Horizons Horizons issues w planet landing and planet generation loadscreen

Hi. So I've got horizons and first... Planetary landings weirdness:
I've been playing for about 1 week learning the controls and stuff and i did a few planet landings, but yesterday i find this metallic planet with no atmosphere, i forgot what it's called, I'll edit later when i get to the laptop and play... It's a really massive planet, like 4th or 5th from this single start, and it's dark red with like pools of molten red stuff...
Anyway... It's got no atmosphere but i can't land on it... In in FSD and going towards it, nice angle and lowest speed of 30km/s and i get collision warning and it drops out of FSD and goes at 220m/s in my sidewinder even though I'm 9.8Mm !(i might have gotten to 9.7Mm once) but can't get any closer.
Why is it doing that ?

Second thing with horizons: I've got a i5 4210m with hd 4600 gpu... And at 1024x768 all low I get good frame rates of 30 fps in station and 50-60fps in space, almost never goes into 40 fps.
But the thing that's killing it for me I'd that when i start the game it takes 15 seconds (yes I've timed it) for shaders and 3 full minutes for "planet generation" thingy.
Ok exactly 2 minutes and 58-59 seconds but like who's counting cause I'm asleep by then.
It takes 2 minutes to get 35% then at 2:40 is at 44-45% then jumps the last 45-100% in the remaining 20 seconds until it reaches 3 whole minutes.

I'm thinking of getting a 13-14 inch laptop with a Nvidia MX150(aka desktop GT 1030) which has a passmark score of 2000 points versus my hd4600 with 720 points, so fps isn't an issue, if be getting even more at higher resolution... i just want to know if the card being 3 times more powerful will result in 1 minute instead of 3 minutes "planet generation" load screen.
So is there anyone with a desktop GT 1030 or laptop with MX150 ? Like hp envy or acer swift ?
What's your load time for "planet generation" load screen ?
Cause i really can't wait 3-4 minutes every half hour when the game gives me this "IP changed mid session" error and i have to restart the whole game... I'm on 3 network uk full signal on 4g tethering, cause I'm on laptop.
 
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Not all planets without an atmosphere can be landed on. If you look at the Navigation panel on the left-side screen, planets that can be landed on have a blue (green?) icon to the right of their name (looks like a Sidewinder landed on the surface).

It sounds like the planet you tried is very volcanic, and those can't be landed on yet. Only planets with minor fumaroles. In that case, you hit the 'body exclusion zone', which prevents you from flying down into those planets. If you have the "Show Orbital Lines" option turned on (In Functions on the right side screen) you can see the body exclusion zone as a circle around those planets.

On the 2nd point, I think the HD 4600 is below minimum spec for Horizons. I have a GT 750M 1GB VRAM, which I think is marginally better, but still well below the minimum. I'm happy it plays reasonably well, all things considered. Can't comment on the load time, but 2 minutes is pretty excessive.
 
Hi. Thanks for the quick reply. I have that yellow circle that also shows up on star fuel scoop. And ii fly just above the line it's ok but never gets closer than 9Mil m and when I dip below the yellow circle and keep expecting to see that sort of red transparent hashed rectangle when it goes like into fighter plane mode but then i get get collision warning and then a few seconds more it jumps out with the blue effect.
So i guess it's a non landable planet.. Shame... i looked really hot at surface level.

Your Gt 750m is 1200 passmark score vs 730 points on my hd 4600 (2 gb shared ram ?!?) and I've got direct x 12 anyway and get good frames in game so the card is ok..50-60 fps at 1024x768 is ok, looks good on low.

Can you start the game from desktop and like time the shaders and "planet generation" thingy with your phone or something... i want to see if it's faster by the amount of computing power your 750m has over my hd 4600 or if it's strictly a Intel gpu architecture vs nvidia architecture difference. 1200 vs 720... That's like 170% as powerfull as my hd 4600 so if it takes me 3 minutes for "planet generation" then it should take you about 1 minute 45 seconds (my 180 s divide by 1.7 times your gpu power, 105 s). If it's a architecture difference or the game does cache it correctly to ssd after the first launch for nvidia/ati cards then maybe your "planet generation" load screen is only a few seconds.

Please pretty please with please cherries on top time your game going from desktop to shaders and "planet generation" load screen.

Maybe the game is supposed to cache this "planet generation" thingy but doesn't do it for Intel gpus ... I've only got 8 gb ram and ED use like 2.5 gb and my ssd obviously could fit more than 2.5 or 8 gb of cache. I don't know why the game doesn't store these shaders and "planet generation stuff" after the first start.
 
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Can you start the game from desktop and like time the shaders and "planet generation" thingy with your phone or something... i want to see if it's faster by the amount of computing power your 750m has over my hd 4600 or if it's strictly a Intel gpu architecture vs nvidia architecture difference. 1200 vs 720... That's like 170% as powerfull as my hd 4600 so if it takes me 3 minutes for "planet generation" then it should take you about 1 minute 45 seconds (my 180 s divide by 1.7 times your gpu power, 105 s). If it's a architecture difference or the game does cache it correctly to ssd after the first launch for nvidia/ati cards then maybe your "planet generation" load screen is only a few seconds.

I think recalling that generating planetery shaders is optional?

Yes there is a selection in the graphics menu once in game with an option to turn "shader preparation on startup" to off.

it's really only needed if you change graphics card or drivers if I am right.
 
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