Hostile yet not to be shot...

Not intent, behavior and allegiance. Just as now. The real only difference is that ships from a hostile faction don't show as red until they attack you, unless you want them to.
 
To the OP, this is the whole problem i had with turrets.
Whilst i agree them being hostile to you is not an excuse to shoot them my turrets don't know that !
A friendly (green) is immediately known without scanning, making the same for hostile (red) would fix the turret issue. Having an intermediate (amber) would also fix the turret issue.
As things stand i cannot use turrets for this very reason.
 
To the OP: For the time being, you could avoid the problem by going to another RES (in another system) where the factions aren't hostile to you.
When you're being attacked by a hostile wing, the last thing you want to do is wait for the scanner to show the hostiles as being wanted... You just want to defend yourself.
Very true. I agree (in some respects). However, to play devil's advocate...
a). This just adds to the fun/excitement - IMHO, RES hunting should have some different elements of danger (and this is one of them - as are the asteroids ;) )
b). Why should the scanner work "quicker" just because someone is firing at you ?
 
Really interesting opinions and views. I just lost my Vulture because I started shooting at a red clipper before scanning it and gut shot to scrap by the overwhelming security forces on site. still think it should be changed...
 
A player's failure to understand what the interface is showing isn't misinformation. And really the ED HUD is not complicated.

In pretty much any other game in existence, a target being shown as red means that it's some kind of opponent that you can shoot without being punished.

The player is going to notice and react to the big red ship icon first and not the small wanted text. If there was a "hostile but not engaged" color, the situation would be different. Only trial and error will communicate the current situation despite the wanted text, and with the 7 day exile thing coming up, that should be clarified a bit.
 
Last edited:
CMDRS please confirm: I scanned a wing of two (Sidey and Clipper), both wanted. Killed the Sidey, then hit the other and became wanted.

So you mustn´t untarget after scanning? :mad:
 
Not all hostile ships will attack though.
I'd love a computer that could predict if someone is going to attack me. But I don't think we could suspend disbelief over clairvoyant computers.

Hyperbole aside the HUD gives insufficient information. Politically different opinion is shown by red, activity shooting at you is red flashing. It's not enough info, and some which in the heat of combat can be misleading.

The purpose of a HUD is to give you information. In ED, it gives you both legal information and information of the attitude other pilots have toward you.

A player's failure to understand what the interface is showing isn't misinformation. And really the ED HUD is not complicated.

HUD's are complicated, it's not easy to design a HUD that gives you the info you need when you need it (in the heat of combat) without getting in the way.

The HUD in ED is a massive oversimplification, and could use improvements in it's design.

It should use a different colour, shape, outline, blink pattern or some other highlight for
a) ships I have scanned as wanted
b) ships that have shot at me
c) ships I cant shoot without incurring a bounty

and probably other stuff I have not been thinking of.

So if the police are hostile towards me I shouldn't get punished for shooting them? That is wrong.
Hostile does not equal wanted.

Granted, police are special, don't shoot at police or else. But everyone is not police.
 
Hyperbole aside the HUD gives insufficient information. Politically different opinion is shown by red, activity shooting at you is red flashing. It's not enough info, and some which in the heat of combat can be misleading.



HUD's are complicated, it's not easy to design a HUD that gives you the info you need when you need it (in the heat of combat) without getting in the way.

The HUD in ED is a massive oversimplification, and could use improvements in it's design.

It should use a different colour, shape, outline, blink pattern or some other highlight for
a) ships I have scanned as wanted
b) ships that have shot at me
c) ships I cant shoot without incurring a bounty

and probably other stuff I have not been thinking of.



Granted, police are special, don't shoot at police or else. But everyone is not police.

Did you read Sandro's commentary following the wings beta? He replied to a thread where someone made a picture showing lots of different radar blips to show wing info.

He said they played with the idea but testing showed that anything more than simple design made the radar unreadable in combat, given the volume of blips.

He said what they have is about as much as they could fit in sensibly.

Perhaps more information in the canopy hud might work. But even that can get busy with 20+ ships.
 
