Hover craft replacement for the SRV for VR players

I'm playing Elite in VR, the only way to really enjoy this game, and the SRV is a ing nightmare. I usually don't get sick from VR games but even with the horizon lock I can't do a session in an SRV without getting sick for hours after. There needs to be some sort of flyer that can do the same job so that VR players can get engineering materials without getting sick. Of course such an alternate solution would be better for everybody, so I can't see who would prefer the SRV. Could be based on those flying sentinels that seems to be able to tear apart an anaconda if you trespass.

Getting the materials would still be a grind, but maybe less sickening and perhaps a little bit fun?
 
I think the SRV in VR is fine, have never felt sick even after an hour or so chugging along on ridges etc.
Others may have a different reaction, certainly, but over time the reaction allegedly dwindles for many.
 
I'm playing Elite in VR, the only way to really enjoy this game, and the SRV is a gently caressing nightmare. I usually don't get sick from VR games but even with the horizon lock I can't do a session in an SRV without getting sick for hours after. There needs to be some sort of flyer that can do the same job so that VR players can get engineering materials without getting sick. Of course such an alternate solution would be better for everybody, so I can't see who would prefer the SRV. Could be based on those flying sentinels that seems to be able to tear apart an anaconda if you trespass.

Getting the materials would still be a grind, but maybe less sickening and perhaps a little bit fun?
I take it you’ve tried the SRV VR comfort options?

Edit: just re-read that you have - sorry you have the issue. I’ve heard a fan blowing in your face can help as well as other sea sickness solutions.

Also: I want a speeder bike for on-foot bounty-hunter-rides-into-town fun, so +1 to your proposal 👍
 
While I love the idea of a new class of SRV I know how a hovercraft works and would like the new SRV before we get landable planets with significant atmospheres.
 
I can play for hours in VR in the SRV with no issues but years ago, I used to get a sickly feeling after even 20 minutes in any VR stuff. Maybe over time, that gets better?

I'd like a hovercraft, too, though, but was wondering how howevercrafts handle on steep hills, in general. I have a feeling they're more geared towards level landscapes, i.e. water.
 
Hover SRV with a tractor beam would be nice.
That would be awesome. And it doesn't have to be a hover craft. Maybe a small flyer that would be able to fly at max 100 meters for short distances with boost perhaps, and normally 10 meters. Then VR sickness would be eliminated, and the tractor beam would solve the issue with getting low enough to scoop the materials from the ground.
 
Yeah the SRV quickly makes me sick in VR. Although a 'hovercraft' option would no doubt help, it would be simpler for FDev to add a "VR vignette" option, as this is a missing but well known solution for VR sickness.

VR vignette blacks-out the peripheral of your vision when you are moving. It can be quite subtle & mostly unnoticable, although I prefer to have it set quite strong.

As it is, I've mostly stopped playing in VR, and stick to head tracking, as I like ED's surface gameplay.
 
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Craith

Volunteer Moderator
VR in an SRV is different to in-ship, since you have close points of references that quickly change. Losing frames here will amplify the disconnect between the sensory information of your eyes (driving over rocky terrain) and your inner ear (sitting in a chair). For our brain the most logical conclusion of conflicting sensory information is having eaten something poisonous - so its solution is to get it out of your system.

You can train your brain to realise that this is not the case, but pushing on when you feel uneasy will lead your brain to associate VR in the SRV with nausea, making the effect worse.

When I started out with VR, I had my settings to high for my hardware and I felt some nausea in the SRV. After a few minutes on rocky terrain I felt uneasy. After some time (and performance improvments) I could do whatever in the SRV without getting sick. Even in Odyssey with its current performance problems I have no problems with nausea, no matter if it is in the ship, the SRV or on foot (however inconvenient the current workaround is). Personally I find the comfort options uncomfortable, the fixed horizon has trouble with flips.

One additional thing that can help if you encounter nausea in the SRV is to have a small fan blow air in your face - the wind helps your brain to cope with the fact your eyes tell it you are moving. But most important, take regular breaks as soon as it starts to feel uneasy.
 
Hoover craft requires atmosphere but in future it might simply use gravity field to stay above land. I think it would be easier to add more advanced SRV with better thrusters that would have additional functions:
1. Flight mode with high fuel consumption rate.
In this mode SRV would behave like a ship and use thrusters for movement.
2. Gravity assist mode.
SRV would use thrusters to partially nullify effect of low and high gravity. Main function of this mode would be to have SRV wheels constant contact with the ground. Right now traveling at half-speed on low gravity world is possible only on flat terrain in straight line.
3. Normal mode
In this mode SRV would behave like now.

Tractor beam is more ship-like thing (we have limpets for that) but SRV could simply use grapple- it would still do the job like tractor beam with lower power consumption than tractor beam.

In case of visuals SRV has 6 wheels. They can be used as a thrust source for flight mode- just turn them by 90 degrees and use some animation to apply thrust toward ground.

I would also add an option to add filter to SRV scanner: artificial, natural, materials on player defined list.
 
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I played SRV in VR and it was amazing. No health problems.
So I don't like the idea.
But what about a landable SLF instead?
You could make it a challenge in flying as low as possible.
 
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