I believe that these are the most important things for a pleasant experience:
1) Improve co-op / MP mode with wingam: example "attacks my target", mark's friends on radar, group chat, etc ..
2) other important issue is the fact that in this way the multiplayer (since it has been said by FD which is the "central part" of the game) is only "virtual" ..., For reasons of the game (and timing) is very likely that two or more players move their cmdr very far away from each other...., then if i want to play in co-op how do i get to those in a reasonable time that are hundreds of light years away from me? you have to find a way that allows a fairly rapid interaction
3) money transfer between player (now there's a last-shot-kill, so we can make arrangements and transfer money for any rewards or reward for bounty hunter
4) "delivery" service for the other owned ships (in exchange for money)
5) animations and artificial light (of civilization indigenein the "night zone" of planets)
1) Improve co-op / MP mode with wingam: example "attacks my target", mark's friends on radar, group chat, etc ..
2) other important issue is the fact that in this way the multiplayer (since it has been said by FD which is the "central part" of the game) is only "virtual" ..., For reasons of the game (and timing) is very likely that two or more players move their cmdr very far away from each other...., then if i want to play in co-op how do i get to those in a reasonable time that are hundreds of light years away from me? you have to find a way that allows a fairly rapid interaction
3) money transfer between player (now there's a last-shot-kill, so we can make arrangements and transfer money for any rewards or reward for bounty hunter
4) "delivery" service for the other owned ships (in exchange for money)
5) animations and artificial light (of civilization indigenein the "night zone" of planets)