I've been flying with HOTAS (Thrustmaster Warthog) for a few months and have been having a hard time advancing from gimbaled to fixed weapons. Yesterday I heard about Joystick Curves and can see how it would make a huge difference in smoothing out the joystick inputs enough to improve ToT. "Eureka!" I cried, envisioning my first Thargoid solo kill (sadly, I'm 0-9 at this point).
But, weirdly, while the "roll" axis configures just fine (using the virtual test loop to make sure Elite Dangerous picks up the vJoy driver, not the physical stick input), when I bind the vJoy pitch, my in-game pitch is NOT inverted, even though the game config screen indicates it is. In the Joystick Curves application, the virtual stick input mirrors the physical stick as it should, but seems to be getting reversed inside Elite Dangerous.
Has anyone else experienced this, and gotten it to work normally? I'd think a quick work-around would be to just set the pitch to regular instead of inverted, but even though I "apply" that change, it keeps reverting to inverted, like it won't save the change to the .bind file...
But, weirdly, while the "roll" axis configures just fine (using the virtual test loop to make sure Elite Dangerous picks up the vJoy driver, not the physical stick input), when I bind the vJoy pitch, my in-game pitch is NOT inverted, even though the game config screen indicates it is. In the Joystick Curves application, the virtual stick input mirrors the physical stick as it should, but seems to be getting reversed inside Elite Dangerous.
Has anyone else experienced this, and gotten it to work normally? I'd think a quick work-around would be to just set the pitch to regular instead of inverted, but even though I "apply" that change, it keeps reverting to inverted, like it won't save the change to the .bind file...