Newcomer / Intro Home Station for Newbie

I'm having a hard time deciding what to do next after the starter section. I figure the first thing to do is establish a Home Station. I'll be looking to make money through passenger/trucking at first to eventually get into exploration. I would also like to get access to Sol.

Any suggestions on where to set up? Thanks
 
Access to Sol requires federation rank, so just pick any Federation system where most of the factions are also federation aligned that is in Boom (for better/more trade missions) that has a stations that aren't too far from the jump in point (so as to avoid long in-system supercruises each time you go back to it).

If you're in a real hurry to get the permit faster than credits, opt for taking the higher REP+++(or more) missions and rewards.

I would use Inara's Find Nearest tool (link below) to locate boom systems near me, and then look at the details for them to see all the factions present with how they are aligned. I'd start by just looking at the Federation systems, but even other systems could have a strong federation faction present. The reason you will want many factions that are federation is so you can get the federation rank faster.

Also, don't forget to keep your eyes open for the rank up missions from the federation factions. They will be the ones that say something like "Navy requires".... These are the missions that actually increase your federation rank,and will show up once you hit 100% in your current rank. Note that any rep you gain after hitting 100% is still gained, so you do not lose anything by not doing the rank up missions right away.

 
What he said, plus consider these:

I find EDDB more useful for this particular job (Inara for other jobs):

EDDB Station Finder
Bear in mind the following for the filters:
1. Stations with Economy: High Tech tend to have better stuff for sale in outfitting.
2. Powers: Li Yong-Rui stations have a discount of 15% on all outfitting which helps early on. Plus he's host to a lot of Federation factions which will help obtain the Sol permit.
3. Min Landing Pad: L stations allow for eventual large ships to access them (only small and medium can hit M pads). They also generally all have services such as market, repair, restock, refuel which some M only stations don't have.
4. Include Planetary: No a planetary home base will be a chore, especially early on.
5. Max Distance to Arrival: XXls - stations closer to the star (i.e. <300ls) are far more convenient to travel to.

If you're thinking longer-term, Has Facilities: Material Trader and Technology Broker might be convenient to have. Also when you also inevitably incur a bounty, Government: Anarchy is useful to find an Interstellar Factors to pay off your misdeeds.
 
What he said, plus consider these:

I find EDDB more useful for this particular job (Inara for other jobs):

EDDB Station Finder
Bear in mind the following for the filters:
1. Stations with Economy: High Tech tend to have better stuff for sale in outfitting.
2. Powers: Li Yong-Rui stations have a discount of 15% on all outfitting which helps early on. Plus he's host to a lot of Federation factions which will help obtain the Sol permit.
3. Min Landing Pad: L stations allow for eventual large ships to access them (only small and medium can hit M pads). They also generally all have services such as market, repair, restock, refuel which some M only stations don't have.
4. Include Planetary: No a planetary home base will be a chore, especially early on.
5. Max Distance to Arrival: XXls - stations closer to the star (i.e. <300ls) are far more convenient to travel to.

If you're thinking longer-term, Has Facilities: Material Trader and Technology Broker might be convenient to have. Also when you also inevitably incur a bounty, Government: Anarchy is useful to find an Interstellar Factors to pay off your misdeeds.

Great advice, other than the last one.

You can search specifically for interstellar factors both on the galaxy map in game and on Inara's find nearest, no need to restrict yourself to only anarchy systems. For me right now, for example, of the 20 closest interstellar factors, only 2 are in Anarchy systems.

I admit to having an Inara bias, despite EDDB being perhaps better for some things, because Inara always knows where I am, what missions I have, what engineering I've got planned, etc. (due to using EDMC). That means I never have to type that information in. I only use EDDB when searching for "bodies", such as for surface prospecting, and use Inara for all things Trade, mission, faction and engineering related.
 
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Ohm City is a fine choice I reckon.

