Holo-Me: I'm still tiny

I've seen and participated in threads re: scale of everything in VR before. FD says the avatars are to scale and 6 feet tall. My guy is clearly not 6ft tall - more like 4 and a bit feet, maybe 5 on a good day. Is there something I'm missing here? Some adjustment I can make to make my avatar actually 6 feet tall? My in-game wrists, hands, legs and feet remind me a bit of my 10n year old son.

Thanks in advance!
 
When I sit down in my real Life chair my body fits perfectly inside the VR body. Perhaps hands and arms are a Little weak looking so to say.
But I am a Swedish Viking naturally big driving a Volvo so that explains it.

Seriously, I have no scale issues in the rift. Heard that Vive has them.

I dont now of any adjustment really.
 
A few thoughts

  1. IIRC, Elite doesn't take your HMD's IPD setting into account. Those if us who have IPDs near 64mm don't have the same scaling issues as others.
  2. The "floor" is sloped in the Holo-Me interface. This skews your sense of scale.
  3. I actually measured my Holo-Me using my Vive controllers to accurately position her. She's defintely taller than me at a height of just shy of 6'
 
pilots of the future are genetically bioengineered to be tiny and efficient to fit in small places and reduce lifesupport requirements.
 
The scale looks OK to me in my RIft. I'm 6'2" in real life, and my in-game body looks about the right size, albeit a bit thin. But I chalk up the virtual svelt build to a space diet of food cartridges and Lavian brandy. :)
 
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Scale is ok in my vive as well. There are people with Oculus complaining about scale as well so i guess it is more general problem.
 
This is probably the only thing that bugs me a tiny bit. The body of the pilot looks like a young child. I guess it wouldn't matter so much if the feet were flat on the floor but it's very noticeable with their feet up like that. No gamebreaker though.

The male bodies do look very feminine. I keep wishing there was a package slider :D
 
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Well, if you go into holo-me in the vulture and FAS (probably others as well), your model stands in front of you, and you can get up and close to it in order to inspect it. The model is definitely smaller than me - I'm just shy of 1.90m, while the model looks to be about 1.60 - on the smaller side. So I guess the scale will look OK to you if you yourself are around 1.60, and smallish if you are over 1.80. Can we get some more data points?

Cheers,
-ch

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Oh, and this is with the Vive

-ch
 
Hi folks new to VR and loving it as for the scale while sat down looking at the arms they do look small BUT in Holo-Me if I walk over to the figure and stand face to face then to me at least the figure is at least 6 foot, I'm 5ft 6in and I'm shorter by at least 6in yet the arms and legs are real thin, pity we can't adjust the body like we can the head I've been making mine look as close to the way I look as possible , not there yet but getting there, only problem though is my chubby 58 year old face is looking silly on this skinny body [haha]

this is on Rift

Giz
 
There is definitely an IPD issue. I have a small IPD and everything looks slightly small in the Vive (maybe 80% real size). Other small IPD users have reported the same on Reddit.

Yes, you can go and stand next to your holome, and appears to be the correct height, but that's not quite the same as perceived scale. See Father Ted:
[video=youtube;OXypyrutq_M]https://www.youtube.com/watch?v=OXypyrutq_M[/video]

SteamVR can supply eye transforms with IPD baked in, but I am assuming Elite does not use this.

This seems to be a very old issue that is still not resolved. Assetto Corsa had similar issues but now has an in-game IPD slider. Something similar in Elite, or even just a manual config setting would be wonderful! Is there a bug report somewhere we can add our voices to get this resolved. I would dearly love to enjoy Elite with proper scale. It's amazing already, I can only imagine what proper scale would do. :)
 
Is there a bug report somewhere we can add our voices to get this resolved. I would dearly love to enjoy Elite with proper scale. It's amazing already, I can only imagine what proper scale would do. :)

Log a bug in the bug report forum. https://forums.frontier.co.uk/forumdisplay.php/105-PC-amp-Mac-Bug-Reports

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I posted earlier in the thread that I thought the scale in Holo-Me was OK in my Rift. But I stand corrected, no pun intended.

I stood up next to my full-body Holo-Me, and the top of his head got no higher than my collarbone. I'm 6'2", so the Holo-Me must have been around 5'6". Whatever he measured up to, he was short. My Rift's IPD is set to 71, the maximum. My self-measured IPD is 73, for what it's worth.
 
There is definitely an IPD issue. I have a small IPD and everything looks slightly small in the Vive (maybe 80% real size). Other small IPD users have reported the same on Reddit.

Yes, you can go and stand next to your holome, and appears to be the correct height, but that's not quite the same as perceived scale. See Father Ted:


SteamVR can supply eye transforms with IPD baked in, but I am assuming Elite does not use this.

This seems to be a very old issue that is still not resolved. Assetto Corsa had similar issues but now has an in-game IPD slider. Something similar in Elite, or even just a manual config setting would be wonderful! Is there a bug report somewhere we can add our voices to get this resolved. I would dearly love to enjoy Elite with proper scale. It's amazing already, I can only imagine what proper scale would do. :)

Thanks for this! This is exactly what the problem seems to be. The game needs a IPD slider for sure. Especially being a seated sim.
 
If it still looks small with one eye closed, it has nothing to do with IPD. I think IPD is one of those explanations that people believe because they can't change it. But they can close one eye.

As an aside, this thread is reminding me of car forums where a 6'5" guy asks if he'll be able to fit in a car, and ten people who are 5"10" say it's perfect. YOU DON'T UNDERSTAND.
 
I really hoped Holo me would finally let us adjust our bodies. Anyway, I fumbled around with the DK2's IPD settings that used to make a difference in ED and personally concluded the body is based on an small, skinny person. I just couldn't get both, the bodies and cockpits size to both appear completely right at the same time.

Looking at the heads position in relation to the headrest in the camera suite appears to support that (the occiput is located in the area designed to support the neck):

11qijvm.jpg
 
If it still looks small with one eye closed, it has nothing to do with IPD. I think IPD is one of those explanations that people believe because they can't change it. But they can close one eye.
Good point, will have to try one eye, although it's difficult when you've been looking with two eyes already because your brain has already decided what scale things are. I'll have to try one eye on load.

I can only assume it's IPD because other people are reporting that scale looks fine to them. It's not just the pilot either, I was cruising around a dead Anaconda the other night and it looked lorry sized. [blah]
 
One eye, two eyes — doesn't change what I see. When I stand next to my Holo-Me, I tower over him by at least eight or ten inches, and I'm only 6'2".
 
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