Previously, there TM T.Fliught was the only XB HOTAS available. Now there are new options, such as the Honeycomb and Thrustmaster flight yokes. I just got a Thrustmaster TCA yoke pack. It's great, but the in-game controller mapping doesn't recognize most of the buttons. I know this isn't an issue with the flight yoke itself, because it works right out of the box with MS Flight Simulator. All the buttons are mappable in that game.
But the button mappings in Elite are very restrictive, and only seem to recognize a limited number of buttons. For example, it only recognizes one of the three different throttle controllers. Most of the other buttons on the thrust module simply don't work at all. The landing gear switch and other switches on the Yoke aren't recognized. One of the hat buttons can only use the horizontal, but NOT vertical axes on the hat. So I have this great HOTAS with 35 different mappable buttons, and Elite recognizes...9 of them, plus the pitch and yaw.
Is there any possibility of improving the controller mapping on consoles so we aren't limited to the analogs that exist on the standard controller? It appears that the PC version can use high-end HOTAS mappings. Be nice to extend that to consoles, so that 2/3 of my "mappable" controls aren't useless. Especially considering there are multiple high-end options now, as well as another one coming out in June or so.
But the button mappings in Elite are very restrictive, and only seem to recognize a limited number of buttons. For example, it only recognizes one of the three different throttle controllers. Most of the other buttons on the thrust module simply don't work at all. The landing gear switch and other switches on the Yoke aren't recognized. One of the hat buttons can only use the horizontal, but NOT vertical axes on the hat. So I have this great HOTAS with 35 different mappable buttons, and Elite recognizes...9 of them, plus the pitch and yaw.
Is there any possibility of improving the controller mapping on consoles so we aren't limited to the analogs that exist on the standard controller? It appears that the PC version can use high-end HOTAS mappings. Be nice to extend that to consoles, so that 2/3 of my "mappable" controls aren't useless. Especially considering there are multiple high-end options now, as well as another one coming out in June or so.