Hostile yet not to be shot...

Im getting pretty annoyed.While RES farming I frequently get hostile ships that attack me. Its not easy to notice them as you get a audio feedback once the scanner has them on radar.Whats annoying me so much is that I hae to wait untill the scanner identifies them as wanted targets or I get hit by them before Im free to attack them.In situations where my shield and hull are pretty low I do not have time to let that happen and instincts tell me to open fire on sight which makes me a wanted target. I think this mechanic needs to be changed!Do you folks agree or do you have other opinions?please share your thoughts...
 
Erm, them starting red on the radar is just FD doing you a favour and showing you hostile wings before they start lighting you up. They could just as well turn up looking neutral, then you'd get ninja'd by pirate wings instead. Would that be better? Seeing them hostile gives you the option to decide as soon as they turn up on radar, to either get out, scan them before they start shooting or target the wing leader immediately. Could it be better? Sure, but I'm not seeing how. Being hostile is not a killable offense.
 
I keep falling for this also . I don't think it should change though , just being my enemy does not make them wanted . Friends show up green enemies show up red, makes sense to me .
 
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Actually if somebody is shooting at you, and you are not wanted, he is definitely wanted. And ship computer should probably know this...
 
This is wrong then, the HUD should be only showing active threats ... and active threats are shoot-able it's self defense.

The purpose of a HUD is to show active threats, not make lawful judicial judgments.

Ethics is great and everything, but this is a really big point. ED has a lot of trouble being a game and this is one of the reasons why. Miscommunication tends to leave to easy to make are often hard to correct.
 
This is wrong then, the HUD should be only showing active threats ... and active threats are shoot-able it's self defense.

The purpose of a HUD is to show active threats, not make lawful judicial judgments.

The purpose of a HUD is to give you information. In ED, it gives you both legal information and information of the attitude other pilots have toward you. All ships are threats, and no ship that isn't currently shooting at you is really an "active" threat.

The scanner shows the attitude of ships to you. It does not show legal standing. If the ship is flashing then it's an active threat.
The target panel shows whether or not a ship has a bounty. It does show legal standing.
Attitude is entirely separate from legal standing. A green (friendly) ship can carry a bounty and therefore be a legal target. A red (hostile) ship can be clean and therefore illegal to shoot. If you want to avoid legal problems you must check your target's legal standing.

As for whether shooting hostile ships in anticipation is self-defense, that's highly debatable. Just because they are hostile does not mean they will shoot you, in fact if they are clean they usually won't. If you shoot first and they are clean you are the aggressor. It is right and just that you should be charged with a crime in that case. Shooting someone simply because they dislike you is not justifiable.

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Ethics is great and everything, but this is a really big point. ED has a lot of trouble being a game and this is one of the reasons why. Miscommunication tends to leave to easy to make are often hard to correct.

A player's failure to understand what the interface is showing isn't misinformation. And really the ED HUD is not complicated.
 
This is wrong then, the HUD should be only showing active threats ... and active threats are shoot-able it's self defense.

The purpose of a HUD is to show active threats, not make lawful judicial judgments.

So if the police are hostile towards me I shouldn't get punished for shooting them? That is wrong.

Hostile does not equal wanted.
 
Im getting pretty annoyed.While RES farming I frequently get hostile ships that attack me. Its not easy to notice them as you get a audio feedback once the scanner has them on radar.Whats annoying me so much is that I hae to wait untill the scanner identifies them as wanted targets or I get hit by them before Im free to attack them.In situations where my shield and hull are pretty low I do not have time to let that happen and instincts tell me to open fire on sight which makes me a wanted target. I think this mechanic needs to be changed!Do you folks agree or do you have other opinions?please share your thoughts...

If they fire at you, you can fire at them. If they're scanned as wanted, you can fire at them. If not, then you can't. It's that simple. My ship scans at a range of 7km. I can open fire at around 3km. That's plenty of time to decide if I want to become wanted or not.
If your shields and hull are so low that you can't afford to wait for a scan to complete, it may be time to think about getting out of there.
 
