Hotas x52 Pro

I know the Saitek Hotas x52 is compatible with some games on PS4 so why doesn't Elite support it. Will it be patched in at some point? I don't want to buy the Thrustmaster Hotas 4 when I have the Saitek which is fantastic. It's kinda stopping me from buying Elite.

Can any dev answer please :)
 

Deleted member 110222

D
Don't expect a dev' answer tonight. They're all asleep.
 
I know the Saitek Hotas x52 is compatible with some games on PS4 so why doesn't Elite support it. Will it be patched in at some point? I don't want to buy the Thrustmaster Hotas 4 when I have the Saitek which is fantastic. It's kinda stopping me from buying Elite.

Can any dev answer please :)

It's a sony thing, I'd imagine there getting a cut from the makers of Hotas 4. It's nothing personal, just bussiness. Unless there are going to get a piece of all x52 sales, it ain't gonna happen.
 
It's a sony thing, I'd imagine there getting a cut from the makers of Hotas 4. It's nothing personal, just bussiness. Unless there are going to get a piece of all x52 sales, it ain't gonna happen.

It can't be a Sony thing as the x52 works on the ps4 already. I believe war thunder supports it natively. If Elite are purposely holding this back then that sucks and isn't really in the best interests of the player to have choice on controllers. I hope they answer my question to clear up where they stand on this.
 

stormyuk

Volunteer Moderator
It's a sony thing, I'd imagine there getting a cut from the makers of Hotas 4. It's nothing personal, just bussiness. Unless there are going to get a piece of all x52 sales, it ain't gonna happen.

I am not quite sure that is true? Source? There is no branded Elite Dangerous Hotas 4 on PS4 so its just speculation, as is if FDev would support other sticks. My guess is its unlikely but its purely guesswork on my part.
 
I know the Saitek Hotas x52 is compatible with some games on PS4 so why doesn't Elite support it. Will it be patched in at some point? I don't want to buy the Thrustmaster Hotas 4 when I have the Saitek which is fantastic. It's kinda stopping me from buying Elite.

Can any dev answer please :)

It has to be something on Sony side, not Frontier because on PC the x-52 pro is supported very good.
I guass it's a console thing and better ask Sony support about that ;)
 
This has been asked before, but as far as I understand the issue is this:

The PS4 can only accept as inputs those linked to the standard DS4 controller. So R1, R2, L1, L2, X, O, .....and so on (I don't wanna count them, say they are 20). Indeed, the HOTAS Flight 4 has got exactly the same 20 buttons/switches/axes as the DS4, only in a physically different configuration.

A stick like the Saitek x52 has got far more buttons/switches than both the DS4 and the HOTAS 4. Even if that was made compatible, it means that you could only use the 20 "DS4-like" inputs, and that all that is leftover would be impossible to bind, and essentially you'll have a HOTAS with a bunch of dead buttons/switches. So well, maybe the build quality would be better, but it would still be a massive waste to make it compatible.
 

stormyuk

Volunteer Moderator
It has to be something on Sony side, not Frontier because on PC the x-52 pro is supported very good.
I guass it's a console thing and better ask Sony support about that ;)

Its slightly muddied by the fact War Thunder on the PS4 supports other sticks "unofficially" so technically it would probably be possible for FDev to do something, my guess is they probably won't though unless it was an officially supported peripheral.

A stick like the Saitek x52 has got far more buttons/switches than both the DS4 and the HOTAS 4. Even if that was made compatible, it means that you could only use the 20 "DS4-like" inputs, and that all that is leftover would be impossible to bind, and essentially you'll have a HOTAS with a bunch of dead buttons/switches. So well, maybe the build quality would be better, but it would still be a massive waste to make it compatible.

Also a very good point! :)
 
A stick like the Saitek x52 has got far more buttons/switches than both the DS4 and the HOTAS 4. Even if that was made compatible, it means that you could only use the 20 "DS4-like" inputs, and that all that is leftover would be impossible to bind, and essentially you'll have a HOTAS with a bunch of dead buttons/switches.

