HOTAS users

Finally decided to try a HOTAS and purchased theT.Flight HOTAS One.

As a result, I've noticed my flying ability has dropped sharply.

Are there any activities that are recommended to break in new users to the HOTAS, or is it a case of learn to fly again?
 
As a result, I've noticed my flying ability has dropped sharply.

How so?

There will be a difference until you get used to the new controller, but it shouldn't be too long or too bad. Keep in mind that you'll never be able to turn, point, and shoot with the precision of a mouse while using a HOTAS. The way you compensate for that is to map your vectoring engines to a HAT or something similar. Instead rotating to follow the target, you use thrust vectoring to keep the target lined up and keep rotation to a minimum. It is the only major change when transitioning to a HOTAS.

On the other hand, I think you gain a lot in terms of mobility and agility once you experiment a bit with thrust vectoring. Try changing the throttle mode to "full range" for additional fun. It takes getting used to when you are landing, but gives you as huge advantage when fighting.

You may want to play a bit with sensitivity curves for the pitch and yaw axis, as well as deadzones if your HOTAS'software allows for it. A lower sensitivity at the bottom of the curve gives you more precision on small movements. A bigger deadzone prevents drifting when your yoke or throttle are centered.
 
Play the tutorials/combat trials. Fly the starport trenches. Make sure your bindings are both comfortable and logically divided between both hands (e.g. don't put your pip hat on the same side as your thruster hat/ministick because you need to be able to use them both at the same time).

Just looked up the T.Flight HOTAS One...if you are in a position where you can use them, I'd definitely recommend getting the pedals to provide more axes for analog thruster control.
 
Just play a bit. Really, thats it.
I remember when I switched my T16000 for a Warthog and pedalls, couldn't hit the mailslot for the first two days. Simply beacause it needed to think what I should do, rather than just doing it.
After a few days you'll be able to pilot your ship just with reflexes (assuming you did before).
 
Finally decided to try a HOTAS and purchased theT.Flight HOTAS One.

As a result, I've noticed my flying ability has dropped sharply.

Are there any activities that are recommended to break in new users to the HOTAS, or is it a case of learn to fly again?

I bought a new Hotas while out on an extended trip around the galaxy. I used the training missions to help get used to the different controller and button locations.
 
For me personally i prefer to use gimballed weapons when flying with HOTAS , i can then concentrate more on my flying than having to worry about accuracy of fixed.

Originally i played m&k when first starting out and switched to HOTAS shortly after and it was a while before i developed the feel for it, all i can really suggest is get a good bind for your buttons and just practice.
 
For me personally i prefer to use gimballed weapons when flying with HOTAS , i can then concentrate more on my flying than having to worry about accuracy of fixed.

Originally i played m&k when first starting out and switched to HOTAS shortly after and it was a while before i developed the feel for it, all i can really suggest is get a good bind for your buttons and just practice.
Agree and after you've been in a few situations you'll most likely change a few around.
 
Finally decided to try a HOTAS and purchased theT.Flight HOTAS One.

As a result, I've noticed my flying ability has dropped sharply.

Are there any activities that are recommended to break in new users to the HOTAS, or is it a case of learn to fly again?
Do the training again this will also let you map all the buttons without costing billions in rebuys, remember you will have to set up the SRV as well.
 
I've been using a HOTAS since the start and I've played around with KB/M setup and though I hand more pitch control without the rubber banding, the roll was too odd and I didn't have the patience to search for ways to mitigate it. I don't know if a HOTAS player will ever have the control that a mouse user has, simply due to telling your ship where to go rather than pointing it in a direction by moving along an axis, overshooting and trying to correct.
 
I've been using a HOTAS since the start and I've played around with KB/M setup and though I hand more pitch control without the rubber banding, the roll was too odd and I didn't have the patience to search for ways to mitigate it. I don't know if a HOTAS player will ever have the control that a mouse user has, simply due to telling your ship where to go rather than pointing it in a direction by moving along an axis, overshooting and trying to correct.

I don't think there is even the slightest chance that a HOTAS user can outperform a mouse+keyboard user in flight / combat, if we assume comparable skill level with the controllers and at the game.

But HOTAS is more chill, since you get more buttons and control surfaces. It feels far more awesome, and for VR it is pretty much a must. I swear that hitting the boost button, pushing the throttle forward and pulling a split s never gets old.

(I don't know if the term split s makes sense in space, but I went with it)
 
I don't think there is even the slightest chance that a HOTAS user can outperform a mouse+keyboard user in flight / combat, if we assume comparable skill level with the controllers and at the game.

But HOTAS is more chill, since you get more buttons and control surfaces. It feels far more awesome, and for VR it is pretty much a must. I swear that hitting the boost button, pushing the throttle forward and pulling a split s never gets old.

(I don't know if the term split s makes sense in space, but I went with it)
This. Hotas is immersion, kb/m is vastly more accurate, especially in FAoff.
 
I don't think there is even the slightest chance that a HOTAS user can outperform a mouse+keyboard user in flight / combat, if we assume comparable skill level with the controllers and at the game.

I don't agree.

Most mice are more responsive and more accurate than most sticks, but a good stick is not far off, and there is a lot more to flight/combat than just those two rotational axes.
 
Did you set the controls yourself, or copy someone else from a guide?

Id really recommend spending 20-30 mins doing the manual keybind game.

1. Plug the hotas in as an additional controller.
2. Set up the main axis controls on the joystick so you can actually have a go. Recommended to be a noob and set roll to twist and yaw to x unless you're a real pilot!
3. Play as you normally would, doing normal things.
4. As soon as you reach for a function that isn't mapped to the hotas, pause. Think about where you would like it to go, and map it. Keep playing and get a feel for it.
5. Continue playing and mapping until the hotas is full.
6. Allow for some more iterations swapping buttons around.
7. Retire your old control scheme.

The first time you have to make a point to do this but by your second hotas / upgrade it will be no problems :)
 
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