Well I upgraded the powerplant and it seems to have fixed the problem. just to be sure I fitted a heat sink launcher for special occasions haha. thank you guys![]()
I run with a D power plant too- and tend to let the heat dip below 70% before kicking the Friendship Drive. That usually leaves me more or less bang on 100% as I make the jump. It's just one of the T6's foibles, it runs a little hot. It's not elegant, but it gets the job done![]()
Just a simple qustion:
Is it possible to not light up the Type 6 like a christmastree every time I activate the FSD?
I really do like how FD have given the different ships their own personalities (sounds, quirks, etc.) For example, I remember flying the Adder and realizing the that cargo scoop was not well positioned. You had to aim above what you were trying to scoop. I was annoyed at first, but then learned to love the Adder and this quirk. I shouldn't have sold it![]()
On that note, it's too bad we can't name ships. I get attached.
My asp runs at 38-39 degrees nominally so it is a good choice.I also intend to upgrade to a better ship (ASP) when I have sufficient funds. However Im still recovering from the ASP I lost due to a stupid pilot error that occured while engaged in combat with a hostile Python.
mines just fine, suggest you go to your local outfitters and do some upgrading. Namely a rated f's, distributor and power plant. Mine stays under 100 even after boost + jump.It's not as bad as the T7. That thing overheats whatever you do to it.