then come back and tell us why they need to change 34 years of gaming to suit YOU?
 
I wholeheartedly hope Elite will never ever have any kind of story campaign that is the same for every player.
There are dozens of games out there with lots of story campaigns. Elite is not the game for that. And if you think it is the game for that, you are wrong. Sorry.
 
I wholeheartedly hope that Elite will one day have some kind of story campaign that is the same for every player.
There are dozens of cool features in Elite right now that many players only ever get to see in YouTube. For example, there are players who haven't experienced Thargoid interdictions or Thargoid refueling at barnacles.

There should be multiple single-player campaigns built around important historical events in the ED universe. You should be able to play a campaign where you are the first human to encounter a Thargoid in the modern era. That could be a great story - there could be a really compelling reason why you were out there and why you were the first person to "trigger" them. There should be a campaign around the Salome event. How many people even know that happened? I'm still not sure exactly how it worked in real time. But there could be a campaign around it with an interesting story.

These campaigns would be completely separate from the open-world game. It wouldn't be possible to earn anything in the campaign and bring it back to the open world. In effect, when you play the campaign, you'd be playing as a different person whose story starts and ends with the campaign.

There are many upsides to this idea and only one downside: development time.
 
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