Powerplay Hostile Power? Not so much..

So I've been shamelessly pimping myself out to various powers for the goodies that you can get after 4 weeks.

I now have Packhound missiles, more Prismatic Shields than you can shake a brain tree at, and now I'm proving that I have no morals whatever, as I'm now pledged to the ugly evil one, as I quite fancy a Cytoscrambler.

I'm currently in Federation space, and everywhere comes up as a hostile power.

Except that there's never any hostility - they're all like "an ally like you is always welcome here" and all that.

What's going on?
 
Ok, but there must be some consequences of being hostile, surely? Why wouldn't Zachary Hudson's loyal servants have a KOS policy towards me?
 
ugly evil one

I beg your pardon. Just because The King sells slaves, executes anyone stupid enough to fight him and uses the leftovers as meat products does not make him 'evil'.

You should congratulate yourself in joining the most eco friendly power, one that has embraced recycling to its fullest extent.

Ok, but there must be some consequences of being hostile, surely? Why wouldn't Zachary Hudson's loyal servants have a KOS policy towards me?

If you are caught carrying merits from killing / recycling other powers (so if you were in Mahon space and were caught with Mahon kill merits) then you'd be attacked by Mahon forces. The regular security don't care because Powerplay is gang warfare.
 
Somebody in Frontier decided it will be helpful to put a "hostile" label where in fact there is no hostility. This label really gets in the way of useful things such as "illicit cargo", etc. As far as I know, you still can get attacked there by another player and that player supposedly won't get a bounty.
 
Yeah... I wish powerplay had more consequences. Sometimes I fly around trying to "gank" CMDRs from other factions (as long as they look like they could fight... I don't shoot at cargo ships) but it really isn't worth doing outside of a role play perspective (which is why I do it. I usually type in the chat some propganda bout Aisling before I deploy hardpoints). And I spend most of my time in Hudson space, even though I'm pledged to Princess Aisling, which so far has brought me no trouble whatsoever. I can't recall ever even getting interdicted unless I'm actively undermining a system.
 
Nonsense. Now, eat up!
drunk_archon.png

Wow, his mama looks just like him. They're both ugly!!
 
NPC hostility is triggered by whether or not you are holding merits.

If you want to maximize your hostility, find a hostile CMDR in their home space. Destroy them. You will earn 1 merit voucher that can be redeemed at your control system.

Don't redeem it.

Every PowerPlay NPC will trigger as appropriately hostile for the rest of the cycle.
 
Yeah... I wish powerplay had more consequences. Sometimes I fly around trying to "gank" CMDRs from other factions (as long as they look like they could fight... I don't shoot at cargo ships) but it really isn't worth doing outside of a role play perspective (which is why I do it. I usually type in the chat some propganda bout Aisling before I deploy hardpoints). And I spend most of my time in Hudson space, even though I'm pledged to Princess Aisling, which so far has brought me no trouble whatsoever. I can't recall ever even getting interdicted unless I'm actively undermining a system.

It used to be this way, and people ed constantly. However, there were some deeper problems with superpower hostility that you could earn from undermining. Specifically, there is an issue where, if you are hostile to the Federation and you enter an instance with a station and other commanders, it is possible for any station to treat you as hostile, attacking you accordingly. My understanding is that this is due to a combination of latency problems and the apparent use of "Federation" as the default allegiance for all stations.

So this might manifest itself as:


  1. Imperial underminer travels to Imperial station
  2. Underminer experiences lag arriving; other CMDRs are at the station
  3. Station goes hostile and destroys underminer

The fix for this was to disconnect superpower rep from undermining.
 
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