I mean it isn't elite in scale obviously but it's fun.. and that's what a game is supposed to be. It isn't supposed to be a job / chore to accomplish anything it should be a FUN CHALLENGE.
Meh. Both are vastly different games with ridiculously different scope. No need to bash Elite just because a fun single player shooter came out. It'd be like bashing House of the Dying Sun for not having trading, a 1:1 scale galaxy, or planetary landings.
Now, the mission designers might definitely be able to get some inspiration from it along with the old Lucasarts stuff.
Speaking of old Lucasarts stuff, swapping the axis stuff really DOES make it feel more Tie Fighter-esque, I was just playing that recently and it's great to have that feeling back.
Congrats to the developer for making it this far, it's such an accomplishment for a one man dev team... to have the ambition is one thing, to come out with a playable early access game is another! Looking forward to seeing how this develops... and what he does next!
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