Sounds like the OP already has the stick, so maybe supporting it, even with dead buttons, would be better than not supporting it? Maybe OP can chip in with whether there are dead buttons in the other PS4 games they use with the stick - as that would confirm refute this point as to compatibiity.
 
This has been asked before, but as far as I understand the issue is this:

The PS4 can only accept as inputs those linked to the standard DS4 controller. So R1, R2, L1, L2, X, O, .....and so on (I don't wanna count them, say they are 20). Indeed, the HOTAS Flight 4 has got exactly the same 20 buttons/switches/axes as the DS4, only in a physically different configuration.

A stick like the Saitek x52 has got far more buttons/switches than both the DS4 and the HOTAS 4. Even if that was made compatible, it means that you could only use the 20 "DS4-like" inputs, and that all that is leftover would be impossible to bind, and essentially you'll have a HOTAS with a bunch of dead buttons/switches. So well, maybe the build quality would be better, but it would still be a massive waste to make it compatible.

lets suppose this is true - and it looks like it is - we can still set-up our sticks on PS4 for ED using combo binds e.g. L2 + O snd so on. A savvy stick maker might be able to automatically make a button on a stick represent a combo input or collection of combo inputs, so Button B5 (to use a made-up example) might be the button that represents the L2 + O combo. Then, if you further work all possible combo combinations you should never run out of potential inputs.

Wouldn't that be fancy...
 
lets suppose this is true - and it looks like it is - we can still set-up our sticks on PS4 for ED using combo binds e.g. L2 + O snd so on. A savvy stick maker might be able to automatically make a button on a stick represent a combo input or collection of combo inputs, so Button B5 (to use a made-up example) might be the button that represents the L2 + O combo. Then, if you further work all possible combo combinations you should never run out of potential inputs.

Wouldn't that be fancy...

Yes. Combos could be workaround, but it's apparently not a super straightfoward thing to do. Not unless you've got some kind of black-box between the stick and the PS4 that does the converting of the signals. For ex. I'm not sure you could pull it off even using this: http://cronusmax.com/cronusmax-plus-ps4-full-cross-over-support/
 
Sounds like the OP already has the stick, so maybe supporting it, even with dead buttons, would be better than not supporting it? Maybe OP can chip in with whether there are dead buttons in the other PS4 games they use with the stick - as that would confirm refute this point as to compatibiity.

I haven't tried my x52 pro on the PS4 but when looking into compatibility people mentioned it worked War Thunder. I didn't think it was possible but thought great surely Elite will support it because isn't the graphic for the control stick in the game modeled on the x52. As for dead buttons I can put up with that as the Hotas is great.
 
I haven't tried my x52 pro on the PS4 but when looking into compatibility people mentioned it worked War Thunder. I didn't think it was possible but thought great surely Elite will support it because isn't the graphic for the control stick in the game modeled on the x52. As for dead buttons I can put up with that as the Hotas is great.


I’ve tried the T.16000 FCS with War Thunder and it’s fully supported. The only difference with the Hotas 4 is that it is nit recognized by the PS4 itself.

If a game relies on the PS4 to detect the controller “unoficvisl” ones will not work. Besides that an UsB HID Stick is a HID Stick no matter wich system you connect it to ( Hotas 4 works with PC as well )

just gibe your X52 a try with WT. the Basic Game is free isn’t it?
 
I’ve tried the T.16000 FCS with War Thunder and it’s fully supported. The only difference with the Hotas 4 is that it is nit recognized by the PS4 itself.

If a game relies on the PS4 to detect the controller “unoficvisl” ones will not work. Besides that an UsB HID Stick is a HID Stick no matter wich system you connect it to ( Hotas 4 works with PC as well )

just gibe your X52 a try with WT. the Basic Game is free isn’t it?

Yeah I might give it ago.

On a side note what is Elite like playing on a PS4 Joypad?
 
