A couple of other niggles:
1. The SRV screen between your legs, as others have said is a little intrusive and would benefit from some sort of toggle so it's off when not needed.
2. The side screens while driving the SRV pop up to often, I try to look out of my side window - BAM - side panel blocking my vision.
3. The forced camera re-centering is still there when yaw / pitching - this I can ignore but I know many can't
4. I hate the SRV turret mode. It makes no sense from a VR perspective and breaks immersion. I mean what are you? A camera, a person I just don't get it. I would have preferred to see a person mounted on the turret with arms or at least some kind of internal screen. At the moment it just feels disjointed and very lazy, almost like a third person camera mode..... Not good.
1. You can turn this off in settings.
2. You can turn this off too in settings.
Both of these can be done under the controls settings.
I used to have the screens all auto-popup in 1.4, but for 1.5 I've switched them all to manual since you often have to look around when landing and being a keyboard/mouse user, it steals the focus from the keyboard.
3. Yes, and I feel it makes me feel slightly drunk without all the other things about being drunk, in other words it's tiring and unpleasant, and after 3 hours playing beta in the Rift, the slightly discombobulated feeling remained until I went to bed half an hour after stopping playing (in 1.4, I can play for 6 hours in the Rift without any odd feelings or after effects). I'm glad I don't get motion sickness, I imagine some VR users are wanting to throw up. This needs to be fixed - all that needs to be done is to lock the camera to the player's head. It was perfect in 1.4. But it feels discombobulating in 1.5, especially in the SRV.
4. It's not almost like a 3rd person camera mode, it *is* a 3rd person camera mode; you are in fact viewing through a camera in-game. It says "Neural link" on the bottom left, in-game it's beaming the image straight into your brain. I think it's working as intended. I didn't find it immersion breaking, I expected it to be a camera and indeed that's just what it was.