In a different forum we were discussing new homes and I put together this list of what I would like to have

-----------------

Criteria I would like to have

-- Short run from star to station. Less than 300 ls is ideal.
-- Federation. Negotiable, as I want to start working on Fed rep again after a year with the Empire. But this isn't too important right now
-- Orbis station. Ocellus is second choice. I'm sick of the Coriolis, and I don't like them anyway. Would love to go back to an Orbis like Luyten Market above
-- Several landables with a good variety of raw mats. Polonium is a plus
-- Within a couple of jumps of Jameson memorial. I thought about just settling down there, and I may still do. But with only four factions it's not exactly what I am looking for. But to have it close enough to be convenient would be great.
-- Some rings for RES and maybe good mining? Once I've hit Trade Elite (if) I don't know how much mining I will continue to do. So not important really in the long run.
-- Mat trader. Manufactured is best
-- High Pop
-- Boom state

I've found a few that meet most of these conditions, but not all. Conway City in LTT 4961 is the leading contender, it even has a tech broker in addition to the mat trader, but it's Coriolis.

---------------------

Maybe for the first home this stuff isn't important, but I thought it might help to see what others are looking for in their home systems/stations. And since that thread I have hit trade Elite so don't need much mining any longer :)

I've called Fowler Orbital in Dvorsi (Imperial) home for a year now and looking to move back to Federation space for a bit. Dvorsi has about 35 landable planets for raw mats and it's been fantastic. By far the longest I have remained at any single station/system.
 
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Ohm City is a fine choice I reckon.

In a different forum we were discussing new homes and I put together this list of what I would like to have:
<snipped for brevity>

That's an awesome list @sinisalo and very similiar to what I would list, other than the Federation part (I'm chasing Empire atm). I'm currently operating out of a system that is 3 jumps away (for my currently used combat ship) simply because it was the closest war system where an Empire faction is involved.

You're fortunate, because there are a lot more federation systems close to Jameson Memorial than there are Empire. And I agree regarding the 4 factions in SD....all of my extra ships are there, but I don't consider it "home" because I never actually operate out of the system.

Nice thing is there are nearby material traders of all types and Interstellar factors...all within one jump even for my FDL which has such a low jump range it's hardly worth having an FSD on it.
 
If Conway Twitty were Orbis I would have already moved. I just don't like Coriolis stations. The "O" starports are so easy to get to the slot. Not that Coriolis are difficult, but nothing like the others. I'm just sick of Coriolis stations. I was in an Orbis before moving to Dvorsi (Luyten Market which is mentioned, and had a screenshot of in the original thread). I'd like to go back to one, but it's a bit silly if I were to make that the primary filter :)

Sooner or later I will pull up stakes. My Anaconda is still out there where I was searching. I was actually visiting the likely candidates, got tired of that and whistled for the DBX and left the Conda out there somewhere. I was flying the Conda since if I found a good system to move to I wouldn't have to pay the transfer fee lol.
 
Heh, tell me about it...I'm only 2 months in and I'm already sick of Coriolis stations. I try to get ANY other station type when setting up shop in a system. I loved the one hollowed out asteroid I found on my 5000 Ly exploration trip...I wish there was more of those around.

Right now, I'm actually use a planetary base for my home base while doing CZ's in the system. Yep...I'd rather take the time to land on a planet in order to restock then dock in a Coriolis yet again.
 
My criteria for a "home" system are generally as follows:

