Honest Opinion of the Grey Burqa (2D flat panel in VR) in Odyssey?

I'm still putting Odyssey through it paces, but initial impression of the Grey Burqa is poor (bordering on rubbish).

Will persevere to give it a fair go, but would say a fail. Its looks fairly ordinary and gave me the spins after a while, so will probably avoid it as much as possible. Turning down settings may help, but I use my existing VR settings elsewhere in the game without problems so this would be a retrograde step for me. EDIT: Turning down the VR settings helped, just something I would have preferred not to need to do.

What is your honest first impression of the Grey Burqa?
 
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I never used it in the alpha, so last night was the first time. I had booted the game in desktop mode to complete the download, and launched Open as normal, and was presented with the flashback training mode, which was fun until I was completely out-numbered and dead. So I retried, and died, and died again. Finally I scraped through and completed the training, so thought I would switch to VR.
Unfortunately at this point all the servers were down, so I jumped into training and tried again.
  • They grey around the borders was weird at first, but then my head decided they were part of the helmet around my head.
  • The Rift still has poor resolution for text
  • Either I had "git gud" or it was much easier in VR. Finally the poorly armed combat mercenaries were no match for a fully armed marine as you are told. The first wave were all down (just) before the drop ship got the 2nd wave in. The 2nd wave faired just as badly.
  • About this point I remembered there were grey borders.
 
I'd be happier if the desktop view just showed the flat screen I can see in VR instead of it continuing to track what the HMD sees. Then I could just take off my headset and play the on foot bit with keyboard and mouse.

To do that at the moment I've been turning the 3D setting to OFF when I get out of my ship and back to HMD when I get back in my ship. The audio still comes out of the headset speakers, and I seem to need to Alt+Tab out to change the output, but it's better than shutting down completely and restarting in non-VR mode. It also takes the desktop view out of full screen when I return to HMD 3D settings, which is a pain, but less so than restarting the game. If anyone finds an easier way of doing what I'm trying to do, please let me know!!

But, yeah - the flat screen on foot view is pretty lame in VR. Definitely not worth the hassle of having a VR headset strapped to my face while playing, in my opinion.
 
It's not as bad as I thought. After using it for a while, I kind of forget I'm using it. It also runs well. I'm using the xbox controller when on foot and toggle between the 2d and the full VR mode.

Sadly, full VR mode indoors runs terribly.
 
The feet implementation is the least important of the VR issues currently, imo... The UI issues are seriously annoying. Odyssey is also causing SteamVR to crash every few minutes, though I am running a beta of that so I'll revert and see if that helps.
 
I'm still putting Odyssey through it paces, but initial impression of the Grey Burqa is poor (bordering on rubbish).

Will persevere to give it a fair go, but would say a fail. Its looks fairly ordinary and gave me the spins after a while, so will probably avoid it as much as possible. Turning down settings may help, but I use my existing VR settings elsewhere in the game without problems so this would be a retrograde step for me. EDIT: Turning down the VR settings helped, just something I would have preferred not to need to do.

What is your honest first impression of the Grey Burqa?
I concur the grey burquah is abysmal, and ironically, it gives me more motion sickness than "headlook on foot" would have done... I'm a strange cookie in as much as I can play some pretty "intense" games like detached, and adr1ft, I've spent nigh on half my adult life working in the oil industry, predominately on rigs in the North Sea, and I've only been sea sick once, and had a couple of instances of the dizzy/headache prelude in twelve years in the North Sea. But that virtual flatscreen, sorry, but no... Mere minutes and I was done. Every time I moved my head and the screen didn't follow, vestibular alarms started ringing, moving the head back to recentre the view didn't cancel the alarms, it just set off more alarms.

I only bought Odyssey to try out this VR implementation, and I really tried to make this ViRtual flatscreen work. If I forced myself to keep my head as bolt rigid as I could, like my life depended on it, I could play for about 40 mins max. But at the end of it my head and kneck hurt, I was still mildly motion sick, as you DO move your head numerous times involuntarily, and with the effectively reduced resolution of the virtual flat screen, granted I've got an older headset rift CV1, my eyes were nipping and I hadn't enjoyed my gaming session, and now felt like I had a mild hangover from it. That's why I started riling against the ViRtual flatscreen / grey burquah in the alpha forums, it was put in game purportedly to stop "people barfing in their headsets" to quote Stephen Benedetti, but it had the exact opposite effect on me.

I also found the grey burquah totally ruined my enjoyment of the game, but I think the fact we are all referring to it with such a derogatory moniker really speaks volumes on how we feel about this VR implementation.
 
