Hopes for the release(or very soon after december 16th):basic but essential features!

I believe that these are the most important things for a pleasant experience:

1) Improve co-op / MP mode with wingam: example "attacks my target", mark's friends on radar, group chat, etc ..
2) other important issue is the fact that in this way the multiplayer (since it has been said by FD which is the "central part" of the game) is only "virtual" ..., For reasons of the game (and timing) is very likely that two or more players move their cmdr very far away from each other...., then if i want to play in co-op how do i get to those in a reasonable time that are hundreds of light years away from me? you have to find a way that allows a fairly rapid interaction
3) money transfer between player (now there's a last-shot-kill, so we can make arrangements and transfer money for any rewards or reward for bounty hunter
4) "delivery" service for the other owned ships (in exchange for money)
5) animations and artificial light (of civilization indigenein the "night zone" of planets)
 
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See for me I think focus on multiplayer components is a waste right now, there is nothing really to do with another player even if they do make it easy to meet up. Although I do kind of agree on the rapid interaction point. Its a fundamental disconnect between the needs of the MMO and the wants of the "vision". In the end I don't see any option but for them to introduce some form of fast travel but it will be kind of a big departure to do so.
My own list of things I think they could realistically manage for release

1) Toggle for supercruise cheese string lines everywhere.
2) Simple easy to use external cameras (without any nonsense about drones that take up cargo space or need a drone controller module).
3) Destination system/navigation path doesn't clear after jump and an item in the nav panel for next system in navigation path.
4) further improvements to supercruise enter and exit. It should be seamless. Exit could have a small autopilot component to it that aligns you perfectly for exit, hud items should not disappear and then reappear, that sort of thing.

Lets not get crazy I'll leave it there, I think that's entirely doable in the month they have along with bug fixing. The first two items and the last I think will help to tide people over until some more meaty features and content can be added. They all improve the quality of the core experience of flying around in space looking at the sights which lets face it is 90% of the game right now ;)
The third option is just a quality of life thing, having to constantly reopen the galaxy map, search for my destination, track back and find the next system in the path is a pain in the bum and a waste of time. Again as much of the game right now is about flying about and seeing things I think people will be filling the their time by going to specific systems and seeing interesting stars, planets and stations they've heard about. Making that easier and less annoying is a good thing.
 
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If there were 3 things that would make this game feel more alive to me, they are:

1 - multiplay tools and building blocks. So not just grouping but rationale to group: shared missions, long chains that need a few of you to nail etc. Basically tools and shared content, the building blocks of any multiplayer game. Why they were not put in after all the grandstanding and apologetic chat over the removal of offline I cannot fathom, but if the game is marketed as it currently is, people will expect this.
2 - a proper mission engine to match this vast universe. Not this unfinished BBS thing with its tiny handful of missions. 400bn systems? Traverse 5 systems and you've seen nearly all the mission types, either there are not many in the pool or the mission engine is not jiggling the pool up enough. Having a vast universe means you have to scale everything else to match it, otherwise it's just a massive empty void
3 - Feeling of being part of the massive universe, this is not just flicking some meaningless faction pointers up and down. What does that mean in real terms? I don't know, the game does not tell me. It's just a series of random missions, NPCs and stations dumped in the void. Things happen for a reason and order is natural throughout the real universe. In ED it's purely random behaviour. This means I cannot strategise a single thing. It's a series of random events that happen to spring into existence when I pop out of frame shift and this really shows.

Actually, while we're being constructive! -
Little bugs such as when a cop who arrived to protect me pops in my LOS and gets a shot intended for a target, don't make me go wanted and the cops turn red on me as well as the miscreant! The game needs to detect the difference between deliberate malfeasance and incidents when someone is fighting for their lives. It makes it feel unpolished.

Tutorials about factions and other abstract elements. e.g. I did not know that taking out a 'wanted' from a given faction would cause the cops of the faction to turn on me. Where would I know that? Tutorials on the game play mechanics are great but there needs to be an explanation of your place in the universe.

