Horizons Beta VR

So managed to get a little shot at it tonight

First impressions it looks like it has massive potential but man is it heavy on the graphics card, I'm getting stuttering in stations even with the shadows turned down to medium and that's with a Titan X
The srv deployment panel is extremely annoying just pops in and out all the time

The surface of the planets looked great and even got to fly the Cobra MKIV down to one which was superb
 
So managed to get a little shot at it tonight

First impressions it looks like it has massive potential but man is it heavy on the graphics card, I'm getting stuttering in stations even with the shadows turned down to medium and that's with a Titan X
The srv deployment panel is extremely annoying just pops in and out all the time

The surface of the planets looked great and even got to fly the Cobra MKIV down to one which was superb

Isn't the SRV deployment panel the same as the other panels now? We can disable auto popups.
 
before Horizons I could play quite well with the dk2 but now I cant read the text at all. Also the reset camera button F12 no longer works, got any advice?
 
I was instantly annoyed with the fact the 1.5 cockpit camera motion bug is still present, I managed to get through it by hardly yawing at all, restricted things a bit.. Yes, approaching the planet surfaces is great! but really at a loss as to what to set my graphics to, my GTX980 is losing it big time..
 
before Horizons I could play quite well with the dk2 but now I cant read the text at all. Also the reset camera button F12 no longer works, got any advice?

I had to reassign the HMD reset button in control settings. I've set it to the pinky switch on my X55 HOTAS.

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I was instantly annoyed with the fact the 1.5 cockpit camera motion bug is still present, I managed to get through it by hardly yawing at all, restricted things a bit.. Yes, approaching the planet surfaces is great! but really at a loss as to what to set my graphics to, my GTX980 is losing it big time..

try setting the Terrain Work slider all the way to the right. Fixed all judder issues for me with GTX970
 
try setting the Terrain Work slider all the way to the right. Fixed all judder issues for me with GTX970

Even in stations and general space? I will try this later, but I couldn't seem to get rid of the stutter... running 2 GTX 980 in SLI. Normally I can 2x super sample and things are silky smooth, but not anymore.
 
My experience. It run great on the planet surfaces. Supercruise is still completely broken, worse than before even.

AMD r9 290.
 
GTX980 G1 here, same problems as most of you mentioned. I will try the 358.7 driver and the slider (Though i thought that putting it to the right was max and left was min?). Whats also quite annoying is the constant pop up of the buggy splash screen when you look slightly down. Can this be disabled?

Overall besides the massive judder everything looks much better @1.5 SS :rolleyes:
 
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That "Terrain Work" slider is for setting how much of the terrain calculations are offloaded onto the GPU, moving it to the right selects how much work the GPU will do, so if you have a beefy card, your GPU should have the headroom to do all the work. For your 980, I'd say have it set to max.

+1 to having a toggle for that buggy screen in the middle, I mainly fly the Vulture and look down through the windows below for any type of landing or close proximity maneuvers, and with Horizons, I would be using them a whole bunch more, but with that buggy pop up, it basically renders those windows useless.
 
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+1 to having a toggle for that buggy screen in the middle, I mainly fly the Vulture and look down through the windows below for any type of landing or close proximity maneuvers, and with Horizons, I would be using them a whole bunch more, but with that buggy pop up, it basically renders those windows useless.

Same here. Why didn't they use the little screen that used to be between the pilot's legs? I don't have it in front of me now, but it's gone, right? They don't need all the blurb and wasted space, they could have engineered it in there.

Also having issues with low frame rates running a single OC 980, no supersampling. Tried various settings and even on low there are issues.
 
+1 to make srv deployment Panel not to come up automatically.
But there is a workaround which i use all the time - hitting Enter for chat coms disables all panels to appear.

Has someone tried it all in VIVE ? How is the Quality?

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+1 to make srv deployment Panel not to come up automatically.
But there is a workaround which i use all the time - hitting Enter for chat coms disables all panels to appear.

Has someone tried it all in VIVE ? How is the Quality?

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+1 to make srv deployment Panel not to come up automatically.
But there is a workaround which i use all the time - hitting Enter for chat coms disables all panels to appear.

Has someone tried it all in VIVE ? How is the Quality?
 
+1 to make srv deployment Panel not to come up automatically.
But there is a workaround which i use all the time - hitting Enter for chat coms disables all panels to appear.

Has someone tried it all in VIVE ? How is the Quality?

Ah thats a good one, will try that :)
 
I loved what I tested last night - Un-docking in your SRV is awesome, as was driving it!! I pulled some nice tricks off the launch pad ramps!

As others have said, performance in normal stations is down compared to usual. To remedy this I had to lower anti aliasing from SSAA to FXAA, which made the text look pretty bad but removed the judder in stations. Not a great trade off and I hope this gets fixed.

