I found myself in need of some materials recently and use my SRV for the first time in, I'm going to say a year while planetside on a few different planet types.
I have to say that after about an hour of bouncing around in an SRV, I was forced to take off my headset and grab some fresh air as the waves of nausea were starting to lap at my shores.
After another half hour, I made a run to the bathroom for some Gravol, which I chewed and then waited about 15 minutes before getting back in-game once more.
I played for another 45 minutes, and the nausea was so bad, I was literally feeling like puking might actually help in my then-current state.
I have an i5-8600k paired with an Asus STRIX 1080ti and I play on VR High and Ultra (i.e. I don't go crazy and max all settings, but rather stick with the VR recommended settings Frontier built into the game), so I don't think my hardware is the problem (I notice no lag or jitters whatsoever).
It's simply the movement of the SRV as it bounces and rolls, twists, turns and yaws through formidable terrain of Vomitus Valle and up the slopes of Mount Nauseum. [blah] I can't help it - I want to throw up.
I know a lot of people will suggest that I simply avoid using SRV's, I don't want to miss out on the incredible work that has gone into mapping terrain and the Horizons expansion in general. Moreover, I feel that this is an extreme solution to a problem that may have an elegant solution.
Perhaps Frontier may consider developing an in-game SRV that, instead of bouncing along the surface of the planet, hovers or 'skims' the surface?
Give it some limitations like perhaps a higher fuel consumption or weaker armament so that it does not become the SRV of choice, but please, for the love of my digesting dinner and all that's good in the world, is there some way those who use VR can also enjoy planetary landings and exploration without feeling the need to stop playing the game so that they don't become physically ill?
I have to say that after about an hour of bouncing around in an SRV, I was forced to take off my headset and grab some fresh air as the waves of nausea were starting to lap at my shores.
After another half hour, I made a run to the bathroom for some Gravol, which I chewed and then waited about 15 minutes before getting back in-game once more.
I played for another 45 minutes, and the nausea was so bad, I was literally feeling like puking might actually help in my then-current state.
I have an i5-8600k paired with an Asus STRIX 1080ti and I play on VR High and Ultra (i.e. I don't go crazy and max all settings, but rather stick with the VR recommended settings Frontier built into the game), so I don't think my hardware is the problem (I notice no lag or jitters whatsoever).
It's simply the movement of the SRV as it bounces and rolls, twists, turns and yaws through formidable terrain of Vomitus Valle and up the slopes of Mount Nauseum. [blah] I can't help it - I want to throw up.
I know a lot of people will suggest that I simply avoid using SRV's, I don't want to miss out on the incredible work that has gone into mapping terrain and the Horizons expansion in general. Moreover, I feel that this is an extreme solution to a problem that may have an elegant solution.
Perhaps Frontier may consider developing an in-game SRV that, instead of bouncing along the surface of the planet, hovers or 'skims' the surface?
Give it some limitations like perhaps a higher fuel consumption or weaker armament so that it does not become the SRV of choice, but please, for the love of my digesting dinner and all that's good in the world, is there some way those who use VR can also enjoy planetary landings and exploration without feeling the need to stop playing the game so that they don't become physically ill?