@Minnion - I am all for new management features, but I dont want too much "micro"management. If the devs were to spend time creating more management features, they would have to be simple in order to appeal to the majority of players. Thats why I have suggested things like a research dept or training facilities, I mean we already have research and training but its rather lame IMO that we just simply click a button in a menu to research or train, wouldnt it be more interesting if we had to build a research dept or training facility? and the bigger the rooms the better the workers can perform inside of them?
Stocking each individual food item, toilet paper, etc just seems like too much clicking buttons in menus... we want things that are interactive within the actual world, things that can be seen visually within our parks. Not a bunch of spread sheets. You should look up the game Theme Hospital and see how the management works in that game, its actually really fun [up]
see my old thread here https://forums.planetcoaster.com/sh...e-Career-and-Staff-Management-with-Facilities
Well see it wouldn't be micro management per say... I was thinking more or less a set of facilities that our little workers go to to grab more supplies... (With perhaps just another added cost to take into consideration...)
Other problems that can come with supply rooms: Theft... Gives our security guys something more to do.
Theft of toilet paper by vandals who then use it to cover pick-nick tables and benches...
Theft of food supplies by hooligans who use it to make a mess of other guests... (Imagine if we had some punk running around squirting catsup at people, or smashing ketchup packets on the ground to leave more mess for the janitors to clean up.)
Theft of souvenirs which cuts into profits...