  • interstellar factors (believe me, having a hot ship in your shipyard that you have to make a detour to clean is a pain and gets annoying after a while, especially if you do a lot of surface scan missions and swap ships a lot depending on the missions you're running like I do)
  • In line with the above, low security rather than anarchy. If it's anarchy and someone flips the system, you might lose your IF.
  • Resource extraction sites either in-system, or in an easily accessible system nearby. If the latter has a different faction in control then even accidental friendly fire while hunting isn't a problem, just pop home and pay it off.
  • Decent number of local factions. Superpower doesn't particularly matter to me, but for your purposes having a lot of fed ones is good.
  • Reasonable distance to any points of interest you happen to visit a lot (home bases of your buddies, engineers, shinrarta, LYR space, etc)
  • Low traffic. If I want to be social, I'll go to a hotspot. If you make your home at an engineer base or something you'll get a lot of unfriendly hollow squares which, while generally avoidable, are kinda like having neighbours that constantly throw wild parties and turn the bass on their stereo up while you're just trying to watch game of thrones - fun guys and all but you wouldn't want to live next to them!
  • Low supercruise to the station. Sure, having a 10,000ls cruise means nobody else is gonna be visiting it often - there's a reason for that. Anything less than 1000 is probably fine, anything as low as double or even single digits and you might find it annoying having to cruise around in the star's gravity well all the time to line up on the port.
  • Obvious player factions - if there's one present, then it means you're unlikely to have another group barging in and setting up shop. Like half the PMFs in the game these days are now abandoned, meaning the groups that originally petitioned for them to be added are no longer active, but their presence as a non-controlling faction in their system of origin will prevent any others from being added by the hand-of-fdev - and usually they had reasons for picking the system out as a base!
  • Lastly, if you're struggling to narrow your shortlist down, pick a place that looks good. You're going to be coming back to this place all the time, so if the view from the starport is good then that's a nice bonus. Stations around ringed planets tend to be in line with the rings, but if you get one that's off-axis then it can look pretty cool.
 
Low traffic. If I want to be social, I'll go to a hotspot. If you make your home at an engineer base or something you'll get a lot of unfriendly hollow squares which, while generally avoidable, are kinda like having neighbours that constantly throw wild parties and turn the bass on their stereo up while you're just trying to watch game of thrones - fun guys and all but you wouldn't want to live next to them!

LOL, best advice in the thread, just for sheer entertainment value of how you explained it.
 
Oh dear - nobody mentioned that factor which to me is the single most important feature of a "Home Port":

- The ATC voice.

Some are so amazingly irritating that I just want to unload a T10-full of packhounds in the slot. (Particularly the "John Wayne with loose dentures" guy.)

P.S. Yes of courses the facilities, convenience, etc are important but this is the controller that I have to listen to most often.
 
Oh dear - nobody mentioned that factor which to me is the single most important feature of a "Home Port":

- The ATC voice.

Some are so amazingly irritating that I just want to unload a T10-full of packhounds in the slot. (Particularly the "John Wayne with loose dentures" guy.)

P.S. Yes of courses the facilities, convenience, etc are important but this is the controller that I have to listen to most often.
Is the voice always the same one at a given station? I play muted so have never noticed.
 
I use Diaguandri for main and Arjung for imperial items. Both are Li and get 15% off. Haven't found a Li station for Fed ranked ships yet.
 
And somehow my new system's gone up to medium sec and lost its IF without going into lockdown, so I guess scratch that requirement. That must be a new change to the BGS since I've never seen that happen before. Probably something to do with me and my buddies running a million pirate assassination and massacre missions for like every faction there.
 
If you're interested in exploration,Diamondback Scout is good starter ship.An often overlooked gem.Good luck with your career.
 
Haven't found a Li station for Fed ranked ships yet.

There are 1,282 of them, according to EDDB


Set the Allegiance dropdown to Fed and the Powers dropdown to LYR.

Of course they won't all sell every Fed ship.
 
While we're on the subject of Home Systems...

I found a system meeting many of my requirements. The station is a Coriolis, but I ca live with that. It's ag, but two platforms in the system are industrial. So the Shipyard and Systems availability is pretty good. The controlling faction has the name of a different star system in it, so I guess they're expanding(?). Do minor factions do that?

There are 6 other factions, four of which are in Civil war at the moment: Each of the two Democracies are fighting one of the two Dictatorships.

The system is Independent but located near where the borders of the Federation and the Alliance overlap with other Independents nearby.

Two questions:

1) How does this stack up as a home system?

B) Do my actions have an effect on the outcome of these wars or the strength of a faction? I know that it's part of Power Play with the big boys, but does it matter to the minor factions?

@Flipityflu Sorry if I hijacked your thread.
 
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