The only other dip in performance I noticed was when exiting from orbital cruise, this caused the game to stutter and on some occasions the image to double for perhaps the first 30 seconds to a minute of flight. I lowered both terrain settings to low which reduced the problem a lot but did not completely resolve it.

Once landed and while driving about in the SRV everything was as smooth as silk.

A couple of other niggles:

1. The SRV screen between your legs, as others have said is a little intrusive and would benefit from some sort of toggle so it's off when not needed.
2. The side screens while driving the SRV pop up to often, I try to look out of my side window - BAM - side panel blocking my vision.
3. The forced camera re-centering is still there when yaw / pitching - this I can ignore but I know many can't
4. I hate the SRV turret mode. It makes no sense from a VR perspective and breaks immersion. I mean what are you? A camera, a person I just don't get it. I would have preferred to see a person mounted on the turret with arms or at least some kind of internal screen. At the moment it just feels disjointed and very lazy, almost like a third person camera mode..... Not good.
5. Not VR related but when recalling my ship on a couple of occasions I couldn't fit under it in order to re-dock. On one occasion I got stuck.

Specs:
GPU: ASUS GTX 980 OCII STRIX
CPU: Intel Core i7 5820K @ 4GHZ
RAM: 16GB DDR4

Settings:
Everything on High other than the 2 terrain options which are set to low
Anti aliasing set to FXAA.
No super sampling.
Oculus slider on max.

Not VR related but I love those new engine power down sounds (I was in a Cobra MK III).

I'm thinking of going SLI next year, will a 750W PSU power a second GTX980 or am I looking for a new PSU as well?
 
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I was afraid the SRV movement would make me sick but it's not too bad. Bought my first vulture to test before I buy one for real and DAMN the cockpit is huge...
Another work around for the UI panels is to hold the focus button down while looking around, this will also prevent any UI panels from opening.
 
before Horizons I could play quite well with the dk2 but now I cant read the text at all. Also the reset camera button F12 no longer works, got any advice?

The F12 key becomes unbound for some reason in beta. Go into your controls settings, and rebind it.
 

Mu77ley

Volunteer Moderator
Same here. Why didn't they use the little screen that used to be between the pilot's legs? I don't have it in front of me now, but it's gone, right? They don't need all the blurb and wasted space, they could have engineered it in there.

Also having issues with low frame rates running a single OC 980, no supersampling. Tried various settings and even on low there are issues.

If you go in your control settings you can disable any or all of the HUD panels from popping up when you look at them.
 
Yes, approaching the planet surfaces is great! but really at a loss as to what to set my graphics to, my GTX980 is losing it big time..

I found turning down the planetary stuff to mid quality and moving the offload to graphics card slider towards the left resulted in an excellent frame rate (I have an i7 CPU and GTX 980) with no discernible loss in quality (I suspect the Rift's resolution is low enough you can reduce the quality of a lot of things and not really notice).
 
A couple of other niggles:

1. The SRV screen between your legs, as others have said is a little intrusive and would benefit from some sort of toggle so it's off when not needed.
2. The side screens while driving the SRV pop up to often, I try to look out of my side window - BAM - side panel blocking my vision.
3. The forced camera re-centering is still there when yaw / pitching - this I can ignore but I know many can't
4. I hate the SRV turret mode. It makes no sense from a VR perspective and breaks immersion. I mean what are you? A camera, a person I just don't get it. I would have preferred to see a person mounted on the turret with arms or at least some kind of internal screen. At the moment it just feels disjointed and very lazy, almost like a third person camera mode..... Not good.

1. You can turn this off in settings.
2. You can turn this off too in settings.
Both of these can be done under the controls settings.
I used to have the screens all auto-popup in 1.4, but for 1.5 I've switched them all to manual since you often have to look around when landing and being a keyboard/mouse user, it steals the focus from the keyboard.

3. Yes, and I feel it makes me feel slightly drunk without all the other things about being drunk, in other words it's tiring and unpleasant, and after 3 hours playing beta in the Rift, the slightly discombobulated feeling remained until I went to bed half an hour after stopping playing (in 1.4, I can play for 6 hours in the Rift without any odd feelings or after effects). I'm glad I don't get motion sickness, I imagine some VR users are wanting to throw up. This needs to be fixed - all that needs to be done is to lock the camera to the player's head. It was perfect in 1.4. But it feels discombobulating in 1.5, especially in the SRV.

4. It's not almost like a 3rd person camera mode, it *is* a 3rd person camera mode; you are in fact viewing through a camera in-game. It says "Neural link" on the bottom left, in-game it's beaming the image straight into your brain. I think it's working as intended. I didn't find it immersion breaking, I expected it to be a camera and indeed that's just what it was.
 
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