This is wrong then, the HUD should be only showing active threats ... and active threats are shoot-able it's self defense.

The purpose of a HUD is to show active threats, not make lawful judicial judgments.

The normal behaviour is ships don't turn red until they hit you with fire. Hostile pirate wings are an exception, the question is why? Hostile pirate wings could behave like normal, looking like neutrals to start with then as soon as they attack and turn red, you could shoot them freely thus removing the "irritation". But, this means it's possible for you to become surrounded by 3 or 4 hostile wings with no warning until they all start shooting at you. To me, this was FD making a compromise to alert the player to potential danger, to allow the player to make a choice to fight or leave. It does mean you have to learn to control your fire better.
 
Im getting pretty annoyed.While RES farming I frequently get hostile ships that attack me. Its not easy to notice them as you get a audio feedback once the scanner has them on radar.Whats annoying me so much is that I hae to wait untill the scanner identifies them as wanted targets or I get hit by them before Im free to attack them.In situations where my shield and hull are pretty low I do not have time to let that happen and instincts tell me to open fire on sight which makes me a wanted target. I think this mechanic needs to be changed!Do you folks agree or do you have other opinions?please share your thoughts...

you see i cross the street every day but i have to wait untill the lights tell me i can do so why cant the light be telepathic and let me do as i want !!! OMG its just the way it is no change needed
 
What would be useful (and might already be happening) is that when a ship scans another ship it then shared that scan with any other ships in the area that it is allied with. I know it happens with wingmen sharing data, and I might have had it happen when allied vessels have completed scans. If it IS happening then when a WANTED vessel is scanned by an allied ship you will see it is WANTED in the details panel even if you haven't yet scanned it.
 
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You have the right to commit attempted murder against people who you have PROVED are wanted.

You have the right to commit attempted murder in self defence AFTER they have successfully attacked you.

You do NOT have the right to commit attempted murder against someone just because they don't like you.

This is how it should be.
 
Simple fix: Either have a toggle in the options to show passively hostile as default amber if required, or have them show a slow amber/red flash on the scanner by default. Not a big deal in the grand scale of things, and I suspect it would reduce a lot of frustration with game mechanics.

I'd quite like the former, as getting jumped by a couple of wings of Eagles or Sidies in a surprise attack, then stomping them is quite fun. ;)
 
This is wrong then, the HUD should be only showing active threats ... and active threats are shoot-able it's self defense.

The purpose of a HUD is to show active threats, not make lawful judicial judgments.

Not all hostile ships will attack though. Because not all of them will want to commit a crime.

But they're hostile nonetheless. The rep system doesn't necessarily mean "bad guys". It just tells you how you are regarded by the faction of the ship.

I'd love a computer that could predict if someone is going to attack me. But I don't think we could suspend disbelief over clairvoyant computers.
 
I wonder where the ship manufacturers got these clairvoyant scanners from. They surely cannot simply be very sophisticated AIs, since these are forbidden in the ED universe. (?)
 
If these comments are made at me, it's not AI or clairvoyance, just perfectly reasonable classification. Passively hostile ships are classed and indicated as such until they shoot you or you shoot them. Then they turn actively hostile as per the current scanner system, red, and flashing red/white.
 
If they fire at you, you can fire at them. If they're scanned as wanted, you can fire at them. If not, then you can't. It's that simple. My ship scans at a range of 7km. I can open fire at around 3km. That's plenty of time to decide if I want to become wanted or not.
If your shields and hull are so low that you can't afford to wait for a scan to complete, it may be time to think about getting out of there.

^^this ! repped.

Uh, the amount of misinformation in other postings hurts.
Is it really that hard to understand? What will people do when powerplay goes active? The forum will drown in ppl´s post who don´t understand read enough.

btw: you shouldn´t attack ships from factions you want to have/keep a good reputation with ... even if they are wanted.
 
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