HOTAS users

I don't agree.

Most mice are more responsive and more accurate than most sticks, but a good stick is not far off, and there is a lot more to flight/combat than just those two rotational axes.

M+kb allows you to indicate where you want to end up pointing, with a HOTAS you have to continuously estimate where you will end up pointing. There is no way you can catch up to that advantage with a HOTAS if we assume comparable skill level with the controllers. Direction is the single most important aspect of regular flight / combat.

Now I think HOTAS is a better and more enjoyable way to play the game, but that is a different discussion.
 
Did you set the controls yourself, or copy someone else from a guide?

Id really recommend spending 20-30 mins doing the manual keybind game.

1. Plug the hotas in as an additional controller.
2. Set up the main axis controls on the joystick so you can actually have a go. Recommended to be a noob and set roll to twist and yaw to x unless you're a real pilot!
3. Play as you normally would, doing normal things.
4. As soon as you reach for a function that isn't mapped to the hotas, pause. Think about where you would like it to go, and map it. Keep playing and get a feel for it.
5. Continue playing and mapping until the hotas is full.
6. Allow for some more iterations swapping buttons around.
7. Retire your old control scheme.

The first time you have to make a point to do this but by your second hotas / upgrade it will be no problems :)

I've used a default setup, and am slowly adjusting the keybindings to suit me.

One of the first changes I made was swapping roll to twist! before that i had tried combat against a harmless adder and was losing it constantly as I rolled all over the place 😂

Thanks for the input all, I knew the accuracy would take a hit but I thought flying around might be a bit easier, but its a case of learning to use the stick.

Kind of wish the T Flight One throttle had more resistance to it. its too easy to go from 0 to max which is probably why I'm losing my target a lot.

Will have to try setting it to full range
 
M+kb allows you to indicate where you want to end up pointing, with a HOTAS you have to continuously estimate where you will end up pointing. There is no way you can catch up to that advantage with a HOTAS if we assume comparable skill level with the controllers.

If the mouse input in ED worked the way it did in most first person shooters, you might have a point, but it doesn't work like that at all in ED. A mouse is simply more precise than most sticks, while making it easier to avoid overcorrection during rapid movements. You still need to manipulate what is essentially a virtual joystick, as well as still being limited by the rotational performance of the ship and it's inertia.

Direction is the single most important aspect of regular flight / combat.

Perhaps, but direction is not the be all and end all of manuvering, nor is the gulf between a mouse and a decent stick large enough for the mouse to always be advantageous, especially if we are comparing overall whole control schemes.

If I had a twenty button mouse I liked, I might be able to see a mild improvement by replacing my right hand stick with it, but there is no way I'd be better off with KB+M vs. the full HOTAS + pedals stuff I'm using now, as I heavily leverage all eight of the analog axes I have at my disposal. As it is, a higher-end stick would probably serve me better, even if I found the perfect mouse to use with my throttle and pedals.

Now I think HOTAS is a better and more enjoyable way to play the game, but that is a different discussion.

The best and most enjoyable way for me to play the game is use the overall most advantageous controls I have access to. That's my HOTAS setup.
 
Probably not of much relevance but the only game I played a lot with both stick and mouse was TIE Fighter. Most of the time the stick was preferable, and a few precision-related tasks (mineclearing, taking out turrets) easier with the mouse.
 
Kind of wish the T Flight One throttle had more resistance to it. its too easy to go from 0 to max which is probably why I'm losing my target a lot.

Pretty sure there's a screw at the bottom you can adjust for this. To be able to see it the throttle needs to be in a particular position if i remember correctly.

Aside from the resistance its a better than expected throttle when you go back to it.. when compared to the logitech ones at least.
 
The way you compensate for that is to map your vectoring engines to a HAT or something similar.

Do not do this.

Hat is for PiP's, if you want to be capable in combat or even in self defense PiP management is absolutley required at a moments notice.

The paddles and buttons should stay as your vectoring thrusters not only because of PiPs, but because, in the case of the paddles, there is a much finer degree of movement on them.
 
Do not do this.

Hat is for PiP's, if you want to be capable in combat or even in self defense PiP management is absolutley required at a moments notice.

The paddles and buttons should stay as your vectoring thrusters not only because of PiPs, but because, in the case of the paddles, there is a much finer degree of movement on them.

Oh well, I thought he had a 1600.
 
Do not do this.

Hat is for PiP's, if you want to be capable in combat or even in self defense PiP management is absolutley required at a moments notice.

The paddles and buttons should stay as your vectoring thrusters not only because of PiPs, but because, in the case of the paddles, there is a much finer degree of movement on them.

Special Case: - There's an option for thruster overrides when gear is down, which you can consider mapping to the hat for landing purposes when pip management is not needed and therefore unaffected
 
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