CMDRS please confirm: I scanned a wing of two (Sidey and Clipper), both wanted. Killed the Sidey, then hit the other and became wanted.

So you mustn´t untarget after scanning? :mad:

No, that's a bug, if you're correct about them both being wanted.
 
I got caught out by this once, but since then, never again. It's very annoying, but also really easily avoided once you know the problem. If you get caught out by it repeatedly, then you've really only yourself to blame.

It would be nice if Frontier could make the HUD a bit more user friendly to help avoid this, but I don't see it as anything like a priority.
 
What happened to me upwards of a dozen times during the recent Zaonce CG over the course of the 3 days I ran it.

1) I was farming the same RES the entire event. Eventually the local pirate faction became hostile. Local general factions and constabulary were either already Allied or became so. Expected behaviour.

2) Hostile wings would then appear regularly, 4, 5 or more. Often Eagles and Sidewinders, now and then a Clipper, Python or Anaconda included. If I wandering into range, they attacked. Expected behaviour.

3) Hostile wing attacks me. I fight back, usually using my Kill Warrant first. The local Allies pitched in with me. Expected behaviour.

4) Occasionally during fur ball, after killing a few hostiles (5 or so red and 5 or so 5 green on the radar, even more neutral) one of the Red hostile wing may not have landed a hit on me, and in full berserker mode I put a beam on it. Ding! My bad, need to pay attention. Expected behaviour.

5) Suddenly all local constabulary stop attacking local pirates with up to 250000 credit bounties on then, and my so called Allies join the pirates in attacking me with my 100 credit bounty for singeing a pirates shield. Unexpected behaviour.

One minute you're on top of the situation, 3-4 Reds, next minute you'd have 7-8 Reds, often including Pythons and Anacondas all in range and pounding you. Then I'd be running fast popping SCBs like tic tacs, while swearing at the lovely people at FD :)

I think this mechanic needs some tweaking personally. Allies trying to murder you for accidentally clipping the same enemy that they only seconds ago were themselves attempting to murder. Does not compute. A fine, yes, summary execution, no.
 
It should use a different colour, shape, outline, blink pattern or some other highlight for
a) ships I have scanned as wanted
b) ships that have shot at me
c) ships I cant shoot without incurring a bounty

Good idea, provided it doesn't become overwhelming. Personally I'm not having any problems with the HUD as it is.

Granted, police are special, don't shoot at police or else. But everyone is not police.

Maybe a better analogy is the hunter who accidentally shoots a person instead of a deer. It is the shooter's responsibility to correctly identify their target, they should be charged with a crime for shooting another hunter. A hunter was jailed for manslaughter in this country a few years ago for this exact situation.

In ED it is your responsibility to check that the target is wanted (not just hostile), and it is entirely reasonable that you should be punished if you get it wrong.
 
Hyperbole aside the HUD gives insufficient information. Politically different opinion is shown by red, activity shooting at you is red flashing. It's not enough info, and some which in the heat of combat can be misleading.

Pftt!, 10K+ bounties collected and less accidental shootings of red ships than can be counted on one hand say otherwise. Just took a little bit of discipline to learn not to shoot until scan clears.
 
Last edited:
Good idea, provided it doesn't become overwhelming.
Maybe a better analogy is the hunter who accidentally shoots a person instead of a deer.

Police is not an analogy, as enforcers of the law they hold a special place in society. Attacking a police officer is displaying contempt of the law not just an assault.

Pftt!, 10K+ bounties collected and less accidental shootings of red ships than can be counted on one hand say otherwise. Just took a little bit of discipline to learn not to shoot until scan clears.

So you are saying you did have problems with the HUD that you worked around; and therefore it's good enough. It's a computer game and little details like one extra shade of colour to denote an active hostile shoot-able target is too much to ask.

Because that is all it is.
 
So you are saying you did have problems with the HUD that you worked around; and therefore it's good enough. It's a computer game and little details like one extra shade of colour to denote an active hostile shoot-able target is too much to ask.

Because that is all it is.

Nobody's perfect, sometimes I make mistakes - like playing when I should be sleeping. The interface is fine.
 
Back
Top Bottom