...I believe war thunder supports it natively.

You BELIEVE?... :) .

Can anyone confirm if the x52 works with War Thunder or with any PS4 game, for that matter?... :) .

Also, to reply to your later post, this game plays perfectly with the DS4, it's all i use myself and i fully enjoy the game...

It actually has several advantages over the Hotas 4 and most other such sticks, built in vibration, motion controls, a track pad, speaker, headphone jack and is wireless, all things that turned me off buying the Hotas 4 (also such a sticks' bulk and weight would make using it in the same way you can use a pad difficult, even if it was wireless), after participating in the following thread:- https://forums.frontier.co.uk/showt...recommend-it/page6?highlight=hotas+4+at+argos
 
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This has been asked before, but as far as I understand the issue is this:

The PS4 can only accept as inputs those linked to the standard DS4 controller. So R1, R2, L1, L2, X, O, .....and so on (I don't wanna count them, say they are 20). Indeed, the HOTAS Flight 4 has got exactly the same 20 buttons/switches/axes as the DS4, only in a physically different configuration.

A stick like the Saitek x52 has got far more buttons/switches than both the DS4 and the HOTAS 4. Even if that was made compatible, it means that you could only use the 20 "DS4-like" inputs, and that all that is leftover would be impossible to bind, and essentially you'll have a HOTAS with a bunch of dead buttons/switches. So well, maybe the build quality would be better, but it would still be a massive waste to make it compatible.

You can rebind a Dualshock 4's buttons to a long list of alternative actions in the game and the game's default control scheme already supports more functions than the pad has buttons, through button combinations, so surely having extra buttons available wouldn't be a problem... :) .

(Even only using the DS4's four face buttons, four shoulder buttons and four director buttons, that gives you 479,001,600 possible factorial button combinations and adding the pads' L3 and L4 buttons gives you 87,178,291,200 combinations, not that anyone could every remember all the pads possible combinations, have the dexterity or available fingers to press all the pads' buttons at once or that any developer could possibly programme all those possible functions into a game, but still, no modern game system is realistically limited by its' default control devices' physical buttons... :) .)

Also, while i've never bought a third party pad for any of my Playstations, the PS1, 2 and 3 all support third party, generally unlicenced, pads and i'd say the PS4 does as well... :) .
 
You can rebind a Dualshock 4's buttons to a long list of alternative actions in the game and the game's default control scheme already supports more functions than the pad has buttons, through button combinations, so surely having extra buttons available wouldn't be a problem... :) .

(Even only using the DS4's four face buttons, four shoulder buttons and four director buttons, that gives you 479,001,600 possible factorial button combinations and adding the pads' L3 and L4 buttons gives you 87,178,291,200 combinations, not that anyone could every remember all the pads possible combinations, have the dexterity or available fingers to press all the pads' buttons at once or that any developer could possibly programme all those possible functions into a game, but still, no modern game system is realistically limited by its' default control devices' physical buttons... :) .)

Also, while i've never bought a third party pad for any of my Playstations, the PS1, 2 and 3 all support third party, generally unlicenced, pads and i'd say the PS4 does as well... :) .

While it's true that one can reconfigure the number of button on a ps4 multiple ways. There's still a finite number like 20 for instance that one can reconfigure. If a device has a thousand button available to configure they would have to first configure them to one of the twenty the ps4 would reconize and then they could use it. The ps4 only knows of possible combinations of the ds4 total number of buttons, which the T flight hotas 4 has only in different locations.
 

Deleted member 110222

D
Just throwing it out there... A Razer Raiju would give you full control of your ship, same as a HOTAS, using my premium gamepad configuration. Doing it right now on Xbox with the Elite Controller.
 
Just throwing it out there... A Razer Raiju would give you full control of your ship, same as a HOTAS, using my premium gamepad configuration. Doing it right now on Xbox with the Elite Controller.

Well lets throw it back in then - it isn't a HOTAS just another gamepad controller - not the same experience imo.
 
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