Here's something that could be subject of some overhauling in future updates: home systems.
I remember when I was first able to leave the starter systems, and of course the first thing i've done was head to Sol.
In Sol, I discovered that not only there was nothing really making the trip worthwhile, except a virtual "feel at home" feeling. The systm did not have any different or rare goods, did not pay good prices for anything, did not sell anything interesting or at low prices, no capital ships, the missons are actually fewer and less interesting / profitable, the stations where exactly the same as in everywhere else. If we forget that Sol is "home", actually is a lousy system to travel to. And this is supposed to be the capital of the Federation superpower...
Later I went to Achenar, and the feeling was exactly the same...
Then i started collecting the permits, thinking that if a permit was required, the systems would must surely have something worthwhile. But... not, except the occasional discount.
THen came powerplay and all its features and mechanics. The hunt for "home" starts again.
Pledged to a power, head for its "home system" and... the same as in superpower's capital systems: if we forget that they are the factions capital, they-re mediuocre systems for gameplay... Unprofitable economies, almost no missions, exactly the same as in superpower capitals. But with a twist! Each major faction home system is by far the most dangerous system for... the members of that power, as they are swarmed with hostile ships, and you are subjected to endless sequences of interdictions... Does this make sense at all? Shouldn't the factions base be the most secure system to its members?
I parked my Clipper and took my Asp, and I went on a tour through all the other factions capitals, where I was "hostile", and I was attacked fewer times on all enemy home systems combined than I am interdicted on my own power home system. Ins't this illogical and weird?
I think home systems, superpower or faction, definitly need some love and attention.. And balancing in PP's case.
I remember when I was first able to leave the starter systems, and of course the first thing i've done was head to Sol.
In Sol, I discovered that not only there was nothing really making the trip worthwhile, except a virtual "feel at home" feeling. The systm did not have any different or rare goods, did not pay good prices for anything, did not sell anything interesting or at low prices, no capital ships, the missons are actually fewer and less interesting / profitable, the stations where exactly the same as in everywhere else. If we forget that Sol is "home", actually is a lousy system to travel to. And this is supposed to be the capital of the Federation superpower...
Later I went to Achenar, and the feeling was exactly the same...
Then i started collecting the permits, thinking that if a permit was required, the systems would must surely have something worthwhile. But... not, except the occasional discount.
THen came powerplay and all its features and mechanics. The hunt for "home" starts again.
Pledged to a power, head for its "home system" and... the same as in superpower's capital systems: if we forget that they are the factions capital, they-re mediuocre systems for gameplay... Unprofitable economies, almost no missions, exactly the same as in superpower capitals. But with a twist! Each major faction home system is by far the most dangerous system for... the members of that power, as they are swarmed with hostile ships, and you are subjected to endless sequences of interdictions... Does this make sense at all? Shouldn't the factions base be the most secure system to its members?
I parked my Clipper and took my Asp, and I went on a tour through all the other factions capitals, where I was "hostile", and I was attacked fewer times on all enemy home systems combined than I am interdicted on my own power home system. Ins't this illogical and weird?
I think home systems, superpower or faction, definitly need some love and attention.. And balancing in PP's case.
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