And please, the interface. Why code for the Rift if I have to take it off every 5 mins to write something in Excel or wherever. Pen and paper or Excel does not a good UI make. I have actually given up using the Rift and gone back to a monitor because the game interface is so archaic. And that's a shame as this game does look stunning on the OR.

These basic items would improve the general experience of the game no end and make it feel cohesive and well thought out, rather than a bundle of rough ideas.
 
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See for me I think focus on multiplayer components is a waste right now, there is nothing really to do with another player even if they do make it easy to meet up. Although I do kind of agree on the rapid interaction point. Its a fundamental disconnect between the needs of the MMO and the wants of the "vision". In the end I don't see any option but for them to introduce some form of fast travel but it will be kind of a big departure to do so.

I personally hope that if David has confirmed (https://forums.frontier.co.uk/showthread.php?t=60284&page=19&p=1024696#post1024696) full support to the co-op mode, this allows us to have short some of these features.....
 
I personally hope that if David has confirmed (https://forums.frontier.co.uk/showthread.php?t=60284&page=19&p=1024696#post1024696) full support to the co-op mode, this allows us to have short some of these features.....

Yeah, but Braben is the man who said this, so he's clearly not the most reliable of narrators, so to speak. I think he says whatever suits depending which way the wind is blowing that day.

https://onedrive.live.com/redir?res...authkey=!AJ0BIIwxM8y0kpM&v=3&ithint=photo,png
 
I hope there will be criminal BBS tied to the black market at some point. There's a lot in the game to supply the straight&narrow commanders, but there's precious little for the fast&loose. I think that an 'underground economy' would be appreciated by many, even I myself wouldn't use it much.

It's something that irks me in many games. The feeling that the game only drives forward if I stay on the right side of the law while the dynamic to go off the deep end is just inviting feels wrong to me.
 
I just want a way to mark/tag asteroids I've mined out and..

Thargoids!

oh!! and Generation ships

and Space Dredgers please!
 
Maybe some kind of Cargo bay or personal item/money bank that you could rent? Would make some sense to be able to rent some kind of place where you could store the goods if they do not happen to be wanted in the station your currently docked at and want to change your ship, and this could also be holding place for your own modules also so you necessarily do not have to sell module when you refit a slot with another one.
 
More visual variety is needed as well. Stations, for example, should differ in the way they looked based on the following factors (and more):

- The faction they belong to
- What kind of Economy they have
- If they are poor or wealthy
- *insert stuff I can't think of right now*

@far better looking system map

I guess it's because they can barely get the current, ugly one to work properly. I can only imagine how long it would take for a complex one like that to load.
 
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One of my big hopes is that amazingly simple things that are absolutely essential to know, are explained somewhere, IDK like a tutorial. For example, after 2 weeks of playing thinking I had two different fuel tanks it turns out from a post on Reddit that I actually have one fuel tank and a reservoir tank that replenishes the fuel tank when it runs out. This reservoir is also used to hyperspace jump. Now I know that, the Galaxy is my lobster.

If the pitch is mystery and difficulty, ED has it in spades. It's mysterious to me how everything works and it's difficult to get the hang of it because it's mostly trial and error. Well OK, mostly error.
 
More visual variety is needed as well. Stations, for example, should differ in the way they looked based on the following factors (and more):

- The faction they belong to
- What kind of Economy they have
- If they are poor or wealthy
- *insert stuff I can't think of right now*

@far better looking system map

I guess it's because they can barely get the current, ugly one to work properly. I can only imagine how long it would take for a complex one like that to load.

this. I hate that space is so homogeneous, stations should be much more varied and not just at random. It should be possible to tell who a system belongs to by the stations (maybe not all the time but in large established systems for sure). There should also be many different types of stations with many different roles and they should look substantially different (Massive solar farms, drill rig like asteroid bases, array like research posts, armored fleet bases, corporate r&D facilities, used ship dealerships etc) and have much more varied services and/or landing procedures, permits and the like. Also in more interesting places than just in high orbit. Low and very low orbits, just inside the atmosphere of gas giants, hovering dangerously close to a sun with an enormous heat shield, deep space, etc). The variety is really lacking at the moment and mostly where there is variety its purely cosmetic or in limiting some services (and the infamous random availability of upgrades).
 
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