I concur the grey burquah is abysmal, and ironically, it gives me more motion sickness than "headlook on foot" would have done... I'm a strange cookie in as much as I can play some pretty "intense" games like detached, and adr1ft, I've spent nigh on half my adult life working in the oil industry, predominately on rigs in the North Sea, and I've only been sea sick once, and had a couple of instances of the dizzy/headache prelude in twelve years in the North Sea. But that virtual flatscreen, sorry, but no... Mere minutes and I was done. Every time I moved my head and the screen didn't follow, vestibular alarms started ringing, moving the head back to recentre the view didn't cancel the alarms, it just set off more alarms.

I only bought Odyssey to try out this VR implementation, and I really tried to make this ViRtual flatscreen work. If I forced myself to keep my head as bolt rigid as I could, like my life depended on it, I could play for about 40 mins max. But at the end of it my head and kneck hurt, I was still mildly motion sick, as you DO move your head numerous times involuntarily, and with the effectively reduced resolution of the virtual flat screen, granted I've got an older headset rift CV1, my eyes were nipping and I hadn't enjoyed my gaming session, and now felt like I had a mild hangover from it. That's why I started riling against the ViRtual flatscreen / grey burquah in the alpha forums, it was put in game purportedly to stop "people barfing in their headsets" to quote Stephen Benedetti, but it had the exact opposite effect on me.

I also found the grey burquah totally ruined my enjoyment of the game, but I think the fact we are all referring to it with such a derogatory moniker really speaks volumes on how we feel about this VR implementation.
I found that with their SRV "cures" as well. I felt less motion sickness in my SRV with all that stuff switched off. I'd love to be able to tell if that was the case with on-foot travel


Even a few extra options would be welcome..

- choose the colour of your burqa

- choose the postbox size

- see if stereoscopic is too much of a burden on my computer
 
I found that with their SRV "cures" as well. I felt less motion sickness in my SRV with all that stuff switched off. I'd love to be able to tell if that was the case with on-foot travel


Even a few extra options would be welcome..

- choose the colour of your burqa

- choose the postbox size

- see if stereoscopic is too much of a burden on my computer

Agree and would go further... as a minimum, should be able to change size, distance from eyes and amount of curve. Other VR pancake app's have these features and more. As to background, should at least be pitch black.
 
I didn't like the burqa view either. This was in Alpha, so I can't comment on the current iteration. (I will install EDO if/when the current issues are resolved).

As already mentioned above, a colour change (black would be fine for me with perhaps a fine frame around the view) would be preferable to C64 grey. And also as mentioned above: As players have been able to use camera mode and shift their irl physical body to correspond with the avatar's head position, it shouldn't be a giant leap (or small step; pun intended) to implement on-foot VR.

10 PRINT "No, I'm Not A Software Developer"
20 GOTO 10
 
The feet implementation is the least important of the VR issues currently, imo... The UI issues are seriously annoying. Odyssey is also causing SteamVR to crash every few minutes, though I am running a beta of that so I'll revert and see if that helps.
Had the opposite problem Crank, SteamVR stable would crash every few minutes. Switched to the latest beta and not had a crash since. I even tried uninstalling the stable release, deleting all files relating to it and reinstalling. Nothing helped.
 
Had the opposite problem Crank, SteamVR stable would crash every few minutes. Switched to the latest beta and not had a crash since. I even tried uninstalling the stable release, deleting all files relating to it and reinstalling. Nothing helped.
Weird. So I reverted to the stable SteamVR client and last night Odyssey at least didn't crash (though I didn't find any reasonable settings to get decent performance while flyving). I also reverted my SteamVr Windows Mixed Reality add-in to the stable version from beta.
 
I suppose we shouldnt whine about 2d projection. First priority for us VR users is to get reasonable perfomance in EDO overall. Yesterday i had booted odyssey in pimax and got like 30-60 ms in steam vr, it like carousel vomit slideshow (in horizons i was getting somewhat around totally acceptable 8-17 ms)
 
the burqa view is horrible but I can tolerate it for a while. What bothers me more is the rest of the game in VR, broken HUD, broken menus. poor performance etc. I can't play EDO in VR at the moment, just a horrible experience. Hopefully a few performance patches will fix that, and fingers crossed they sort out the HUD and menus quickly.
 
the burqa view is horrible but I can tolerate it for a while. What bothers me more is the rest of the game in VR, broken HUD, broken menus. poor performance etc. I can't play EDO in VR at the moment, just a horrible experience. Hopefully a few performance patches will fix that, and fingers crossed they sort out the HUD and menus quickly.
The broken HUD is incredibly annoying. FDev have been really quiet about the VR bugs and glitches. Have they said anything at all about the radar? My worry is that it's like the HUD colour thing, where it's so baked in that it's impossible to fix
 
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