At the moment the jetpack is activated by pressing the jump button in mid air.
That means you need to jump first by pressing the jump button. This is independent from the duration of pressing. Short press, or long press doesnt matter you will always jump the same height.
Then you need to press the jump button again to activate the jetpack. Here it depents on your pressing time how long the jetpack is activated.
But just tabing the jump button for the jetpack has no affect at all.
The problem I always encounter on exploration is, that when I try to get up a wall and reach a point where the slope is to great to walk on, I need to jump/jet my way up.
It happens that the mid air state to activate the jetpack is too short to time that properly. So I need several times until it works.
If I need to reach another latch to stand on, not directly above me, I can slip and fall down the complete wall without even once being in the mid air state to activate the jetpack while falling.
This problem could be easily avoided by having the jump button tabbed for jumping and held for a second for the jetpack.
It changes nothing in the way the jump/jet movement is performed at the moment by (I make a wild guess) all of the players. Please correct me if you are a short pulse jetter.
The benefit is to activate the jetpack even if the mid air state is not given, like on the ground or while slipping on a wall.
Hopefully this idea reaches the responsible person and will be considered.
To boost my chances a little bit, I call for my favorite CM @sallymorganmoore for help.
Please help Sally, for your posts lighten up the crazyness at this place.
Best regards,
Gorrister
That means you need to jump first by pressing the jump button. This is independent from the duration of pressing. Short press, or long press doesnt matter you will always jump the same height.
Then you need to press the jump button again to activate the jetpack. Here it depents on your pressing time how long the jetpack is activated.
But just tabing the jump button for the jetpack has no affect at all.
The problem I always encounter on exploration is, that when I try to get up a wall and reach a point where the slope is to great to walk on, I need to jump/jet my way up.
It happens that the mid air state to activate the jetpack is too short to time that properly. So I need several times until it works.
If I need to reach another latch to stand on, not directly above me, I can slip and fall down the complete wall without even once being in the mid air state to activate the jetpack while falling.
This problem could be easily avoided by having the jump button tabbed for jumping and held for a second for the jetpack.
It changes nothing in the way the jump/jet movement is performed at the moment by (I make a wild guess) all of the players. Please correct me if you are a short pulse jetter.
The benefit is to activate the jetpack even if the mid air state is not given, like on the ground or while slipping on a wall.
Hopefully this idea reaches the responsible person and will be considered.
To boost my chances a little bit, I call for my favorite CM @sallymorganmoore for help.
Please help Sally, for your posts lighten up the crazyness at this place.
Best regards,
Gorrister