As a result, I've noticed my flying ability has dropped sharply.
T-Flight Hotas One on XBox Pedals will map to the the twist axis only, toe function is not supported.
Finally decided to try a HOTAS and purchased theT.Flight HOTAS One.
As a result, I've noticed my flying ability has dropped sharply.
Are there any activities that are recommended to break in new users to the HOTAS, or is it a case of learn to fly again?
Agree and after you've been in a few situations you'll most likely change a few around.For me personally i prefer to use gimballed weapons when flying with HOTAS , i can then concentrate more on my flying than having to worry about accuracy of fixed.
Originally i played m&k when first starting out and switched to HOTAS shortly after and it was a while before i developed the feel for it, all i can really suggest is get a good bind for your buttons and just practice.
Do the training again this will also let you map all the buttons without costing billions in rebuys, remember you will have to set up the SRV as well.Finally decided to try a HOTAS and purchased theT.Flight HOTAS One.
As a result, I've noticed my flying ability has dropped sharply.
Are there any activities that are recommended to break in new users to the HOTAS, or is it a case of learn to fly again?
I've been using a HOTAS since the start and I've played around with KB/M setup and though I hand more pitch control without the rubber banding, the roll was too odd and I didn't have the patience to search for ways to mitigate it. I don't know if a HOTAS player will ever have the control that a mouse user has, simply due to telling your ship where to go rather than pointing it in a direction by moving along an axis, overshooting and trying to correct.
This. Hotas is immersion, kb/m is vastly more accurate, especially in FAoff.I don't think there is even the slightest chance that a HOTAS user can outperform a mouse+keyboard user in flight / combat, if we assume comparable skill level with the controllers and at the game.
But HOTAS is more chill, since you get more buttons and control surfaces. It feels far more awesome, and for VR it is pretty much a must. I swear that hitting the boost button, pushing the throttle forward and pulling a split s never gets old.
(I don't know if the term split s makes sense in space, but I went with it)
I don't think there is even the slightest chance that a HOTAS user can outperform a mouse+keyboard user in flight / combat, if we assume comparable skill level with the controllers and at the game.