Holy gut wrenching motion sickness! SRV sucks in VR.

So I finally got my DK2 working with Horizons. Landed at a planet and went for a drive. I am now about to puke my guts out. No other vr experience has made me sick, until that little buggy ride. Good god my head hurts. I had to putt putt back to the hanger at 5 kmh or I would have completely lost my dinner.

Think I'll be staying on the ship.
 
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I take it you've not went on the Half Life 2 Vomit Ride then? <grin>

Check that your headset's getting the full 75fps. I found rendering the landscape was a little hard on my poor wee computer and had to dial back a bit on the graphic settings. Whatever you do don't keep playing when you notice you're starting to feel nauseous. It's easy to build up an association with the headset and feeling sick. Take a break and come back to it. Like Hadron42 you will eventually get you VR legs. There's nothing more fun than launching yourself at the scenery at full pelt.
 
So I finally got my DK2 working with Horizons. Landed at a planet and went for a drive. I am now about to puke my guts out. No other vr experience has made me sick, until that little buggy ride. Good god my head hurts. I had to putt putt back to the hanger at 5 kmh or I would have completely lost my dinner.

Think I'll be staying on the ship.

Just take it slow in the SRV, at least for your first few outings! Once you acclimatize you'll be driving around at full speed and thinking nothing of it. Disabling the side panels also helps imo.
 
Just take it slow in the SRV, at least for your first few outings! Once you acclimatize you'll be driving around at full speed and thinking nothing of it. Disabling the side panels also helps imo.
Yes it does because the don't pop up when you want to throw up to your left or right. :p
Oh man there is no way I could do the SRV in VR. Its bad enough on a 65 inch screen in 2d when it gets bumpy hehe. I had a friend over who is a pilot and he could not stomach it after a few mins in the bumpy stuff hehe. We need a full hovercraft version for VR.
 
I don't own a HMD (so far), but even while driving with a monitor as display, I found the "shaking head" quite nausea inducing. When switching to the "gimballed" turret-view for driving, I had way less issues.

Hence my question:
Is the camera movement-model different between monitor and VR view? Or does the VR-camera "force" exactly the same relative movement on you?
Because I wager that it would be exactly this what causes the nausea and not necessarily a too low framerate (which undoubtful has it's share as well).
 
Ah, okay. Thank you for the fast answer, Adam. An answer that is quite a relieve, honestly. I feel that I should be able to adopt (sooner or later) with a careful and slow approach to SRV-driving then. With a forced camera movement, I am sure I never would have been able to...

Maybe framerates are indeed the main issue then. But those should be managable with reduced quality settings (I hope).
 
Ah, okay. Thank you for the fast answer, Adam. An answer that is quite a relieve, honestly. I feel that I should be able to adopt (sooner or later) with a careful and slow approach to SRV-driving then. With a forced camera movement, I am sure I never would have been able to...

Maybe framerates are indeed the main issue then. But those should be managable with reduced quality settings (I hope).

For many, the frame rate on planet is somewhat of an issue. However, even as they do not force head movement, the head (player) still has to follow the SRV environment and there is no such thing as a flat surface (well, not very often anyway) and it amplify the disconnect between senses.

Some tricks:

Drive slower,
Look on the side,
Look at stable parts on the SRV,
Take a break, got in the turret and enjoy the view.
 
Good advice.

This one, however, surprises me:

Look at stable parts on the SRV

Exactly the opposite is recommended, when geting sea-sick: look at the horizon, not the ship.

By the way, ginger is supposed to help against nausea. A nice tea, maybe? Do we know, which sorts we can find everywhere? There might be connections...
 
So I finally got my DK2 working with Horizons. Landed at a planet and went for a drive. I am now about to puke my guts out. No other vr experience has made me sick, until that little buggy ride. Good god my head hurts. I had to putt putt back to the hanger at 5 kmh or I would have completely lost my dinner.

Think I'll be staying on the ship.
Well....honestly, I'm not sure what you expected, if you drive like me or anywhere near, I cannot imagine vr being pleasant initially, it is.....far...far from a smooth ride, if anything I would say that VR is doing what it is supposed to, giving you a quite realistic feeling, because yeah..a lot of us aren't driving that smoothly.

So yeah, take it slow initially?
 
Good advice.

This one, however, surprises me:



Exactly the opposite is recommended, when geting sea-sick: look at the horizon, not the ship.

By the way, ginger is supposed to help against nausea. A nice tea, maybe? Do we know, which sorts we can find everywhere? There might be connections...


In this case it actually help. Remember that the player is sitting and has no inner ear input from the screen movement. Normally, when in actual motion it is recommended to look at the horizon as this sync the vestibular with vision. In a sitting simulation (with no movements from the player) looking at a stable part of the screen does the same effect e.g. sync vestibular with vision.
 
If you are prone to sea sickness, I have a quick word on taking medications or ginger related products for nausea. SCUBA diving liveaboard boats live by this rule.

Begin taking them a full day before you use the HMD. If you wait until you are sick to take them, the meds will do very little to help you. Take them well before use and get the ingredients into your system beforehand.
 
If you are prone to sea sickness, I have a quick word on taking medications or ginger related products for nausea. SCUBA diving liveaboard boats live by this rule.

Begin taking them a full day before you use the HMD. If you wait until you are sick to take them, the meds will do very little to help you. Take them well before use and get the ingredients into your system beforehand.

<BillyD buys a Ginger Farm and Goes on A ginger only diet> :)
 
I don't think I'll be taking meds or ginger for a video game.

I'm just saying that the way they have implemented the buggy feature is probably the worst vr implementation yet. Maybe they could put some shock absorbers on the buggy or even the drivers seat. The biggest problem is the eye strain that it causes. It's like sitting in one of those paint can shaker machines and trying to read a book at the same time.
 
I totally agree in respect to meds!

Ginger, however, is healthy in general and tastes awesome. I usually cut some slices of ginger in my daily morning muesli.
Drinking ginger tea before playing - at least until you got your "VR legs" - definitely doesn't cause any harm - quite the oposite!
 
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